<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameChangers</title>
	<atom:link href="http://www.gamechangers.com/index.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gamechangers.com/index.html</link>
	<description>Improvisation for Business in the Networked World</description>
	<lastBuildDate>Tue, 24 Jan 2012 03:38:19 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Miles Stroth: Listen Then Think</title>
		<link>http://www.gamechangers.com/index.html/archives/2876</link>
		<comments>http://www.gamechangers.com/index.html/archives/2876#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Ego]]></category>
		<category><![CDATA[Improv Comedy]]></category>
		<category><![CDATA[Intellect]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Miles Stroth]]></category>
		<category><![CDATA[opportunity]]></category>
		<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2876</guid>
		<description><![CDATA[I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2877" title="Listen4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Listen4-300x129.jpg" alt="Listen4" width="300" height="129" />I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my current teacher, <a href="http://www.milesimprov.com/Miles_Stroth" target="_blank">Miles Stroth</a>, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.</p>
<p>I was struggling with my scenes in this week&#8217;s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by <em>listening</em> instead of <em>thinking</em>.</p>
<p>&#8220;Listen, then think,&#8221; says Miles. &#8220;Don&#8217;t try to make sense of the situation. Interact with it by listening.&#8221;</p>
<p>Here&#8217;s what happens when you <em>think</em> first instead of listening first:</p>
<p><em>You begin having a conversation about what&#8217;s in your head instead of about what&#8217;s in the scene. And because neither your scene partner(s) nor your audience can hear what&#8217;s in your head, you&#8217;re having a conversation with yourself, which distances you from the scene instead of engaging in it. You&#8217;re having a conversation with yourself.<br />
</em></p>
<p>Here&#8217;s what happens when you <em>listen</em> before thinking:</p>
<p><em>You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (&#8221;I am the smartest person in the room and here&#8217;s proof&#8221;). You&#8217;re having a conversation with reality.<br />
</em></p>
<p>Thinking is the ego talking; Listening is the world talking.<em><br />
</em></p>
<p>Listen. Then Think. That is the order of the opportunity in any scene you&#8217;re in.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2876/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Objectives vs. Outcomes cont&#8217;d</title>
		<link>http://www.gamechangers.com/index.html/archives/2869</link>
		<comments>http://www.gamechangers.com/index.html/archives/2869#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:38:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gifts]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Suggestions From the Audience]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Audience]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[GameChangers]]></category>
		<category><![CDATA[Kevin Wall]]></category>
		<category><![CDATA[Marcy Hamilton]]></category>
		<category><![CDATA[Monologue]]></category>
		<category><![CDATA[Orchestral Model]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Project Butterfly]]></category>
		<category><![CDATA[Quantum Narrative]]></category>
		<category><![CDATA[Ron Finley]]></category>
		<category><![CDATA[Som]]></category>
		<category><![CDATA[Strath Hamilton]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2869</guid>
		<description><![CDATA[Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the [...]]]></description>
			<content:encoded><![CDATA[<p>Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the end. We felt that the experience was, at times, less than riveting for our audience.  A couple of people spent an inordinate amount of time on their mobile devices, and we know for a fact they were not tweeting about how great it all was.</p>
<p>Specific notes:</p>
<p>- After cautioning the audience at the beginning of the presentation about long monologues as a means of communicating, I wrapped up the presentation with a long monologue.</p>
<p>- Our direction was soft on a couple of the exercises. This resulted in a kind of sponginess in the middle of the two-hour session, with drawn-out explanations by Antonio and me, less focus by the teams, and a rushed &#8216;third act&#8217; in the last 15 mins.</p>
<p>- As any improviser can tell you, you have to work on pieces of the process at a time. You cannot drop everything you know on your audience all at once. In my explanation of what we call &#8216;the orchestral model&#8217; of business communication, and the concept we call &#8216;quantum narrative,&#8217; I got into more detail than the audience was able to absorb in such a short window. &#8216;Too clever by half,&#8221;as they say in Blighty. &#8216;Ten pounds of potatoes in a five pound bag,&#8221; as they say in Boise.</p>
<p>- The teamwork that usually happens during our workshops was not so much apparent in this one. Things stayed more individualized, and less knit-together than we would like.</p>
<p>- The tempo at which we conducted the session was inconsistent. If I had been conducting a piece of music, it would have been in about 20 different time signatures, with me conducting at least part of the performance with my back to the orchestra. Missing cues. Dynamics roller-coastery instead of scenic.</p>
<p>These notes are related to our <em>business objective</em> for the workshop, which was to explain GameChangers and give attendees a sampling of what we do with our clients. At achieving this objective, we give ourselves a 50%. We were only about half as effective as we believe we&#8217;re capable of being.</p>
<p>So why are we not upset?</p>
<p>Two reasons: One is that because our process lets us see so clearly where the issues are, we have already taken steps to remedy them before the next open workshop.</p>
