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	<title>GameChangers &#187; Work</title>
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	<description>Improvisation for Business in the Networked World</description>
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		<title>Cyberhouse Rules</title>
		<link>http://www.gamechangers.com/index.html/archives/1510</link>
		<comments>http://www.gamechangers.com/index.html/archives/1510#comments</comments>
		<pubDate>Mon, 08 Feb 2010 22:29:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Group Mind]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[argument]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[hive mind]]></category>
		<category><![CDATA[Improvisation for Business]]></category>
		<category><![CDATA[Lisberger]]></category>
		<category><![CDATA[maturity]]></category>
		<category><![CDATA[realignment]]></category>
		<category><![CDATA[subconscious mind]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[TRON]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=1510</guid>
		<description><![CDATA[I speak occasionally to Steven Lisberger, who directed the landmark motion picture, TRON.  Naturally enough, the conversation usually comes around to cyberspace and how, as Steven puts it, &#8220;TRON came true.&#8221;  Lately, we&#8217;ve been talking a lot about the role of story and storytellers in the networked world.   Steven has a way of boiling things [...]]]></description>
			<content:encoded><![CDATA[<p>I speak occasionally to Steven Lisberger, who directed the landmark motion picture, TRON.  Naturally enough, the conversation usually comes around to cyberspace and how, as Steven puts it, &#8220;TRON came true.&#8221;  Lately, we&#8217;ve been talking a lot about the role of story and storytellers in the networked world.   Steven has a way of boiling things down to their essence.  Sometimes I call him Obi-Wan.  Here&#8217;s some Jedi from our most recent conversation:</p>
<div id="attachment_1515" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1515" title="Friends - 13" src="http://www.gamechangers.com/index.html/wp-content/uploads/2010/02/Friends-13-300x225.jpg" alt="Lisberger and Me" width="300" height="225" /><p class="wp-caption-text">Lisberger and Me</p></div>
<p>&#8220;For most of mankind&#8217;s existence, our subconscious mind has been hidden.  Now it&#8217;s on full display in the network.  Everything you can dream of is there and accessible instantly.  And the question is, what are we going to do with it?&#8221;</p>
<p>&#8220;People need a new way in.&#8221;</p>
<p>&#8220;If one aspect of work, access to information, has gotten infinitely easier, the laws of physics tell us that another aspect, one that maybe we don&#8217;t recognize yet, has gotten infinitely harder.  We expect things to always get easier, but that&#8217;s not necessarily true.&#8221;</p>
<p>&#8220;On one side of the equation you have the swarm, the hive mind, whatever you want to call it.  And on the other, you have all these tools, and this demand for productivity.  If you don&#8217;t know what you&#8217;re doing, it will get revealed quicker.  So you have to really know what you&#8217;re doing.  The swarm has to be grounded in capability.&#8221;</p>
<p>&#8220;The network and the tools are amazing.  If people learn how to use the network and the tools, they&#8217;ll be amazing, too.&#8221;</p>
<p>&#8220;One result of networks is the democratization of quality.  When all content is pumped out and made accessible, it creates a kind of middling format.  It leads to a common denominator effect.  This is why elitism matters.  Not just anyone can tell a good story, or create a good design.&#8221;</p>
<p>&#8220;Intellectual bullying perpetuates the wrong argument.&#8221;</p>
<p>&#8220;With improvisation, you can do a scene where one person plays the landlord and the other person plays the tenant who&#8217;s behind on the rent.  Then those two people reverse roles, and from that process, you learn how to go about resolving the problem.  In business, that never happens.  No one switches sides or changes roles.  If you play for the Blue Team, that&#8217;s the team you stay on.  If you&#8217;re on the Yellow Team, you stay on that team, and you argue for that side.  And you just keep on having the same argument, and it&#8217;s terrible, because nothing changes, and nothing ever gets resolved.&#8221;</p>
<p>&#8220;What you&#8217;re doing with GameChangers is fracturing and realigning the sides of the argument so that problems can get solved.&#8221;</p>
<p>&#8220;The subconscious mind doesn&#8217;t recognize time.  It exists in a permanent state of &#8216;now.&#8217;  In this sense the subconscious mind is like a child, who doesn&#8217;t know anything but &#8216;right now.&#8217;  When the subconscious mind makes itself visible and instantly accessible in the network, and everything exists in a state of now, it breeds immaturity.  We begin operating at the level of awareness of an 11 year old.  Maturity is something you can only get to over time.  It&#8217;s linear in that sense.  The ethics and perspective that come with time and maturity are what&#8217;s missing in this environment.&#8221;</p>
