Posts Tagged ‘GameChangers’
Sunday, July 6th, 2008
As the Networked World continues to define and influence the business environment, there is a need, evolving in parallel, for language to describe the new memes. The website Wordspy, which came to my attention courtesy of my friend Elif Beall of Brand Neutral, does a great job of crawling the web for fresh lexicon. As a longtime Thesaurus junkie with a Scrabble habit, I found Wordspy to be a very cool resource. So maybe a Scrabbler can’t score with words like ‘requel’ (a film that shares subject matter with previous films in a series) or ‘staycation’ (a stay-at-home vacation). There’s a river of language flowing through the Networked World. Wordspy helps keep it fresh.

Wordspy inspired me to coin a few words myself, to describe concepts and behaviors that currently (that I know of) have no word of their own: (more…)
Tags: Bonifer, Changeology, Dialogue, GameChangers, Idiom, Language, Lexicon, Networked World
Posted in Networked World | No Comments »
Friday, June 27th, 2008

Good improvisers always pay attention to their physical appearance and presence.
Improv theater rehearsals sometimes focus almost exclusively on communication through one’s physical movements and attitudes. Players, for instance, will walk randomly back and forth across the stage as their coach calls out directions that alter their walks. The directions do NOT suggest a physical response (“Your left foot hurts.”) but an emotional one (“You just won the lottery!”) to be reflected in the walk. Each player responds in his or her own way. One player who ‘just won the lottery’ might skip; another will add some bounce to the step or glide to the stride; still another may walk around in a happy daze.
(more…)
Tags: Attitude, Bill Gates, Change, Game, GameChangers, Industrial Age, Microsoft, Montgomery Burns, Movement, Networked World, One Word, Posture, The Simpsons, Yoga
Posted in Movement | No Comments »
Thursday, June 19th, 2008
The extraordinary improviser, Paul Vaillancourt, gave me a list of sayings that have been compiled and passed around the improv theater community over the years. The legendary teachers, Mick Napier and Del Close, get some of the credit, though the exact origins of these are as hazy as the roots of any folk wisdom. Here is the second in a series of sayings from what I call Vallaincourt’s List, with my extrapolations in italics: (more…)
Tags: Action, Blank Canvas, Detail, Email, Environment, Folk Wisdom, GameChanger, GameChangers, Gifts, Improvisation for Business, Management, Preconceived ideas, Preconceptions, Producitivity, Sayings, Talk vs. Action, Vaillancourt
Posted in Agreement Principle, Coaching, Communication, Environment, Focus, Fundamentals, Gifts, Objectives, Themes | No Comments »
Wednesday, May 14th, 2008
A business scene staged by an Industrial Age organization likely as not involved a dispassionate analysis of the data, a detailed identification of the opportunity, and the thoughtful mobilization of resources necessary to capitalize on that opportunity. The absence of emotion was a characteristic of such scenes, and in fact the presence of emotion was usually viewed as a weakness in someone’s game. Players were expected to approach things with the cold, hard squint of Clint Eastwood eyeballing a punk at the receiving end of his .44, or Nicklaus lining up a putt to win the Masters.
Networks and business in the networked world do not work that way. Companies can no longer afford to eliminate emotion from their lexicon. Here’s the big reason why: Networks thrive on meaningful dialogue, and most of the meaningful dialogue between human beings happens on the emotional level. (more…)
Tags: Branding, Cosmetic, Dog, Emo-shun, Emotion, Fear, GameChangers, Industrial Age, Meaning, Meta, Networked World
Posted in Emotion | No Comments »
Wednesday, April 9th, 2008
When we worked together at BoxTop Interactive and then at iXL in the dotcom days, my friend Andy Sullivan — who today runs western U.S. bizdev for the New York-based agency, R/GA — and I would collect the metaphors, superlatives and various descriptors of the Web that were rampant at the time and stitch them together into what we called The Ultimate Mission Statement.
By the time we got through with it, The Ultimate Mission Statement went like this:
In the internet space, we seek to build robust, webcentric, paradigm-shifting category-killer apps and generate
personalized position-accelerating target-demo-bullseye brand equity through relevant, regard-building, turn-key, tent-pole, top-of-mindshare, cradle-to-grave content management and sticky community-building eyeball-aggregation portal solutions for multiple use-case scenarios and response definitions by leveraging granular, disintermediated, mission-critical, Y2K-compliant e-commerce back-end B-to-B databases with rich-media webisodic broadband entertainment ghost-backing to create authentic de-composable viral marketing flashpoints in a ubiquitous, pre-IPO, utility-sensitive, dynamically-updateable, platform-agnostic, adaptive integrated information architecture positioned outside the box by several orders of magnitude for the new millennium. Really. (more…)
Tags: Andy Sullivan, BoxTop Interactive, Cliche, Communication, Dotcom, GameChangers, iXL, Language, Networked World, Ultimate Mission Statement
Posted in Additions and Edits, Branding, Communication, Emotion, Networked World | 1 Comment »
Thursday, March 6th, 2008
In GameChangers, I label the first generation to enter the Networked World workforce ‘Gen-Why?’ and make the following observations:
This is the most photographed generation in the history of the world. Practically from birth, ‘Gen-Why?’ has been MySpaced, FaceBooked, Flickred and YouTubed. We are talking about people who know how they look and what they sound like, and are well on their way to developing a personal brand. They possess more knowledge and are more flexible in their thinking than their parents. Improvisation provides the ideal platform for helping them put their look, their sound, their knowledge, their brand, to productive use.
And…
As employees raised (educated?) on video games enter the workforce in increasing numbers, the improvisational skills inherent in the gaming world will naturally become part of the ‘Gen-Why?’ business culture.
Samantha Maxwell is the founder and owner of CYA Human Resouces, an HR consulting company based in Los Angeles. In helping her clients deal with issues unique to Gen-Why and to the networked workplace, she’s on the fault line of a tectonic shift in business culture. In ten years, she says, 80% of the workforce will consist of Gen-Whyers. (more…)
Tags: CYA Human Resources, GameChangers, Games, Gen-Why?, Helicopter Parenting, HR, Human Resources, Samantha Maxwell, Workplace
Posted in Character, Coaching, Networked World | 2 Comments »
Monday, March 3rd, 2008
When I saw CBS promoting a 60 Minutes interview with a Pentagon official who called something a ‘”gamechanger,” I went to the CBS website to see what was up. Minding the brand, dontcha know.