<p>The other, bigger, reason is that the <em>outcomes</em> of the session have been extraordinary, better than the outcomes of many workshops where our performance was actually  much better than it was Tuesday. A lot of credit for this goes to the people who were in attendance. One of the points we make in these introductions to GameChangers is to distinguish between objectives of the game, and the outcomes of the game, and wow, has that been our experience since Tuesday.</p>
<p>These are some of the outcomes:</p>
<p>- Our friend<a href="http://wondros.wiredrive.com/l/p/?presentation=db19c167d6514a448b73209c6f7a5b45" target="_blank"> Ron Finley</a>, the &#8216;renegade urban gardener&#8217; connected with our friends Jenna and Adam from <a href="http://www.takepart.com/" target="_blank">TakePart</a>, who were in attendance. TakePart is the digital division of Participant Media. They are going to do a story about Ron.</p>
<p>- Erin Reilly, the creative director of <a href="http://www.annenberglab.com/" target="_blank">USC&#8217;s Annenberg Innovation Lab</a>, spoke yesterday to her faculty committee about having us do a one-day workshop there in March.</p>
<p>- Marcy and Strath Hamilton of <a href="http://www.tricoast.com/home.htm" target="_blank">Tri-Coast Studios</a>, which is producing a lot of e-books, met a Ruby on  Rails coder named Patrick Maddox, who was in attendance Tuesday.  They&#8217;ve been looking for a coder. Now they&#8217;re talking to Patrick.</p>
<p>- <a href="http://www.gamechangers.com/index.html/archives/560" target="_blank">T.H. Culhane</a> and David Groder, who are working on a robotics education program funded by the U.S. Naval Research Dept., are making a presentation today (Wednesday) at Washington High School in Los Angeles, and are being joined by Ron Finley, who is a Washington High graduate. This is happening as a result of them connecting on Tuesday night.</p>
<p>- T.H. and Groder will soon get introduced by GameChangers associate Jamal Williams, who was in town from D.C. for the Tuesday workshop, to <a href="http://nubiancheetah.blogspot.com/" target="_blank">Nii Simmonds, the &#8216;Nubian Cheetah,&#8217;</a> a Ghanian-born D.C. resident and former investment banker who funds a program called Afrobotics, a robotics competition for African schoolchildren.</p>
<p>- <a href="http://www.cratonep.com/mainpages/team/kevin-wall.html" target="_blank">Kevin Wall,</a> who is producing the opening ceremonies and concert for the 2014 World Cup in Rio, was in attendance. Kevin learned for the first time that Fernando Godoy, who used to be an intern in at one of Kevin&#8217;s companies, is today a successful internet entrepreneur in Sao Paulo and is a partner in Spirit of Football 2014. Kevin and Fernando are going to meet the next time Kevin is in Brazil.</p>
<p>- Tri-Coast Productions and GameChangers are meeting this coming Monday to discuss two projects&#8211;a GameChangers ebook and a video series that would be produced and performed by people from our network of world-class improvisers.</p>
<p>- Andy Sternberg has since Tuesday introduced us to two friends of his whom he believes will be interested in our work.</p>
<p>- We were able to continue a conversation with Nicholle McClelland Betelier, a marketing officer from IdeaLab, that began at a yoga retreat in December.</p>
<p>- A crypto-hipster named Som showed up uninivited, and asked some of the best questions and offered some of the most thoughtful comments of the evening. Thank you, Som, whoever and wherever you are! Please stay in touch!</p>
<p>- My favorite outcome of the evening came about thanks to a &#8216;gift&#8217; from David Groder. At the very end of the session, after my long-winded closing monologue, Groder asked if we could go around the room and have everyone introduce themselves. All 25 people introduced themselves and described the work they&#8217;re doing. It was really remarkable, not only because it completely subverted the normal order of things&#8212;introductions at the end instead of the beginning!&#8212;but also because the people in attendance are doing brilliant things in the world. Attendees are working in robotics, social media, community development,  urban gardening, fashion, cause-related marketing, transmedia  storytelling, architecture, criminal law, venture capital,  entertainment, academia, e-books, tech, watercraft stabilization, app development,  etc. etc. etc. Introductions at the end became a very enjoyable kind of reveal. Almost everyone stayed and talked for half-an-hour or more after the session, and I believe most of that conversation would not have happened if not for David&#8217;s gift to the scene.</p>
<p>Never get objectives confused with outcomes. Objectives are what we use to assess and improve our performance. Outcomes happen as a result of having performed. Objectives are finite. Outcomes are unlimited. Objectives create focus. Outcomes generate value.</p>
<div id="attachment_2871" class="wp-caption aligncenter" style="width: 453px"><img class="size-medium wp-image-2871" title="GC_011712_1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/GC_011712_1-300x225.jpg" alt="Post-event conversations were the most productive part of the evening" width="443" height="332" /><p class="wp-caption-text">Post-event conversations were the most productive part of the evening</p></div>
<p>-</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2869/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Cliche of &#8216;Yesterday&#8217;</title>
		<link>http://www.gamechangers.com/index.html/archives/2865</link>
		<comments>http://www.gamechangers.com/index.html/archives/2865#comments</comments>
		<pubDate>Thu, 12 Jan 2012 20:49:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Additions and Edits]]></category>
		<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[Declarative Statements]]></category>
		<category><![CDATA[Employee]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Questions]]></category>
		<category><![CDATA[Richard Saul Wurman]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Scheduling]]></category>
		<category><![CDATA[Yes And]]></category>
		<category><![CDATA[Yesterday]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2865</guid>
		<description><![CDATA[Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.