<p>&#8220;Maturity comes from mastery in the physical realm.&#8221;</p>
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		<item>
		<title>How to Get Hired When Your Life Depends on It</title>
		<link>http://www.gamechangers.com/index.html/archives/669</link>
		<comments>http://www.gamechangers.com/index.html/archives/669#comments</comments>
		<pubDate>Tue, 03 Feb 2009 17:58:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Casting]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[Attention]]></category>
		<category><![CDATA[day laborers]]></category>
		<category><![CDATA[employment]]></category>
		<category><![CDATA[hiring]]></category>
		<category><![CDATA[Home Depot]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Jose]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[multi-lingual]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=669</guid>
		<description><![CDATA[ I&#8217;ve noticed it, and if you&#8217;ve driven past a Home Depot lately, you&#8217;ve probably noticed it, too:  A surge in the number of day laborers looking for a gig.  On the occasional morning I drive past the Home Depot at Sunset and St. Andrew Street.,  I see 40 or 50 men waiting outside the [...]]]></description>
			<content:encoded><![CDATA[<p> I&#8217;ve noticed it, and if you&#8217;ve driven past a Home Depot lately, you&#8217;ve probably noticed it, too:  A surge in the number of day laborers looking for a gig.  On the occasional morning I drive past the Home Depot at Sunset and St. Andrew Street.,  I see 40 or 50 men waiting outside the the entrance to the parking lot, hoping to get hired for the day.  One day last week, I stopped to talk to them.  It was sort of an unintentionally mean trick on my part.  They of course wanted me to hire them, and that was not my aim.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2009/02/homedepotguys1.jpg" alt="HomeDepot1" /></p>
<p>My aim was to learn what kind of strategies these men use to get hired.  After all, what could be a more honest scene than one that has to be productive if a player wants to eat that night?  When lives literally depend on one&#8217;s behavior, how does one behave?  This is obviously far from scientific.  I draw no firm conclusions from it, and neither should anyone else.  But everything, even five minutes talking with day laborers outside a Home Depot, is a learning opportunity if you are open to it.</p>
<p>In my brief and chaotic encounter with the day laborers on the sidewalk in front of the Home Depot, here&#8217;s what I learned:<span id="more-669"></span></p>
<p><strong>The loudest and most aggressive get the attention first, but the best communicators get the attention that lasts. </strong> Communication that day begins with a surge of attention and energy coming my way in a ragged five-foot-six sweatshirted and baseball capped wave.  The wave has no shape, it&#8217;s pure cacophony as nearly every one of the 40 guys on the sidewalk clamors for attention.  The wave breaks and dissipates when I begin asking questions most of them don&#8217;t understand, and it becomes clear I&#8217;m not there to hire.   The multi-lingual players move front and center and focus fiercely on understanding what the tall gringo in the black fedora wants.</p>
<p>&#8220;Why do people hire you?  Who is the best at getting hired?  Why?  What do you tell people that gets you the job?  Do you work alone or in teams?&#8221;</p>
<p>A few of the men, younger than most of them, comprehend.  At this point, a minute in, the scene centers on three or four people, with the rest of the guys either walking away or lurking nearby to see where this is going.   Skill sets come up.  Yes, the young men in front say, knowing how to do many jobs is a plus.  They begin to recite all the <strong>skills</strong> they have&#8230;painting, dry wall, concrete, plumbing, floors, landscaping&#8230;&#8221;</p>
<p>One of them, name of Jose, stands out.  He is the most articulate and the one most capable of engaging in a <strong>dialogue</strong>.  He says that to get work it helps to speak English and Spanish, do many jobs well, and have friends who will bring you along when groups get hired.  And a business card, he says.  Here is my card.  He is the only one with a card.</p>
<p>I slip Jose twenty dollars and tell him to buy breakfast for an old guy standing near us, who looks like he&#8217;d be the last one out of this big group to get hired for the day.  Which means he has almost no chance of getting hired.</p>
