For a book I co-wrote with L.G. Weaver, called Out of Bounds, an anecdotal history of Notre Dame football, we interviewed a priest, Father Cavanaugh, who had been in the hospital room when the famed George Gipp, The Gipper, later played by Ronald Reagan in the Hollywood movie, died. Of course the story did not […]

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When I was a student at Notre Dame, Marc Maurer (pronounced MAU-er) walked the campus faster than anyone else I knew, and I don’t just mean faster than any other blind person.  I mean faster than anyone, period.  Like twice as fast as the next fastest person.  His cane, which he used to sweep the […]

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Video clips from GameChangers workshops at Twelve Horses Interactive and an Executive MBA Class at Notre Dame. The Twelve Horses engagements typically have from 8 to 10 people participating. The MBA class had 65 people in it.

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Physicians Sales and Service, headquartered in Jacksonville, Florida, yearly revenue around $1.3 billion if I remember correctly, workforce around 13,000, again quoting from memory, perhaps faulty, founded by a character named Patrick Kelly, who has the same name as my friend Patrick “Paraquat” Kelley, the legendary L.A. deejay, and about a hundred Patricks and Kellys […]

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It is an organization built to operate in the Networked World. An international export company based, paradoxically, in the landlocked U.S. town of South Bend, Indiana, its manufacturing plants are scattered around the globe. Its main warehouse is in Charleston, South Carolina. Its biggest customer is in Nigeria It has 20 employees, and this year […]

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When people work well together, one’s sense of ‘apart-ness’ dissolves within the group dynamic. In improv, this is known as The Group Mind. Achieving this state of consciousness (team spirit is another way of thinking about it), is essential for players to be at their best. The Group Mind arises out of a focus on […]

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Initiations are the first significant actions taken by the players in a scene. A strong initiation defines the game being played, establishes the identities of the players, and informs the rest of the scene. It instantly alerts the audience to the scene’s intentions. A weak initiation, by contrast, lacks definition and energy, and leaves the […]

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