&#8220;And when [...]]]></description>
			<content:encoded><![CDATA[<p>Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.</p>
<p>&#8220;And <em>when</em> do you need this done?&#8221; sighed the already-dubious employee.</p>
<p>&#8220;Yesterday!&#8221; said the manager, pivoting abruptly and walking away.</p>
<p>The employee shook her head almost imperceptibly and said to no one in particular, &#8220;What am I supposed to do with <em>that</em>?&#8221;</p>
<p>Exactly.</p>
<p>&#8216;Yesterday&#8217; is not an answer. It&#8217;s an attitude.  And a cliche on top of it. The &#8216;I need it yesterday&#8217; attitude says to the employee:</p>
<p>&#8220;You are now guaranteed to fail. I&#8217;m going to be unhappy with you no matter what. You should have thought of this yourself. Do I have to think of everything?&#8221; That&#8217;s  lot of attitude for one word.</p>
<p>And like the employee said, what is a person supposed to do with it?</p>
<p>Give the people in your scenes information they can put to use! Information that will shed light and bring clarity to the problem at hand. Don&#8217;t muck up the scene with your imperious attitude and your unrealistic expectations.</p>
<div id="attachment_2867" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-2867" title="Wurman1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Wurman1-300x225.jpg" alt="Richard Saul Wurman holds court at USC school of Architecture, 01.10.12" width="300" height="225" /><p class="wp-caption-text">Richard Saul Wurman holds court at USC school of Architecture, 01.10.12</p></div>
<p>On Tuesday, I went to see <a href="http://wurman.com/rsw/" target="_blank">Richard Saul Wurman</a> speak to an audience of <a href="http://arch.usc.edu/">architecture students and faculty at USC</a>. Afterward he held court outside the classroom for half a dozen students who stayed around and asked him questions. One student asked, &#8220;What do you think of urban planning?&#8221;</p>
<p>Wurman sized up the student for half a beat then shook his head. &#8220;That&#8217;s a terrible question,&#8221; he scolded. (He pulls no punches.) &#8220;It&#8217;s too general, too broad. How can I even begin to answer it? It&#8217;s like asking a doctor what he or she thinks of medicine, or asking an oceanographer what he or she thinks of water!&#8221;</p>
<p>See, there&#8217;s learning in the &#8216;Yesterday&#8217; scene for both players. The employee had an attitude, too. &#8220;When do you need this done?&#8221; made scheduling the task the manager&#8217;s problem. It was therefore not a very useful response to the manager&#8217;s request.</p>
<p>Instead of a question that made scheduling the task the manager&#8217;s problem (and setting herself up to be a victim) a question or statement that engaged the manager in the scheduling process would have been better:</p>
<p>&#8220;I&#8217;ve got five to-do&#8217;s on my list ahead of your request. Help me prioritize.&#8221;</p>
<p>&#8220;I can have it done in 48 hours.&#8221;</p>
<p>&#8220;Rate the urgency from 1 to 5, with 5 being an emergency where I have to drop everything and do it now.&#8221;</p>
<p>Whatever you do, whatever role you&#8217;re playing, give your scene partners information they can act on, not an attitude that makes it more difficult or even impossible for them to solve the problem of the scene.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2865/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Life is Long</title>
		<link>http://www.gamechangers.com/index.html/archives/2856</link>
		<comments>http://www.gamechangers.com/index.html/archives/2856#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:11:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Metaphor]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Themes]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[Alex Bonifer]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Descanso Gardens]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[E.T.]]></category>
		<category><![CDATA[Flintridge CA]]></category>
		<category><![CDATA[Ken Anderson]]></category>
		<category><![CDATA[Life is Long]]></category>
		<category><![CDATA[Life is Short]]></category>
		<category><![CDATA[Love]]></category>
		<category><![CDATA[New Year]]></category>
		<category><![CDATA[Ogden Nash]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Poetry]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2856</guid>
		<description><![CDATA[One night when my son, Alex (who&#8217;s leaving tomorrow for a job in NYC) was five years old, we watched the movie E.T. together at home. When E.T. left Elliot to return to his home planet, Alex cried. He was still sad when I tucked him into bed a little later.  &#8220;Why did E.T. leave?&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright size-medium wp-image-2860" title="ET1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/ET1-300x204.jpg" alt="ET1" width="409" height="278" />One night when my son, Alex (who&#8217;s leaving tomorrow for a job in NYC) was five years old, we watched the movie </em><em>E.T. together at home. When E.T. left Elliot to return to his home planet, Alex cried. He was still sad when I tucked him into bed a little later.  &#8220;Why did E.T. leave?&#8221; he asked.</em></p>
<p><em>&#8220;E.T. had to go home,&#8221; I said. &#8220;To his family, on the planet where he lives.&#8221;</em></p>
<p><em>&#8220;I didn&#8217;t want him to go. I wanted him to stay with Elliot.&#8221;</em></p>
<p><em>&#8220;E.T. and Eliot were sad about it, too. But they love each other. And as long as they love each other, they&#8217;ll never really be apart. In their hearts, they&#8217;ll always be together.&#8221;</em></p>
<p><em>A pause, as Alex ponders.<br />
</em></p>
<p><em>&#8220;So you and I will always be together?&#8221;</em></p>
<p><em>&#8220;Yes, Son, you and I will always be together.&#8221;</em></p>
<p>Of all the motivational sayings used in business my least favorites express the idea that  &#8216;Life is Short.&#8217;</p>
<p>Because you see, Life is <em>not</em> short. <em>Life is long</em>. Our <em>own lives </em>are short, for sure. Birth, fornication and death&#8212;as the poet Ogden Nash so succinctly put it&#8212;are the facts when you get down to brass tacks. A human being&#8217;s life&#8212;or a whale&#8217;s or a bacterium&#8217;s&#8212;is a tiny spark in the night of eternity. But to say or act as if life itself is short generates the kinds of  hurrying and worrying that can cause us to miss much of what life actually is, or can be.</p>
