Posts Tagged ‘Outcomes’
Friday, June 26th, 2009
1. Initiate a scene without having an outcome in mind. We get so locked into our goals that we seldom enter a business scene for which we don’t have an outcome already scripted in our minds. From an interview we want the job. From a sales scene we want the sale. From a scene with the boss we want the promotion.
There are two issues with focusing exclusively on our goals. The first is that the people with whom we share our scenes usually have different goals from ours. The interviewer’s goal is different from the interviewee’s. A customer is not interested in helping the salesperson meet a sales quota. A jealous boss might have the goal of turning an up-and-comer into a down-and-outer. It’s been known to happen. Focusing only on our desired outcomes can result in a tug-of-war for control of a scene, severely limiting the scene’s progress and potential. Not good.
The second, and bigger, issue with being exclusively goal-oriented in our scenes, is that we diminish our potential for breakthrough moves. Breakthroughs reveal unexpected avenues for productivity. Breakthroughs can only happen if we are willing to let go of our expectations about what a scene needs to achieve. And what is a goal but an expectation for a scene? (more…)
Tags: Branding, Breakthroughs, Expectations, GameChanger Trademark, Gifts, Go-To-Move, Initiations, Innovation, Issues, Outcomes, Sandlot, Three Moves
Posted in Branding, Environment, Gifts, Initiations, Issues, Sales, Scenes | No Comments »
Sunday, March 1st, 2009
As the toxic cloud of the Bush-Cheney era in America begins to lift, we are beginning to see the scope of the mess they’ve left us in. The boys from Delta House have been partying hard for eight years, and now we’re supposed to move in and live here like nothing has happened? The party is over the the place is a disaster. The trees are filled with underwear! The toilets have exploded! And nobody’s laughing, because it’s real, and it’s on us to clean it up.

Some of the clean-up work is so vast in scope, the banking industry shitstorm that shows so sign of abating , for example, or our crippling dependence on fossil fuels, that nothing short of a federal government strategy can begin to dig us out of it.
Every one of us, however, can find ways to support the clean-up work on a personal and practical level. Cleaning house presents us with opportunities. A chance to evaluate inventory, and eliminate waste. It can be the impetus for a much-needed remodeling.
Here’s a GameChangers checklist for what to Toss and what to Keep as we clean up and remodel an economy that has been Skulled and Boned into the pathetic shape it’s in today: (more…)
Tags: Authority, Boss, Cosmetic transactions, Decider, Dogma, Emotional transactions, Faith, Flexibility, Games, Housecleaning, Keep, Listening, Outcomes, Possessions, Preaching, Results, Status, Teamwork, Toss
Posted in Emotion, Entrepreneurship, Environment, Games, Innovation, Issues, Listening, Narrative, Networked World | 1 Comment »
Sunday, January 11th, 2009
Over the holidays, our friend Dean Read, the national sales director for RedDot, loaned us his copy of Young@Heart, an outstanding British-produced documentary about a singing group of old folks from Massachusetts who inspire audiences by rocking out on young songs. Formed by its musical director, Bob Cilman, in 1982, the group originally sang lots of old standards, but has steadily gotten younger with its music over the years. In their concerts today, they perform numbers by the likes of the Talking Heads, The Clash, and Coldplay. The film deservedly got a lot of attention when it was released in 2008. (more…)
Tags: Bob Cilman, Coldplay, Community, David Byrne, Games, Massachusetts, Music, Narrative, Outcomes, Productive Game, Seniors, Sundance, Talking Heads, The Clash, Themes, Young@Heart
Posted in Branding, Coaching, Games, Gifts, Initiations, Narrative, Themes, Uncategorized | 1 Comment »
Wednesday, December 17th, 2008
Daniel Seddiqui, age 23, is on a mission to work 50 jobs in 50 states in 50 weeks.

A gamechanger identifies and plays a productive game. Focuses on preparation more than planning. Is more concerned with getting results than in producing specific outcomes. Seddiqui could not be playing this game if he hadn’t prepared. And he could not have imagined a particular outcome. (Note that his ‘50/50/50 objective’ for the game is different from its ‘business outcomes’.) What Seddiqui trusted was that he was initiating a game that would produce results, and cause positive things to happen. New relationships would form. There’d be new experiences had. Skills learned. Insights gained. Possibilities awakened.

He is not sitting at home living the inevitable bad economy cliche, sending out job applications and getting rejected. Instead he created a game that generates acceptance in massive doses. David Seddiqui is creating a narrative in which he gets 50 job offers–and he’s going to accept all of them! Good story.

In Living the Map, Daniel Seddiqui is sending a three great big, important messages to the world:
1) All work is honorable. We should not judge a person by what it is they do, but by how they do it. Respect the work, respect the worker.
2) So what if you have 50 different jobs in your life? That’s a goal. Working in one place, at one job forever is drudgery. This is one generation telling another that it can stick the gold watch up its ass.
3) There’s work, lots of it, that needs doing. But you’ve got get out and find it, player. It is not going to find you.

Tags: 50 Jobs, 50 States, 50 Weeks, David Seddiqui, Economy, Initiation, Jobs, Living the Map, Mission, Outcomes, Results, U.S., Walkabout, Work
Posted in Creativity, Education, Entrepreneurship, Games, Initiations, Innovation, Narrative | 2 Comments »