Posts Tagged ‘Workplace’

Pheromone Engine

Thursday, February 5th, 2009

GameChangers is a pheromone engine.

Pheromones are chemical triggers given off by animals, humans included, usually in the form of scents that induce certain kinds of behavior such as flight, sexual arousal, aggression, passion, and the herd instinct.  Researchers have done a lot of work with pheromones in small animals–bees, bugs, moths, rabbits and so on, and surprisingly little with human beings.  The one human study cited by Wikipedia is about menstruation cycles syncing up via pheromones, and there are a number of perfumes and colognes on the market that claim to put sex pheromones into play, but that’s about it. (more…)

Gen-Why?

Thursday, March 6th, 2008

In GameChangers, I label the first generation to enter the Networked World workforce ‘Gen-Why?’ and make the following observations:

This is the most photographed generation in the history of the world. Practically from birth, ‘Gen-Why?’ has been MySpaced, FaceBooked, Flickred and YouTubed. We are talking about people who know how they look and what they sound like, and are well on their way to developing a personal brand. They possess more knowledge and are more flexible in their thinking than their parents. Improvisation provides the ideal platform for helping them put their look, their sound, their knowledge, their brand, to productive use.

And…

As employees raised (educated?) on video games enter the workforce in increasing numbers, the improvisational skills inherent in the gaming world will naturally become part of the ‘Gen-Why?’ business culture.

Samantha Maxwell is the founder and owner of CYA Human Resouces, an HR consulting company based in Los Angeles. In helping her clients deal with issues unique to Gen-Why and to the networked workplace, she’s on the fault line of a tectonic shift in business culture. In ten years, she says, 80% of the workforce will consist of Gen-Whyers. (more…)