<p>Life is long like the love a parent has for a child. There is nothing short about that. Nothing hurried. Time ceases to matter when we are proving our love.</p>
<p>Life is long like the warmth of a fire on a cold night. We are warmed as much by an experience as old as humankind as by the fire itself.</p>
<p>No matter what mountain we have chosen to climb, or what sudden twist of fate confronts us, when we behave as if life is short, we begin to hurry, and that&#8217;s when mistakes happen. As the basketball coach John Wooden said, &#8220;Be quick, but don&#8217;t hurry.&#8221;</p>
<p>My wish for 2012 is that we all find ways to appreciate the idea that <em>life is long</em>&#8230;</p>
<p>That the reason we make footprints on the planet is to mark a path for who comes after, and that it&#8217;s not the size of the footprint that matters, but the direction of the path.</p>
<p>That we are patient with one another, and not short, abrupt, rude, inconsiderate, unkind&#8212;all the stuff we do intentionally or not, when we get impatient, when we are driven by the ticking of an internal clock that no one else can hear.</p>
<p>That we embrace the notion that our Success is inevitable, and so is our Failure.</p>
<p>That the Birth-Fornication-Death thing is fleeting, but poetry endures.</p>
<p>That we remember that nothing of value was ever harmed by the taking of time. (I thought Abraham Lincoln said it, but can&#8217;t find the citation. What&#8217;s likely is that even if Abe Lincoln <em>did </em>say it, someone said it before Abe. Because life is long.)</p>
<p>That we see growth not as something that takes time, but as something that transcends time, because growth is happening now and always has been. What can take time is our own ability to see and make sense of it. The Disney animator Ken Anderson once pointed out to me, about the great old California Oak trees in Descanso Gardens near his home in Flintridge, CA, &#8220;The trees are dancing. If you could look at them over a long, long time you would see them dancing.&#8221; Life-is-short sees a tree. Life-is-long sees a dance.</p>
<p>That while our time here is limited, our ability to love one another is not. And that as long as we act out of love, our footprints will mark a path worth following.</p>
<p>Have a lively 2012! Don&#8217;t be the Tree, be the Dance!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2856/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Rudy Defense</title>
		<link>http://www.gamechangers.com/index.html/archives/2847</link>
		<comments>http://www.gamechangers.com/index.html/archives/2847#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:19:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Beverage Business]]></category>
		<category><![CDATA[Coca-Cola]]></category>
		<category><![CDATA[Defense]]></category>
		<category><![CDATA[Forbes]]></category>
		<category><![CDATA[Friendship]]></category>
		<category><![CDATA[Gratitude]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Penny Stocks]]></category>
		<category><![CDATA[Pump and Dump]]></category>
		<category><![CDATA[Reuters]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Rudy]]></category>
		<category><![CDATA[Rudy Revolution]]></category>
		<category><![CDATA[Rudy Ruettiger]]></category>
		<category><![CDATA[SEC]]></category>
		<category><![CDATA[Wal-Mart]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2847</guid>
		<description><![CDATA[When my son, Adam, was 12 years old, his AAU basketball team  played in a tournament in Las Vegas. The boys were having a hard time in  the tournament, and their coaches wanted them to stay upbeat. So on the  morning of the tournament&#8217;s final day, the coaches lined up a  [...]]]></description>
			<content:encoded><![CDATA[<p><em>When my son, Adam, was 12 years old, his AAU basketball team  played in a tournament in Las Vegas. The boys were having a hard time in  the tournament, and their coaches wanted them to stay upbeat. So on the  morning of the tournament&#8217;s final day, the coaches lined up a  conference room at our hotel and played the classic sports movie &#8220;Rudy&#8221;</em><em> during the team breakfast.  This put everyone in a good mood. The boys were getting up to leave the room and I  said, &#8220;Wait a second, everybody stay in your seats,&#8221; flung open the  door and announced, &#8220;Boys, meet the <em>real Rudy</em>!&#8221; I will never forget  the looks on the faces of that team and those coaches when my pal  bounced into the room. I guarantee that no one remembers  what happened on the basketball court in that tournament, and that everyone  remembers the pep talk they got from Rudy, about aiming high and never giving up. This post is written in gratitude for the gift Rudy gave my son and his teammates that day&#8230;<br />
</em></p>
<div id="attachment_2851" class="wp-caption alignright" style="width: 398px"><a href="http://www.reuters.com/article/2011/12/17/us-sec-rudy-idUSTRE7BF1QQ20111217" target="_blank"><img class="size-medium wp-image-2851 " title="GameChangers - 031" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/GameChangers-031-300x224.jpg" alt="GameChangers - 031" width="388" height="289" /></a><p class="wp-caption-text">Rudy and me a couple of years ago at Notre Dame</p></div>
<p><a href="http://www.reuters.com/article/2011/12/17/us-sec-rudy-idUSTRE7BF1QQ20111217" target="_blank">A story broke last week </a>about Rudy Ruettiger, title character in the film, <a href="http://www.imdb.com/title/tt0108002/" target="_blank"><em>Rudy</em>,</a> running afoul of the SEC because of a sketchy foray into the beverage business a few years ago. Rudy is a friend of mine, and has been since our days at Notre Dame. And I can tell you this:</p>
<p>My path crossed Rudy&#8217;s a couple of times when he was involved in the &#8216;Rudy  Revolution&#8217; (name of the drink) fiasco. I actually drank a couple of  cans of the stuff. (It was okay, on a par with other energy drinks,  taste-wise.) He believed in his beverage with the same fervor he  has for everything he does. Rudy, as we all do, may have human  failings, but lack of conviction isn&#8217;t one of them. Naivete might be his failing in this instance, but it&#8217;s not a crime.</p>