<p>Getting hired for a day by a contractor to plaster walls in Echo Park has more in common than most of us would like to believe with finding work in the Networked World.   In a swirling, shifting job market, employment opportunities move like empty vans into a Home Depot parking lot.  The vans are not empty long.  We&#8217;d better be ready to attract a contractor&#8217;s attention, and when we have it, hold it.  A player needs a strategy, and a player must be prepared to improvise.</p>
<p>Here&#8217;s what I learned (or was reminded of) that day:</p>
<p>It helps to throw off a lot of energy at first, but that doesn&#8217;t last long.  Okay, so you made a big entrance, or delivered a killer initiation for the scene.  Now what?  Once you have an audience&#8217;s attention, what are you going to do with it?   What skills do you have that will expand and heighten the scene, and captivate your audience?  In a Home Depot parking lot and in the Networked World, <strong>it helps to have many skills</strong>.  If you&#8217;re in media, can you write, produce, direct, shoot and edit?  If you&#8217;re in law, can you arbitrate, negotiate, adjudicate, argue, defend, file&#8230;and market yourself?  If you&#8217;re in HR, are you versed in psychology, human sexuality, labor law, hiring practices?  If you&#8217;re working a staff job you hate can you navigate into doing something you love without missing a beat?</p>
<p>It helps to speak many languages, and I don&#8217;t necessarily mean spoken languages, though that certainly helps, especially if it&#8217;s Chinese.  (Chinese students are learning English at a way faster rate than American students are learning Chinese.  It cannot help but expand their opportunities for employment in the next 10-12 years.)  Humor is a language.  Programming obviously includes many languages.  Cloud Computing has its own lexicon, as does Sustainability, and almost every industry.  Golf can be a language you and a potential employer speak.  Or gaming.  Or travel.  Food.  Music.  The point is, <strong>always be adding to your vocabulary</strong>.  It will give you a broader audience.  It will help you engage in more productive dialogues with more potential employers.</p>
<p>In <em>To Have and Have Not</em>, Ernest Hemingway wrote, &#8216;A man alone ain&#8217;t got no bloody fucking chance.&#8217;  I think the boys in the Home Depot lot would understand that, and so should you.  <strong>When you&#8217;re part of a team</strong>, a tribe, an emotionally-bonded group (with the Home Depot boys it&#8217;s probably their hometowns in Guatemala, Nicaragua or Mexico that bind and define them), <strong>your opportunities are increased exponentially</strong>.  When your homie makes a connection with a contractor who &#8216;needs four for drywall,&#8217; homes will bring you along on the job, and vice versa.  Your team gives you an opportunity to be of service to others.  In life, in work, in improvisation, <strong>supporting others is the strongest move </strong>you can make.</p>
<p>Lifelong employment with one company has pretty much dodo birded, which is to say it&#8217;s kaput, gone, extinct.  Work in the Networked World will be more project-based or brand-based than it was in the Industrial Age.  These days, a person can have five or six, or ten or twelve &#8216;careers&#8217; in their working lives.  Nothing wrong with that.  It can lead to rich and rewarding experiences.  It can also be hugely disruptive, especially when young families are caught up in it.  The people who navigate these swirling waters best, those who are captains of their own destiny,  <strong>communicate</strong> best.  And they never stop <strong>learning</strong>.</p>
<p>Here is Jose&#8217;s business card.  If you&#8217;re in the L.A. area and need someone to do Painting&#8211;or Drywall or Taping or Linoleum or Roofing or Gardening or Plaster or Sprinklers or Stucco or Block or Hardwood Flooring or Cement or Ceramic Tile&#8211;give him a call.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2009/02/josebuscard.jpg" alt="JoseBusCard1" height="428" width="571" /></p>
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		<item>
		<title>Living the Map</title>
		<link>http://www.gamechangers.com/index.html/archives/631</link>
		<comments>http://www.gamechangers.com/index.html/archives/631#comments</comments>
		<pubDate>Wed, 17 Dec 2008 18:04:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[50 Jobs]]></category>
		<category><![CDATA[50 States]]></category>
		<category><![CDATA[50 Weeks]]></category>
		<category><![CDATA[David Seddiqui]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Initiation]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Living the Map]]></category>
		<category><![CDATA[Mission]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Results]]></category>
		<category><![CDATA[U.S.]]></category>
		<category><![CDATA[Walkabout]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=631</guid>
		<description><![CDATA[Daniel Seddiqui, age 23, is on a mission to work 50 jobs in 50 states in 50 weeks.
