Posts Tagged ‘Movement’

Princess GameChange

Wednesday, January 20th, 2010

I have a special place in my heart for animation and animators, especially for the artists who draw it by hand. There are only a few of these people in the world. Some say hand-drawn animation is doomed, swamped and marginalized by CGI and the ‘illustrated radio’ that is TV animation. I say there have always been only a few of these people in the world, which makes them all the more rare and valuable, and that there will always be hand-drawn animation, even if it won’t be drawn with lead pencils on sheets of paper.

PrincessFrog2One of the greatest gifts of my professional life has been the opportunity to hang out and work with people who draw Disney animation. They are exceptionally gifted observers, and experience the world from their own unique space-time perspective. (Once, I was walking through Descanso Gardens in L.A. with the legendary Disney artist Ken Anderson and he pointed up at the huge California Oaks overhead. “Most people see these trees as standing still,” he said. “If we could observe them over time we’d see that they’re really doing a beautiful dance.”) Disney animators inhale life’s experiences deeply like that, and breath it out through drawings that show movement in 1/24th of a second increments, every drawing a work of gallery-worthy art, fed back to us in waves through the twin lenses of character and narrative, as a movie.

“The Princess and the Frog” may not get my vote for the best movie title ever, but it is a positively heroic comeback for hand-drawn animation at Disney, which has, in true fairy tale fashion, awakened, dusted itself off and gotten back in business after being rendered dormant by the Dark Prince, Michael Eisner, and left for dead by many.  And…it features an African American girl as its main character, a first for a Disney animated feature.  We have come a long way since the days of Uncle Remus and Br’er Rabbit. We still have a long way to go.  But if we are like animators…patient, observant, and aware that there is opportunity in every 1/24 of a second…we might just get there someday.

GameChanger of the Month, October 2008

Monday, November 3rd, 2008

VinceOffer1Their ad buy has obviously changed, because even though they’ve been on TV somewhere for most of 2008, all of a sudden, the Shamwow late-night TV spots are intersecting with our networks. In honoring the host of the Shamwow commercial, Vince Offer, with October’s ‘Gamey’, we honor a couple of great American traditions: Late night TV spots made on the cheap but with an aesthetic we have come to appreciate as its own kind of pulp genre…and the pitchmen moving the merch. The ginzu knife demo’ers and the guys who suck bowling balls with vacuum cleaners and Suzanne Sommers, and Richard Simmons, and Ron Popeil and Ed McMahon, and Vince McMahon and Jim McMahon — there should be a special wing in the TV Hall of Fame for these characters, and for their fictional counterparts like Willy Wonka, Willy Loman and Professor Harold Hill. Vince Offer, wearing the headset that is just as mandatory to a boardwalk hawker like him as a face mask is to a hockey goalie, is a classic of the breed. (more…)

One Move That Can Change Bill Gates’ Post-Microsoft Game

Friday, June 27th, 2008

Gates3

Good improvisers always pay attention to their physical appearance and presence.

Improv theater rehearsals sometimes focus almost exclusively on communication through one’s physical movements and attitudes. Players, for instance, will walk randomly back and forth across the stage as their coach calls out directions that alter their walks. The directions do NOT suggest a physical response (”Your left foot hurts.”) but an emotional one (”You just won the lottery!”) to be reflected in the walk. Each player responds in his or her own way. One player who ‘just won the lottery’ might skip; another will add some bounce to the step or glide to the stride; still another may walk around in a happy daze.

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