<p>And while I don&#8217;t know any of Rudy&#8217;s partners in the drink project, what kinds of promises they made investors, or how they spent the money they raised, I can tell you that Rudy  himself was focused on manufacturing and marketing the drink. Never once  did he talk to me about stock, or about how his partners were raising  money. He was all about the drink.</p>
<p>The incontrovertible truth (to use a phrase from <em>Rudy</em> the movie) is  that Rudy, his partners, and their investors were flying into the teeth of a market locked up  by Coca-Cola and the other beverage giants, and $11M&#8211;the &#8216;profit from their scam&#8217; according to the SEC&#8212;is not  anywhere near enough money to impact that market, especially one jammed  with so many other competitors trying to get a piece of a lucrative pie. I  personally know three other groups that were trying to launch a new drink in that  same time frame, and all three investments tanked.</p>
<p>I know that, based on Wal-mart&#8217;s response to their initial pitch, Rudy&#8217;s team spent lot of time and money re-concocting Rudy Revolution to be a nutrition drink instead of an energy drink, which was their original intention. After which Wal-mart rejected them again, this time because they could not manufacture in sufficient capacity to be a Wal-mart supplier. I know that Rudy&#8217;s team had trouble trying to get even short runs of  manufacturing, as bottlers were working in round-the-clock shifts just  to meet demand for Monster, Rockstar and other established brands. Rudy  told me his team was desperately trying to make output deals so they  could get distribution, and were getting nowhere. I know that a  potential partnership with a North Carolina bottler fell through because  Rudy&#8217;s group and the bottler could not, together, raise the money to  build and operate a new plant devoted solely to making Rudy Revolution.</p>
<p>The reality: any business plan that trades on the fame of a minor sports celebrity and banks on Wal-mart distribution is a lousy business plan, but if lousy business plans (and all their fictions) are illegal, most MBA schools should be on 24-hour lockdown.</p>
<p>I last saw Rudy a couple of months ago in Vegas. He told me at the time that he&#8217;d settled up with the SEC, so the reality is that this story is old news. In fact, Rudy did the honorable thing.</p>
<p>My intuition is that the SEC went after Rudy because he&#8217;s not politically connected, and an easy target. Nabbing a naive public figure like Rudy is a lot simpler, and plays a lot better in <a href="http://www.forbes.com/sites/nathanvardi/2011/12/16/sec-says-rudy-ruettiger-is-a-stock-scammer/" target="_blank"><em>Forbes</em></a>, than taking on Wall Street and the banking industry, where the &#8216;pump and dump&#8217; heists are worth billions and the criminals are shrewd and politically connected, and much less inclined to settle up honorably. Right SEC? The bigtime miscreants, for whom $11M is probably the cost of one U.S. Senator&#8217;s election, are still in the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2847/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Role Model</title>
		<link>http://www.gamechangers.com/index.html/archives/2829</link>
		<comments>http://www.gamechangers.com/index.html/archives/2829#comments</comments>
		<pubDate>Mon, 12 Dec 2011 20:21:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Casting]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[3A]]></category>
		<category><![CDATA[Accountability]]></category>
		<category><![CDATA[Adaptability]]></category>
		<category><![CDATA[Authentication]]></category>
		<category><![CDATA[Authority]]></category>
		<category><![CDATA[Authorization]]></category>
		<category><![CDATA[Authorship]]></category>
		<category><![CDATA[Autonomy]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[ERGO]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Matt Dillon]]></category>
		<category><![CDATA[Role Model]]></category>
		<category><![CDATA[Ted Turner]]></category>
		<category><![CDATA[Tex]]></category>
		<category><![CDATA[The 3A Role Model]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2829</guid>
		<description><![CDATA[Our friend, Howard was the publicist on the film, Tex, which was Matt Dillon&#8217;s breakout role as a leading actor in a feature film. Young Dillon was barely out of his teens at the time, maybe even still a teenager, and was, by all accounts, a raw and rambunctious lad. He and Howard were in [...]]]></description>
			<content:encoded><![CDATA[<p><em>Our friend, Howard was the publicist on the film, </em><a href="http://www.imdb.com/title/tt0084783/">Tex</a><em>, which was <a href="http://www.nndb.com/people/944/000025869/" target="_blank">Matt Dillon</a>&#8217;s breakout role as a leading actor in a feature film. Young Dillon was barely out of his teens at the time, maybe even still a teenager, and was, by all accounts, a raw and rambunctious lad. He and Howard were in Atlanta visiting the nerve center of new media at the time, Turner Broadcasting, the first of the Superstations, where Young Dillon would be doing a series of interviews. After his first interview, he began chatting up a young Turner employee who was beautiful <a href="https://www.google.com/search?q=young+kim+basinger+pictures&amp;hl=en&amp;rlz=1G1GGLQ_ENUS278&amp;prmd=imvnso&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=-DnmTvi_GaqxiQLJ-PjfBg&amp;ved=0CCMQsAQ&amp;biw=2136&amp;bih=1135" target="_blank">in a way that only southern girls can be</a>. They can say everything without saying anything. A Turner exec pulled Howard aside to tell him Young Dillon had to back off the belle. &#8220;That&#8217;s Ted&#8217;s girl,&#8221; explained the exec.<br />
</em></p>
<p><em>Nobody, including Young Dillon, had to ask what this meant.<img class="aligncenter size-medium wp-image-2843" title="LeadershipFlowers1A" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/LeadershipFlowers1A-300x226.jpg" alt="LeadershipFlowers1A" width="300" height="226" /></em></p>
<p>The old role model of leadership was about <a href="http://controlfreak.net/" target="_blank">control</a>.  How do I get what I want when I want it?</p>