 
A gamechanger identifies and plays a productive game.  Focuses on preparation more than planning.  Is more concerned with getting results than in producing specific outcomes. Seddiqui could not be playing this game if he hadn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p align="left">Daniel Seddiqui, age 23, is on <a href="http://www.livingthemap.com/Living_the_Map/This_Week/This_Week.html" target="_blank">a mission to work 50 jobs in 50 states in 50 weeks</a>.</p>
<p align="left"> <img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/12/seddiqui3.jpg" alt="Seddiqui3" align="middle" /></p>
<p>A gamechanger identifies and plays a productive game.  Focuses on preparation more than planning.  Is more concerned with getting results than in producing specific outcomes. Seddiqui could not be playing this game if he hadn&#8217;t prepared.  And he could not have imagined a particular outcome.  (Note that his &#8216;50/50/50 objective&#8217; for the game is different from its &#8216;business outcomes&#8217;.)  What Seddiqui  trusted was that he was initiating a game that would <em>produce results</em>, and cause positive things to happen.  New relationships would form.  There&#8217;d be new experiences had.  Skills learned.  Insights gained.  Possibilities awakened.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/12/seddiqui2.jpg" alt="Seddiqui2" height="63" width="333" /></p>
<p>He is not sitting at home living the inevitable bad economy cliche, sending out job applications and getting rejected.  Instead he created a game that generates <em>acceptance</em> in massive doses.   David Seddiqui is creating a narrative in which he gets 50 job offers&#8211;and he&#8217;s going to accept all of them!  Good story.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/12/seddiqui4.jpg" alt="Seddiqui4" /></p>
<p>In <a href="http://www.livingthemap.com/Living_the_Map/Why.html" target="_blank">Living the Map</a>, Daniel Seddiqui is sending a three great big, important messages to the world:</p>
<p>1)  All work is honorable.  We should not judge a person by what it is they do, but by how they do it.  Respect the work, respect the worker.</p>
<p>2)  So what if you have 50 different jobs in your life?  That&#8217;s a goal.  Working in one place, at one job forever is drudgery.  This is one generation telling another that it can stick the gold watch up its ass.</p>
<p>3)  There&#8217;s work, lots of it, that needs doing.  But you&#8217;ve got get out and find it, player.  It is not going to find you.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/12/seddiqui1.jpg" alt="Seddiqui1" /></p>
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		</item>
		<item>
		<title>Not Everywhere Yet, But Getting There Soon</title>
		<link>http://www.gamechangers.com/index.html/archives/355</link>
		<comments>http://www.gamechangers.com/index.html/archives/355#comments</comments>
		<pubDate>Thu, 20 Mar 2008 17:03:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Home Depot]]></category>
		<category><![CDATA[Home Depot Slo Mo]]></category>
		<category><![CDATA[Improv Everywhere]]></category>
		<category><![CDATA[Ken Kesey]]></category>
		<category><![CDATA[Merry Pranksters]]></category>
		<category><![CDATA[Political Statement]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[Street Theater]]></category>
		<category><![CDATA[Trafalgar Square Musical]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=355</guid>
		<description><![CDATA[
 Improv Everywhere is a worldwide federation of improvisers and pranksters who stage spontaneous street theater scenes.   The organization is an evolution of the flash mob phenomenon, wherein a group of people employ internet and mobile technologies to cause some kind of public disruption for a few minutes &#8212; spontaneously singing a Beatles [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/03/ie3.jpg" alt="IE3" height="95" width="511" /></p>
