Posts Tagged ‘Transformation’

GameChanger of the Month – August 2009

Tuesday, September 8th, 2009

RoughEdges1Five years ago, Mona Hoffman quit a secure, high-paying, high-status job at a good old fashioned Midwestern manufacturing company where she was a valuable employee, and began a journey inspired by the book Concrete Countertops by Fu-Tung Cheng.  Her journey has resulted, this year, in the formation of Rough Edges Design, which produces interior design items made of concrete.  The first product line is lamps.  Others are soon to follow.

Mona Hoffman is August’s GameChanger of the Month because her brand is an exploration of themes that matter.  One of her responsibilities at her former company was sustainability, and the company, though appreciated as a major employer in the community where it’s headquartered, was not committed to moving in that direction (its major product lines are made of wood).   Another of her passions is craftsmanship, the ability to turn readily available materials into something extraordinary.   In transforming herself into an artisan who works with concrete, she combines the themes of sustainability and craftsmanship.  The exploration of these two themes creates and informs the Rough Edges brand narrative.

Mona Hoffman is the GameChanger of the Month, because in forming her new company, she acted on what she is passionate about, yet she didn’t leap before looking.   Rough Edges Design is grounded in diligent study and immersive apprenticing in the craft of concrete-shaping.  The transition from cushy-and-corporate to rough-and-tumble is not one to make without a lot of preparation.   Preparation is the key to a successful journey.  Preparation gives you the ability to improvise in a way that a plan, no matter how meticulous and thought-through it is, cannot.   A GameChanger prepares.

Works like The Unknown Craftsman, by Soetsu Yanagi informed Hoffman’s education.   Yanagi’s words, though originally written in another language about artisans from a different culture, described a world familiar to her, one in which everyday objects and materials become sources of what Yanagi calls “calm and friendly beauty.”

Having spent her professional life in a world of zero-tolerance manufacturing and super-repeatable processes, Hoffman has created a brand where the production process, by design, yields unexpected results, where “flaws” are in fact an artifact of the human touch on the material, and are embraced as part of the product’s charm.

Mona Hoffman is the GameChanger of the Month because she interacts with the familiar in a way that makes it new and remarkable.   This is the alchemy of improvisation.  With its artful line of lamps, Rough Edges Design literally turns heavy material into objects of light.  And if that ain’t changin’ the game, we don’t know what is.

RoughEdgesLamps

Hurd is the Word

Monday, July 13th, 2009

HandsOnSolar1For months before we met for lunch last week, I had been hearing about Brian Hurd, mainly from Deep Patel of GoGreenSolar.  Deep claims that Hurd is one of the sharpest tools in the shed.  Has more experience than just about anyone in the solar industry.  Knows as much as anyone in the world about the state of solar technology.  Started the solar installation program at the East L.A. Skills Center, where he has trained more certified solar technicians than anyone in the U. S.   Helped write the State of California certification tests for solar installers.  Is a protege of Secretary of Labor, Hilda Solis, the former Congresswoman from California who admires the work he’s done to create jobs in the community.  The web site for the company he founded, Hands On Solar, and the Google results page for ‘Brian Hurd Solar Technology’ bear out all this and more. (more…)

The Healing Manager

Monday, February 16th, 2009

HealingManager1In 1993, William and Kathleen Lundin (pronounced lun-DEEN), business consultants, educators and community activists from Chicago, published The Healing Manager, one of a series of books they wrote during a prominent career working with business groups large and small on management, teamwork, productivity, and all-around organizational health.  The Lundins trademarked a process they called Total Quality Relationships (TQR), which emphasized emotion-based relationships between employees as the key to organizational health and wealth.

The Lundins’ daughter, Carey, a TV and documentary producer (Citizen Kate)in Chicago, read my book recently and got in touch to tell me how many parallels she sees between her parents’ work and GameChangers.  She sent me a copy of The Healing Manager.  I’ve been reading it intermittently, and the more of it I read, the more, I am reminded of a favorite saying of, Derek Miller, one of my improv teachers.  “The story is always happening,” he says,  “before we’re here and after we’re gone.  We’re here to participate in it for awhile.”  Derek is talking about improv performances, but his words could apply to the work we do, or to life itself.  The depth of Derek’s saying really hits home when I read the The Healing Manager.

Ideas about working together collaboratively, of setting ego aside for the good of the community, of honoring everyone’s contributions and developing ‘quality relationships’ with one another–these are nothing new.  They’ve existed since the first six cave dwellers gave themselves a team name (Sabre Teeth?  Fire Monkeys?  Uggtopuss?) and assigned themselves roles and rules for hunting together. (more…)

Newtonian Formula

Tuesday, November 25th, 2008

A year ago, the town of Newton, Iowa, population 15,000, was in the doldrums. In a pattern that is worth noting because it’s going to be repeated throughout the U.S. in towns large and small as the economy crawls toward new sources of productivity, the town’s largest employer, Maytag Washing Machines, closed its plant and officer there in October of 2007, costing Newton 1,800 jobs, 800 in management and 1,000 in manufacturing.

Newton1

By early 2007, Newton had already seen the writing on the wall, and had begun mapping its evolution–from washing machines to wind machines, as it would turn out. Today, Newton is home to a manufacturing plant for Boston-based TPI, one of the country’s leading wind turbine brands. CBS Evening News covered the story last week. How Newton did it can serve as a blueprint for other similar-sized communities, whose fortunes (and mis-fortunes) are tightly tied to a single large employer. (more…)

What Paul Said Viola Said

Monday, May 19th, 2008

PaulSills1If Viola Spolin is the godmother of modern improvisation, that makes her son, Paul Sills, its Michael Corleone — the heir to the family business. Sills, who assisted his mom with her children’s theater workshops in the 1940s, enrolled at the University of Chicago in 1948. There, he directed many student productions and in the process met David Shepherd, with whom, in 1955, he organized the Compass Players, the first improvisational theater company in the U.S. In 1959, Sills and Bernie Sahlins formed Chicago’s Second City Theater, where he was director until 1965. All of Sills’ work in comedy theater, and in fact his life itself, was influenced by the theory and practice of improvisation. (more…)

Choose Your Game Wisely

Tuesday, February 12th, 2008

Ask yourself this question: Would you rather work or play? The answer is easy. If we could afford to, just about all of us would choose play over work because play, by definition, is much more fun. Playing (unless your idea of play is competitive eating, hydroplane racing, bounty hunting or something along those lines) relieves stress, improves your mental and physical health, and fills you with good energy.

Let’s pose the possibility that, through improvisation, work can take on the qualities of play. Imagine that you’re not going to work any more. You’re going to play! We are not glossing over the fundamental facts of business life here. Serious work must get done. Products pick-pack-shipped on time. Papers filed. Satellites launched. Deals closed. Stalls mucked. Connections made. Fires put out. Incomes earned. But how much more exciting would all of that could happen in the context of a game, with you as one of the its primo players? (more…)