<p>Leadership in a networked world is not nearly as much about<em> control</em> as it is about <em><a href="http://understandingsociety.blogspot.com/2011/10/adapting-to-change.html" target="_blank">adaptability</a>. </em>How does a team get the resources it needs<em> </em>to solve the problem?<em><br />
</em></p>
<p>Now&#8212;-</p>
<p>Just because leadership is highly adaptive doesn&#8217;t mean it is without structure. In fact, it&#8217;s the opposite: Because what it means to lead can change from scene to scene, it  calls for even more structure and definition than the old models did, when one org chart covered every leadership scenario.</p>
<p>We call our role model the <em>3A Role Model</em>. Here&#8217;s why: There are three A&#8217;s to every role: <em>Accountability, Autonomy, and Authority.</em> When the 3 A&#8217;s are clearly defined and  understood by all the players in a scene, and when they are complementary between players, leaders will emerge  organically and authentically from that team and its scene.</p>
<p>When the 3 A&#8217;s are muddled, overlapping or disputed, leadership can get territorial and &#8217;status-y.&#8217; When this happens, leadership  arises from  something that&#8217;s<em> not </em>part of the scene&#8212;qualifiers like job titles, seniority, family ties, company politics, intimidation, scapegoating, etc.&#8212;all of which are <em>unrelated to the problem to be solved in the scene</em> and therefore offer only <em>an illusion </em>of leadership, not the real deal.</p>
<p><strong>The 3A Role Model:</strong></p>
<p><strong>Accountability. </strong>We are Accountable to our team, and  to the &#8216;game&#8217; of solving the problem at hand. We are also Accountable to our company, to the agreement that we are engaged (one hopes) in generating something worthwhile in the world, and in caring for families, loved ones, communities, and ourselves. These are the most important aspects of Accountability, because they are <em>intrinsic to teams and individuals</em>. Beyond that, Accountability does, in fact, mean organizational responsibility&#8211;who reports to whom? This structure is <em>extrinsic</em>, though, and does not guarantee a good flow of communication. In fact, if leadership is extrinsic, scenes often produce a one-way flow of communication, which is a big no-no. Good leaders make it clear they are every bit as Accountable to their team as their team is to them. And so it flows&#8230;</p>
<p><strong>Autonomy.</strong> If Accountability is the root system of an  organization, nourishing and sustaining it from within, Autonomy is the leaf system, which has the potential to energize and give it life by drawing in outside resources and opportunities.  Autonomy means the freedom to  decide and act on one&#8217;s own, without any other player&#8217;s approval or  oversight. <em>Nobody tells a leaf which way to turn!</em> A company&#8217;s spirit of entrepreneurship and ability  to innovate are liberated by Autonomy. Its ability to turn these energies into growth rests with Accountability and&#8230;.</p>
<p><strong>Authority. </strong>Authority&#8212;-which stems from a 13th-Century Old French word, <em>autorite</em>, meaning &#8220;a book or quotation that settles an argument&#8221;&#8212;&#8211;is the ability to empower and disempower. It governs the other two A&#8217;s. To extend the <a href="http://www.permaculture.org/nm/index.php/site/index/" target="_blank">permaculture </a>metaphor, this is the planter or designer who decides what grows where. In the parlance of IT departments and gamers (and IT departments), this is &#8216;god&#8217; or &#8217;superpower&#8217; status.&#8217; This  &#8216;A&#8217; regulates the other two &#8216;A&#8217;s&#8217;, by deciding, for instance, the makeup of a team. Authority also means Authorship&#8212;of  strategies, plans, vision, letters to employees, and the game elements of Environment, Roles, Guidelines and Objectives. It can also mean Authorization and Authentication: Who has  access to accounts? Lists? Records and reports? Facilities? Fellow  employees? Who can call a meeting? End a meeting? Okay a budget?</p>
<p>Ultimately, leadership is the art of role-modeling. When a team&#8217;s roles are modeled artfully, its leaders will emerge when and where they are needed.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2829/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamechanging Leadership</title>
		<link>http://www.gamechangers.com/index.html/archives/2824</link>
		<comments>http://www.gamechangers.com/index.html/archives/2824#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:08:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Following]]></category>
		<category><![CDATA[gamechanging]]></category>
		<category><![CDATA[Gamechanging Leadership]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Organizational Behavior]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Teamwork]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2824</guid>
		<description><![CDATA[In hierarchical organizations, leadership moves primarily from the top  down. That&#8217;s its sole direction. In this model, the CEO is automatically the leader in every scene that doesn&#8217;t  involve the Board of Directors. The people who report to the CEO are the leaders in every scene that does not involve the CEO or the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2835" title="MountainTeam1A" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/MountainTeam1A.jpg" alt="MountainTeam1A" width="293" height="375" />In hierarchical organizations, leadership moves primarily from the top  down. That&#8217;s its sole direction. In this model, the CEO is automatically the leader in every scene that doesn&#8217;t  involve the Board of Directors. The people who report to the CEO are the leaders in every scene that does not involve the CEO or the Board etc. etc.  etc. until you get to the janitor, who is the leader of the broom. Every scene has a pecking order, and the pecking order has been decided before the scene begins.</p>
<p>In a business environment that changes at the speed of thought, there are lots of issues with this leadership model. Specifically, it&#8217;s too slow. it does not let an organization act quickly enough on opportunities or adapt cost-effectively to changing market conditions.</p>
