Posts Tagged ‘TRON’

Cyberhouse Rules

Monday, February 8th, 2010

I speak occasionally to Steven Lisberger, who directed the landmark motion picture, TRON.  Naturally enough, the conversation usually comes around to cyberspace and how, as Steven puts it, “TRON came true.”  Lately, we’ve been talking a lot about the role of story and storytellers in the networked world.   Steven has a way of boiling things down to their essence.  Sometimes I call him Obi-Wan.  Here’s some Jedi from our most recent conversation:

Lisberger and Me

Lisberger and Me

“For most of mankind’s existence, our subconscious mind has been hidden.  Now it’s on full display in the network.  Everything you can dream of is there and accessible instantly.  And the question is, what are we going to do with it?”

“People need a new way in.”

“If one aspect of work, access to information, has gotten infinitely easier, the laws of physics tell us that another aspect, one that maybe we don’t recognize yet, has gotten infinitely harder.  We expect things to always get easier, but that’s not necessarily true.”

“On one side of the equation you have the swarm, the hive mind, whatever you want to call it.  And on the other, you have all these tools, and this demand for productivity.  If you don’t know what you’re doing, it will get revealed quicker.  So you have to really know what you’re doing.  The swarm has to be grounded in capability.”

“The network and the tools are amazing.  If people learn how to use the network and the tools, they’ll be amazing, too.”

“One result of networks is the democratization of quality.  When all content is pumped out and made accessible, it creates a kind of middling format.  It leads to a common denominator effect.  This is why elitism matters.  Not just anyone can tell a good story, or create a good design.”

“Intellectual bullying perpetuates the wrong argument.”

“With improvisation, you can do a scene where one person plays the landlord and the other person plays the tenant who’s behind on the rent.  Then those two people reverse roles, and from that process, you learn how to go about resolving the problem.  In business, that never happens.  No one switches sides or changes roles.  If you play for the Blue Team, that’s the team you stay on.  If you’re on the Yellow Team, you stay on that team, and you argue for that side.  And you just keep on having the same argument, and it’s terrible, because nothing changes, and nothing ever gets resolved.”

“What you’re doing with GameChangers is fracturing and realigning the sides of the argument so that problems can get solved.”

“The subconscious mind doesn’t recognize time.  It exists in a permanent state of ‘now.’  In this sense the subconscious mind is like a child, who doesn’t know anything but ‘right now.’  When the subconscious mind makes itself visible and instantly accessible in the network, and everything exists in a state of now, it breeds immaturity.  We begin operating at the level of awareness of an 11 year old.  Maturity is something you can only get to over time.  It’s linear in that sense.  The ethics and perspective that come with time and maturity are what’s missing in this environment.”

“Maturity comes from mastery in the physical realm.”

SXSW #8 – ENERGY

Sunday, March 22nd, 2009

To me, the most impressive thing about SXSW Interactive is the energy that radiates.  Generally, the people attending this conference are focused, smart, creative and optimistic.   They pose important questions and play the kinds of productive games that result in communication, learning and transformation.  They dream, then do, and they are unfazed by failure.  I have been part of this conversation, this tribe, since TRON.  While I don’t know too many people here, or travel dozens deep like some of the bigger players, I feel very welcomed, and grateful for all the support GameChangers received during my four days in Austin, from too many people to mention.   I hope all our paths cross again someday, and given the affordances of the Networked World, it is quite likely that they will.

GCSXSWVideo1

Three Emails About Nate Silver

Thursday, October 9th, 2008

I posed this question to my LinkedIn network:

What is the most improvisational (resourceful/agile/engaging) organization or individual you know, and how has this benefited them?

The most compelling response came from Jesse Silver, a visual effects artist who’s a friend of mine:

NateSilver1EMAIL #1

My candidate would be my nephew, Nate. After an A+ academic training, which included the Wharton School Of Business, he stepped away from the rarified world of international finance to pursue his love, baseball. Not as a player exactly, but as one of the most recognized authorities in the world on fantasy baseball. He’s a published author, writes a newspaper column, and is a partner in an online fantasy baseball site, which uses programming that he created to figure the various odds and combinations. (more…)

GameChanger of the Month, May 2008

Tuesday, June 3rd, 2008

AlanKay1TRON came true,” says one of my geek friends, referencing the early 1980s film about a gamer played by Jeff Bridges who gets zapped into a digital universe inside the memory of a computer network. What my friend means is that today, entire populations are getting zapped into that digital universe. Avatars, auctions, blogs, social networks, and databases storing information about everything from bank accounts to medical records comprise primitive alter-egos that project our personalities and do our bidding — and if we command them to, they’ll do it while we’re walking the dog or drinking a Schlitz at the corner bar. (more…)

TRON Story

Monday, November 5th, 2007

I had coffee on Friday with Michael Slane, a creative director at Exopolis, an uber-hip L.A.-based design agency, and the conversation got animated when the subject of TRON came up. Slane, like many artists of his generation, was profoundly influenced by the film. This phenomenon first came to my attention about ten years ago — 15 years after the film’s original release, when I casually mentioned to Mike Goeddeke of Belief Productions in Santa Monica, that I’d worked on TRON. You’d have thought I told him I had invented the internet, or Doc Martens. “You worked on TRON?” Goeddeke, himself a graphics genius, asked, getting all googley-eyed. “I love TRON.” From that day on, I’ve worn my participation in the film as a special badge of honor.

TRON 1

I began my career as TRON’s publicist, (more…)