Posts Tagged ‘Issues’

Applied Improvisation, Part Six: Belina on Biomimicry

Sunday, November 29th, 2009

I attend a session on Improvisation and Biomimicry conducted by Belina Raffy from the U.K. As if there’s any doubt that improvisation is the most natural thing in the world, consider these points from one of Belina’s slides:

1) Nature creates freedom within structure;

2) Nature recycles everything;

3) Nature rewards cooperation;

4) Nature demands local expertise;

5) Nature curbs excesses from within.

Yet how many organizations and brands attempt to circumvent biology? The new organizational model, as we point out at GameChangers, is more biological than mechanical. Only by embracing what is natural and biological can a networked organization stay in sync and in tune with its environment. Humans, are, after all, biological organisms, and participants in the Ecosystem, Gaia, God’s Plan, The Grand Experiment, or whatever you want to call it. It is our obligation to play along. Thank you Belina!Trees1A

Three Moves (You Can Make Right Now to Change the Game)

Friday, June 26th, 2009

1.  Initiate a scene without having an outcome in mind We get so locked into our goals that we seldom enter a business scene for which we don’t have an outcome already scripted in our minds.  From an interview we want the job.  From a sales scene we want the sale.  From a scene with the boss we want the promotion.

There are two issues with focusing exclusively on our goals.  The first is that the people with whom we share our scenes usually have different goals from ours.   The interviewer’s goal is different from the interviewee’s.  A customer is not interested in helping the salesperson meet a sales quota.  A jealous boss might have the goal of turning an up-and-comer into a down-and-outer.  It’s been known to happen.  Focusing only on our desired outcomes can result in a tug-of-war for control of a scene, severely limiting the scene’s progress and potential.  Not good.

The second, and bigger, issue with being exclusively goal-oriented in our scenes, is that we diminish our potential for breakthrough moves.  Breakthroughs reveal unexpected avenues for productivity.  Breakthroughs can only happen if we are willing to let go of our expectations about what a scene needs to achieve.   And what is a goal but an expectation for a scene? (more…)

What Are the Worst Things to Say?

Tuesday, February 26th, 2008

Dear GameChangers:

What are some of the worst things a person can say in a work setting?

All the Very Best,
Lalita Amos
Total Team Solutions

Setting aside the volumes of sexually graphic or suggestive, offensive, uncouth, uninteresting, drunken, gossipy, charmless, and downright stupid things people are capable of saying in a work setting…there are volumes more composed of statements made every day in workplaces the world over that masquerade as helpful but are actually unproductive or counter-productive. These constitute their own category of ‘Bad’. Here are three of the more insidious that come to mind: (more…)

You’ve Got To…

Sunday, February 24th, 2008

When an idea has been ‘over-articulated’, it can take something simple or metaphorical to bring it back to its essence. Libraries have been written about this particular idea, millions of workshops, seminars, groups and rallies have addressed it from every possible angle. Here is the essence of it, written into song in 1941 by Johnny Mercer and Harold Arlen:

You’ve got to accentuate the Positive
Eliminate the Negative
Latch on to the Affirmative
Don’t mess with Mr. In-Between
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Accentuating the Positive is how improvisers keep their scenes productive. (more…)

That Reminds Me of a Story

Tuesday, January 22nd, 2008

‘That Reminds Me of a Story’ is an example of an unproductive game. Digression in a scene can be useful, especially when creative, off-the-beaten-path solutions are required. But when a long-winded anecdote leads down a side road completely unrelated to the scene, it can be a business buzz kill.

Before I learned to improvise, I wore this game out. It was easy for me – everything reminds me of a story, and I’m good at telling them. I often justified the game by imagining I was ‘bringing the brand narrative to life’. True? Maybe. Maybe I just liked hearing myself talk. Listen, here’s the pertinent truth about telling stories in business meetings, a truth I realized only after I learned improvisation: (more…)