<p>In networked organizations, by contrast, leadership is organic, it grows out of the structure of the scene and its problem-solving process, and not from a presumed hierarchy.</p>
<p>Visibly good leadership is essential to attract employees and customers to a brand and keep them engaged in its narrative, but that visibility can come from anywhere. Sure, it can and should still come from the &#8216;top.&#8217; It can also come through the side door, from behind, the center, the edge, from out of left field, up from the ashes, or out from the shadows. It can be bombastic, it can be imperceptible, or any dynamic in between.</p>
<p>In networked organizations, leadership is everyone&#8217;s responsibility, and there is no single context for it, or one accepted style of leading. <em>It is the scene that determines what leadership looks like, and what purpose it serves.</em></p>
<p>Further, being a leader is no bigger or lesser a deal than being a follower (i.e. team player). Just as everyone in a networked organization ix expected to be a leader, everyone is also expected to be a follower. A player&#8217;s leadership (or followship) status is a condition of the scene and the game, not necessarily a condition of his or her rank in the organization.</p>
<p>Among the questions addressed, on a scene-by-scene basis, in a gamechanging leadership model:</p>
<p>-Whose subject matter expertise, perspective, or professional experience is most important to the scene?</p>
<p>-How well-articulated and shareable is the vision?</p>
<p>-Is your scene&#8217;s narrative (and its possible outcomes) scripted ahead of time, or co-created by your team as a result of its problem-solving process?</p>
<p>-Are your team&#8217;s roles complementary and supportive, lacking expertise to solve the problem, or overlapping and in conflict?</p>
<p>-What is the balance, and who does the balancing, between listening and speaking? Between information and intuition? Deconstruction and construction? Postmortem and Premortem? Questions and declarations?</p>
<p>-How does a team stay focused on the problem at hand, while at the same time honoring historical and future organizational narratives?</p>
<p>-Who decides? How?</p>
<p>-What&#8217;s the game? When is it time to change the game or edit the scene?</p>
<p>And while there&#8217;s no one style or way of behaving that defines effective leadership, two things are true of all gamechanging leaders:</p>
<p><em>1) They listen first. 2) They do not script outcomes.</em></p>
<p>They understand that there are many ways to solve a problem, and that most of those ways will not be their own. This leadership model is the only way to act quickly enough on market opportunities and adapt cost-effectively enough to changes in the environment to stay competitive in the networked world.</p>
<p><em>NEXT: How we define Roles</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2824/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameless</title>
		<link>http://www.gamechangers.com/index.html/archives/2815</link>
		<comments>http://www.gamechangers.com/index.html/archives/2815#comments</comments>
		<pubDate>Mon, 21 Nov 2011 20:27:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Heart]]></category>
		<category><![CDATA[Linda Katehi]]></category>
		<category><![CDATA[Occupy Wall Street]]></category>
		<category><![CDATA[Old Game]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[UC Davis Pepper Spraying]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2815</guid>
		<description><![CDATA[The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.
Here&#8217;s the scene breakdown:
A [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2818" class="wp-caption alignright" style="width: 291px"><img class="size-medium wp-image-2818" title="Katehi1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/Katehi1-281x300.jpg" alt="Katehi" width="281" height="300" /><p class="wp-caption-text">Katehi</p></div>
<p>The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the <a href="http://en.wikipedia.org/wiki/Occupy_Wall_Street" target="_blank"><em>Occupy Wall Street </em>m</a>ovement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.</p>
<p>Here&#8217;s the scene breakdown:</p>
<p>A day after <a href="http://www.youtube.com/watch?v=WmJmmnMkuEM" target="_blank">the notorious on-campus pepper-spraying incident</a>, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn&#8217;t <em>belong</em> to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.</p>
<p>In forming this stage, the protesters change roles, from &#8216;Quad Occupiers&#8217; to &#8216;Silent Audience.&#8217; It doesn&#8217;t take them much time to do this. There&#8217;s no &#8217;spin&#8217; of a story being told or sold, no research to back it up, no &#8216;official position,&#8217; only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. &#8216;Silent Protest&#8217; is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.</p>
<p>After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about &#8216;how to handle it,&#8217; <a href="http://www.youtube.com/watch?v=8775ZmNGFY8" target="_blank">the scene finally begins when the Chancellor enters</a>, accompanied by a couple of non-speaking &#8216;extras.&#8217; She is lit dramatically by the glow of cameras&#8212;-eyes of the world&#8212;-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She&#8217;s got nothing. Because &#8212;-</p>
<p><a href="http://boingboing.net/2011/11/21/uc-davis-chancellor-katehi-iss.html" target="_blank">The script won&#8217;t be ready until tomorrow</a>!</p>
<p>The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is  marred by a few unable-to-resist journos whose subdued questions  as the Chancellor nears her car only underline the otherwise-completeness of the silence.</p>
<p>Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution&#8217;s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.</p>
<p>The protesters didn&#8217;t have to say a thing. All they had to do was create an environment in which the old game of &#8217;script and control&#8217; would be displayed in all its inadequacy for the world to see.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2815/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boje</title>
		<link>http://www.gamechangers.com/index.html/archives/2811</link>