<p><a href="http://improveverywhere.com/" target="_blank"> Improv Everywhere</a> is a worldwide federation of improvisers and pranksters who stage spontaneous street theater scenes.   The organization is an evolution of the flash mob phenomenon, wherein a group of people employ internet and mobile technologies to cause some kind of public disruption for a few minutes &#8212; spontaneously singing a Beatles song in the handbag department at Macy&#8217;s, let&#8217;s say &#8212; then disperse, leaving  onlookers befuddled and bemused.  Chances are one of Improv Everywhere&#8217;s scenes, or as they call them, &#8216;missions&#8217; &#8212; like <em>Food Court &#8212; the Musical,</em> <em>Frozen Trafalgar Square</em> or <em>Slo-Mo Home Depot</em> &#8212; has crossed your radar.<span id="more-355"></span></p>
<p><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/03/improveverywhere2.jpg" alt="IE2" align="right" height="213" width="288" /><a href="http://improveverywhere.com/press/" target="_blank">Media coverage</a> &#8212; and it has been extensive &#8212; of the Improv Everywhere missions has been primarily dumped into the &#8216;oddity&#8217; genre &#8212; the same genre as the story about the guy who accidentally let the $12,000 engagement ring sail away in a helium balloon, or the grandmother who clocked a burglar with a canned ham.  But Improv Everywhere deserves deeper analysis.  The group is participating in a significant shift that&#8217;s taking  place in the culture. This month the New Museum in New York City <a href="http://improveverywhere.com/2008/03/03/new-museum-discussion/" target="_blank">hosted a discussion</a> with the group&#8217;s founders to talk about and show video of its performances.  As a symbol of the times, Improv Everywhere ranks with <a href="http://en.wikipedia.org/wiki/Merry_Pranksters" target="_blank">The Merry Pranksters</a> of the &#8216;Flower Power&#8217; movement of the 1960s.  (It is no coincidence that one of the merriest of the Merry Pranksters was Del Close, a major figure in modern improv theater.)</p>
<p>On the Meta level, what Improv Everywhere is saying to the mainstream culture is this:  <em>We do not do things or see things the same way as you.</em></p>
<p>With their clever disruptions of the status quo, the IE (how&#8217;s that for irony?) performances are a form of social protest.  The games they play are political statements.  This is a group of smart, tech savvy, photogenic, funny, subversive people telling the rest of the world that they perform at their own tempo and pitch, use different tactics, communicate in new ways.  They are GameChangers of the first order.  They understand instinctively how and why networks form.  They know that with improvisation, a group can focus on the objective and be productive with very little planning and zero expectations as to outcomes.  All this should hit anyone conducting business in the Networked World like a canned ham to the noggin tossed by a mad grandma.</p>
<p>By taking the familiar and making it strange, by shaking up commonplace scenarios, they are telling the world, in the gentlest possible terms but with a great degree of certitude and not a little desperation, that we all have it in us to rouse ourselves from our workaday lethargy and become more aware in the world. IE&#8217;s form of theater calls as much attention to the audience behaviors as to the performers themselves.  They crack a mirror in the face of the mundane.</p>
<p>They&#8217;re showing us that the wherewithal to get together and do something extraordinary exists right smack in our everyday midst.  If we look at things just a little differently,  we can see it.  And if we can see it, we can be it.</p>
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