Posts Tagged ‘Steve Jobs’

Leave it to Jobs

Thursday, July 21st, 2011

Over the past three and a half years at GameChangers, we have gone through Cirque du Soleil-like contortions  to explain improvsiation and its value to business in the Networked World.

We have defined it as “A process for producing consistently positive outcomes from unforeseen circumstances.” We call it “serendipity by design.” “A game, a theme, and an exploration.” “Collaborative problem solving.” “Acting on environment and letting environment act on you.” Listening, Learning and Transformation.” “Agility + Ability.” “Freedom within Structure.” “Creating a cosmos out of chaos.” “Openness to opportunity.” “The Big Yes-And.” “Flexible Vision.” “How Tina and Amy Got Their Grooves,” and “Not comedy.”  Among others.

Leave it to Steve Jobs, interviewed in The Pixar Story, Leslie Iwerks’ 2007 feature documentary, to phrase it with the assured elegance of an Apple design.”Unplanned collaboration” is the phrase he uses.

“We wanted a place that would encourage unplanned collaboration,” said Jobs in describing the design of Pixar’s new studio. He repeatedly cites this this as the architecture’s objective.

He didn’t connect this phrase to improvisation, per se, but it’s as good a definition as we’ve heard. Improvisation is unplanned collaboration. And even though it’s unplanned, it’s all part of the design. In the architecture of improvisation, you fully expect to run into someone unexpectedly. When you do, you are prepared to exchange information, find an agreement, and build a scene together or continue one that had begun earlier. You expect that others might jump into this scene with you, and you are prepared for anything they might add. Through this process, in thousands upon thousands of such unplanned increments, each filled with its own unique potential to be productive, you move your narrative forward.

It’s hard to imagine a better case study for the value of improvisational design than Pixar’s studio, or a better model of what it means to be a GameChanger than Steve Jobs.JobsCirque1

Jobs also said it took ten years for Pixar to make any money. We’re just going to ignore that one. Play on.

Surfi Culture

Tuesday, December 9th, 2008

The idea that two seemingly unrelated or conflicting points of view can be synthesized into a new and rewarding perspective is at heart of improvisation. The ability to resolve conflict by identifying and playing productive games is the secret to creativity, innovation and, ultimately, entrepreneurship.

Warm heart of Disney animation meets Steve Jobs’ cool tech to produce Pixar.

Choir songbooks plus moribund 3M R&D project yields PostIt notes.

Simplicity of a 32-word landing page plus complexity of human language brands Google.

Here’s a great example that surfaced this week on the BBC showing how improvisers resolve conflict to conjure up fresh ideas. Thanks to our friend James Dean Conklin (iconic actor meets bop on the head to shape a uniquely evolved human being) for calling it to our attention.

Phillip George, a designer from Australia, was ‘inspired’ by a series of riots on Sydney beaches in 2005, in which the Surf crowd attacked the Sufi crowd. George has produced a series of surfboards featuring beautiful Arabic designs that’s being shown right now in Australia as a museum exhibit. Right on, duddah!

Surfi1

Strong Initiation, Weak Initiation

Sunday, October 21st, 2007

Initiations are the first significant actions taken by the players in a scene. A strong initiation defines the game being played, establishes the identities of the players, and informs the rest of the scene. It instantly alerts the audience to the scene’s intentions. A weak initiation, by contrast, lacks definition and energy, and leaves the audience disoriented and disengaged.

I once saw Sara Gee and Dave Hill of the great improv group King Ten perform a scene at the I. O. West theater in Los Angeles that began with Gee applying (make-believe) makeup to Hill’s face. After a couple of beats, Hill stood and announced, “I…am…a detective!” Their initiation launched a hilarious character that defined the rest of the show’s hilarious performance. A detective. And not just any detective. A detective in makeup. A theatrical detective. An Inspector Clouseau type character. For the next 45 minutes, all Hill had to do to get a big laugh from the audience was repeat the line, “I am a detective.”
King Ten 1The great King Ten. Sara Gee is far right; Dave Hill is third from right.

As always, there are parallels in business. Frank Wells, who had just become president of The Walt Disney Company, introduced himself to 3,000 Disney employees by rappelling down from the rafters of a movie sound stage in full mountain climbing regalia. Steve Jobs’ introductions of new Apple products are always strong initations that launch the performance of those products in the marketplace. Jobs’ energy, enthusiasm and theatricality resonate for a long time with media and customer audiences alike.

Steve Jobs 1Strong Initiation

Michael Wolfson, founder of the web development company Rocket Fuel, once began a meeting about streaming concerts on the internet by having everyone in the meeting recall the first live concert they attended. This was a beautiful initiation that very naturally generated energy and enthusiasm. And it was an ingenious way for all 15 of us in the scene, many of whom were together for the first time, to get to know one another in a way that really meant something. Way better than the name/title/responsibility introductions that are typical of such scenes.

Wolfson 2Wolfson

I generally avoid the subject of sports in GameChangers because it confuses the definition of ‘game’. In the book chapter on Initiations, I do, however, tell one sports story, about a football game between Notre Dame and USC in 1977, in which Notre Dame — to the complete surprise of the opposition, the media, and the fans in the stands — entered the stadium wearing green jerseys instead of their traditional blue. The emotional lift it gave the Fighting Irish and the crowd set the tone for a resounding Notre Dame victory that day.

Yesterday, 30 years later, Notre Dame wore green jerseys again in a game against USC. This time, though, it came as no surprise to anyone, because Notre Dame had announced in July that they were going to do it. Assuming that Notre Dame’s objective in the scene was to win the game (versus selling lots of throwback jerseys to their fans between July and October, let’s say) this was a weak initiation. It didn’t surprise anyone, generated no energy, no lift, and gave no new information to the audience. Perhaps predictably, Notre Dame got trounced by the Trojans, 38-0.

Green Jersey 1Weak Initiation

A strong initiation has an element of surprise to it. The audience should not see it coming. It should lend a sense of anticipation, not predictability, to your presentation. For these reasons, in most business scenarios I advocate not previewing your agenda. Telling your audience what to expect does not constitute a strong initiation, and yet how many business meetings begin this way? If your audience can see what’s coming, if you lose the element of surprise, you are ignoring an essential fundamental of improvisation.

One other business lesson inherent in yesterday’s game. No amount of improvisation can help you if you don’t have a competitive product. In 1977, Notre Dame had Joe Montana in one of those green jerseys. Yesterday, it was the Trojans who had the horses. The Irish could have initiated the scene by flying onto the field from a green blimp on shamrock-shaped parachutes. It would not have made a bit of difference.