		<comments>http://www.gamechangers.com/index.html/archives/2811#comments</comments>
		<pubDate>Wed, 16 Nov 2011 16:06:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Levels of Meaning]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[Boje]]></category>
		<category><![CDATA[David Boje]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[New Mexico State University]]></category>
		<category><![CDATA[NMSU]]></category>
		<category><![CDATA[Quantum Physics of Storytelling]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Trigger Mechanism]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2811</guid>
		<description><![CDATA[This morning, I&#8217;m wrapping up a visit with Dr. David Boje, who&#8217;s on the faculty of the business school at New Mexico State University. Boje&#8217;s work focuses on storytelling and its effect on business (huge!) I participated in two of his classes, one undergrad, one for PhD candidates, in which we explored what he calls [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2812" class="wp-caption alignright" style="width: 266px"><img class="size-medium wp-image-2812" title="IMG_7483" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/IMG_7483-300x225.jpg" alt="Dr. David Boje, the 'Einstein of Story'" width="256" height="192" /><p class="wp-caption-text">Dr. David Boje, the &#39;Einstein of Story&#39;</p></div>
<p>This morning, I&#8217;m wrapping up a visit with <a href="http://peaceaware.com/vita/ " target="_blank">Dr. David Boje</a>, who&#8217;s on the faculty of the business school at New Mexico State University. Boje&#8217;s work focuses on storytelling and its effect on business (huge!) I participated in two of his classes, one undergrad, one for PhD candidates, in which we explored what he calls the Quantum Physics of Storytelling and its relationship to improvisation. We found all kinds of connections and I think we both came away from the experience feeling there&#8217;s  lot more to be discovered and explored in this realm. Improvisation is the &#8216;trigger mechanism&#8217; that can release the quantum energy (and meaning) stored in stories. Boje&#8217;s work provides the framework for the process and the empirical evidence of its outcomes. We&#8217;ll leave it at that for now. Very excited to see where this scene goes, and how it can help GameChangers&#8217; clients!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2811/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A home for all our stories</title>
		<link>http://www.gamechangers.com/index.html/archives/2805</link>
		<comments>http://www.gamechangers.com/index.html/archives/2805#comments</comments>
		<pubDate>Sun, 13 Nov 2011 19:52:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[Dallas Mavericks]]></category>
		<category><![CDATA[Jason Terry]]></category>
		<category><![CDATA[Occupy Wall Street]]></category>
		<category><![CDATA[Penn State scandal]]></category>
		<category><![CDATA[Quantum Narrative]]></category>
		<category><![CDATA[Stories]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2805</guid>
		<description><![CDATA[I&#8217;ve written about it before, and it bears repeating, because it is such a beautiful concept. After his team had won the 2011 NBA Championship, Dallas Maverick guard Jason Terry (@jasonterry31) said something truly profound.
An interviewer asked Terry one of the most cliche questions in sports (paraphrasing): &#8220;Jason, what made the difference this year? How [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2806" title="JasonTerryHeadphones1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/JasonTerryHeadphones1.jpg" alt="JasonTerryHeadphones1" width="349" height="264" /><a href="http://www.gamechangers.com/index.html/archives/2545" target="_blank">I&#8217;ve written about it before</a>, and it bears repeating, because it is such a beautiful concept. After his team had won the 2011 NBA Championship, Dallas Maverick guard Jason Terry (@jasonterry31) said something truly profound.</p>
<p>An interviewer asked Terry one of the most cliche questions in sports (paraphrasing): &#8220;Jason, what made the difference this year? How did the Mavericks finally win the championship?&#8221;</p>
<p>Terry gave an answer that was anything but a cliche. &#8220;We found a home for all our stories,&#8221; he said.  It might be my favorite sports quote of all time.</p>
<p><em>They found a home for all their stories. </em></p>
<p>That is such a huge idea, I&#8217;m going to write it again, just so I  can savor it once more.</p>
<p><em>They found a home for all their stories.</em></p>
<p>I think of Terry&#8217;s quote every time I see another inescapable headline or hear another sports radio host mention <a href="http://www.newser.com/story/133186/janitors-supervisors-parents-also-knew-or-suspected-penn-state-child-rape.html" target="_blank">the scandal at Penn State</a>. See, they found a home for all their stories, too. Happy Valley became a home for stories of geographic isolation, cultural myopia, personal idolatry, money, bigtime college sports, religion, patriarchy, imperialism, egotism, groupthink, pride, fear, careerism, irresponsibility and institutional insanity. And, oh yeah, the horror stories of a child rapist preying on the Happy Valleyness of it all.</p>
<p>(I think Terry&#8217;s quote gets to the heart of the <a href="http://occupywallst.org/" target="_blank">Occupy Wall Street movement</a>, too. America is supposed to be a home for more stories than those being imposed on most citizens by the financial oligarchs of Wall Street and the politicians who are their puppets. We are supposed to be a country where the stories we imagine for ourselves have a chance of coming true. Not a 1% chance. More like a 99% chance. For me, Jason Terry was the first person to Occupy Wall Street, because his quote was the first time I&#8217;d thought of politics in these terms: As a country, are we <em>creating a home</em> for all our stories? Or just for the so-called-success stories of a privileged and fortunate few?)</p>
<p>When you think about what kind of country or city you want to live in, or what kind of company you want to be, become, or belong to, think about it in Jason Terry&#8217;s terms. What stories will call you home?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2805/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

