September 2nd, 2010
A serial analysis of the quest to rescue 33 miners trapped 2,300 feet underground in a copper mine outside Copiapo, Chile…
Predictably, the ‘Los Mineros’ scene heightened emotionally yesterday, and in a dramatic way. Near the mine entrance, two women spotted each other praying for the safety of the same miner, Yonni Barrios. One of them [...]
Read More...
Tags: Emotion, Heightening, Los Mineros, Mistress, Trapped Chilean Miners, Wife, Yonni Barrios
Posted in Emotion | No Comments »
September 2nd, 2010
A response to Spencer Fry of Carbonmade, who recently posted a blog entry entitled: “Down With Social–Social is Immeasurable and a Waste of Time.”
Spencer, I agree to this extent: The phrase ‘Social Media’ is so amorphous as to be essentially meaningless. In fact, all media are social. It’s like saying Wooden Tree, or Feathered Bird.
The [...]
Read More...
Tags: Carbonmade, Cosmetic, Data, Emotional, Information, Meaning, Meta, Narrative, Narratology, Newtonian Narrative, Physics, Quantum Narrative, Relevance, Resonance, Science, Social Media, Spencer Fry, story, Storytelling
Posted in Communication, Emotion, Issues, Narrative, Networked World, story | No Comments »
August 31st, 2010
A serial analysis of the quest to rescue 33 miners trapped 2,300 feet underground in a copper mine outside Copiapo, Chile…
Levels of Meaning
With the eyes of the news media fixed on one very specific location, everything about the Los Mineros narrative is tightly focused and vividly portrayed. There’s no mystery to it, no hidden agenda [...]
Read More...
Tags: Catholic, Chile, Communication, Cosmetic, Emotional, Jesus, Levels of Meaning, Los Mineros, Meaning, Meta, NASA, Trapped Chilean Miners, Video
Posted in Character, Communication, Emotion, Narrative | 2 Comments »
August 30th, 2010
Jeremy Redleaf, one of the new physicists of the narrative form and the creator of this brilliant siteinitated the scene when he sent me this email
about this JetBlue ad
which is anchored by copy that saysIn my role of Commentor On All Things About Improvisation in Business, I responded to Jeremy’s email with this GameChangers postin [...]
Read More...
Tags: @martysg, Agreement, Blocking, Denying, Game, Gifts, Improvisation, JetBlue, OddJobNation, Scene, Yes And
Posted in Additions and Edits, Agreement Principle, Branding, Character, Communication, Dialogue, Games, Gifts, Initiations, Issues, Listening, Narrative, Scenes, story | No Comments »
August 27th, 2010
Our friend, Jeremy Redleaf, founder and star of the brilliant website, OddJobNation, sent us a photo he took on what looks like a New York City subway train, with the question, “Has Jet Blue been GameChanged?”
Umm. No. It has not. Here’s why: There’s a mistake in the ad copy. The first rule of improv is [...]
Read More...
Tags: Advertising, Agreement Principle, Buzz, Improvisation, Jeremy Redleaf, Jet Blue, Lady GaGa, New York City, OddJobNation, Walt Disney, Woody, Yes And
Posted in Agreement Principle, Branding, Dialogue, Fundamentals | 1 Comment »
August 26th, 2010
Several years ago, in a Level One improv class at I.O. West, I did a scene with Parvesh Cheena where he and I were given the situation of being trapped together in an elevator. I immediately began McGuyvering my way out of the situation. (”You got a paper clip? We’ll pick the lock on [...]
Read More...
Tags: Environment, Game, Jersey Shore, Narrative, Objective, Reality Shows, Roles, Rules, television, Trapped Childean Miner Game, Trapped Childean Miners
Posted in Agreement Principle, Casting, Character, Environment, Focus, Fundamentals, Games, Group Mind, Narrative, Objectives, Scenes, story | 1 Comment »
August 25th, 2010
Adapted from GameChangers–Improvisation for Business in the Networked World, by Mike Bonifer:
Objective–The desired outcome of a scene; the focus of a scene; the business goal of a scene; one of the four elements of a Game
Opening–An ‘overture’ prior to a scene or series of scenes in which a player or a group develops the themes [...]
Read More...
Posted in Communication, Education, Issues, Networked World, Objectives, Problem Solving, Scenes, Themes | No Comments »
August 24th, 2010
Adapted from GameChangers–Improvisation for Business in the Networked World, by Mike Bonifer:
Heighten–To build emotional involvement and energy in a scene
Improv–See ‘Improvisation‘
Improvisation–spontaneous communication designed to generate positive outcomes from unforeseen circumstances; interpersonal and group communication that is instinctive and informed by experience, knowledge, serendipity and respect for environment; improv, as performed in theaters, such as with [...]
Read More...
Tags: Definitions, Dictionary, Fundamentals, Glossary, Meaning, Terms, Words
Posted in Branding, Communication, Dialogue, Emotion, Environment, Fundamentals, Initiations, Issues, Narrative, Objectives, Themes, Uncategorized, story | No Comments »
August 23rd, 2010
Adapted from GameChangers–Improvisation for Business in the Networked World, by Mike Bonifer:
Addition–Entering a scene in progress for the purpose of contributing immediately to the team’s performance; contributing to a scene; giving a gift
Agreement, The Agreement Principle–A principle of improvisation, characterized by players’ openness towards each other and an organization or communications network’s openness at [...]
Read More...
Tags: Definitions, Dictionary, Explanation, Fundamentals, Glossary, Terms, Words
Posted in Additions and Edits, Agreement Principle, Branding, Casting, Character, Coaching, Communication, Dialogue, Emotion, Entrances, Environment, Fundamentals, Games, Gifts, Group Mind, Issues, Narrative, Objectives, Scenes, Themes | No Comments »
August 18th, 2010
This one’s for the golfers…
I used to joke with our neighbor back in Indiana, Euline Kieffner, that the reason she and I loved golf so much was that there was nothing more alluring to folks who’d grown up on farms like we had than a mown field with no manure in it. Until four or [...]
Read More...
Tags: 2010 PGA Championship, brand, Dustin Johnson, Game, Golf, Managers, Narrative, PGA Officials, Rules, Storytelling, Tiger Woods
Posted in Branding, Character, Focus, Games, Issues, Narrative, story | No Comments »