Turns out the Pentagon offical is Sue Payton, the Assistant Secretary of the Air Force, and the gamechanger she’s talking about is a ray gun, a weapon the military calls the Active Denial System (ADS). I have read enough comic books and seen enough Star Trek to know that any kind of ray gun (or phaser) is automatically a gamechanger. No questions asked. When a ray gun shows up in the scene, something is going to change soon. So I agree 100% with Sue Payton. (more…)
Tags: 60 Minutes, Active Denial System, ADS, CBS News, Character, GameChanger, GameChangers, Marketing, Mutal of Omaha, Mutual of Omaha, Pentagon, RAM, Ray Gun, Remote Area Medical, Steve Irwin, Wild Kingdom
Posted in Character, Communication, Emotion | No Comments »
Wednesday, February 27th, 2008

I had been carrying around the Feb. 17, 2008 New York Times Magazine with the cover story entitled ‘Why Do We Play?’ by Robin Marantz Henig for the past ten days, mildly dreading the time when I’d finally read it, because I sensed that I was going to have issues with it. The cover art was composed solely of children playing. That tipped me off. (If the cover art were to have added some baby otters getting eaten by sea lions, rats with half their brains cut out, and children crying with bloody noses, it would have even more accurately reflected what was within.) Henig’s article starts promisingly, with a psychiatrist explaining to parents why play is important to all ages, but then proceeds to make a series of turns down increasingly narrow passages dealing with parenting and scientific research, and leaving a lot of vital stuff unsaid. (more…)
Tags: Brian Sutton-Smith, Children, GameChangers, Games, Improvisation, NY Times, Play, Productivity, Robin Marantz Henig
Posted in Games, Networked World | No Comments »
Sunday, February 24th, 2008
When an idea has been ‘over-articulated’, it can take something simple or metaphorical to bring it back to its essence. Libraries have been written about this particular idea, millions of workshops, seminars, groups and rallies have addressed it from every possible angle. Here is the essence of it, written into song in 1941 by Johnny Mercer and Harold Arlen:
You’ve got to accentuate the Positive
Eliminate the Negative
Latch on to the Affirmative
Don’t mess with Mr. In-Between *
Accentuating the Positive is how improvisers keep their scenes productive. (more…)
Tags: Agreement, Attitude, GameChangers, Harold Arlen, Issues, Johnny Mercer, Mr. In-Between, Negative, Positive, Video
Posted in Agreement Principle, Issues | No Comments »
Tuesday, February 19th, 2008
One of the beautiful things about improv is its abundance of folk wisdom — sayings and stories handed down over the years from group to group, teacher to teacher, polished and honed in the telling and retelling until they shine with the luster of truth. Periodically I’ll post a few of these priceless gems, and why I think anybody interested in getting deeper into the improvisation of business should take note.
The following list appears in my book, GameChangers. It was handed out at the beginning of a class I took at I. O. West in Los Angeles, by our teacher, Jason Pardo. The list came to Jason by way of improv legend Mick Napier, under whom Jason had studied in Chicago. (Napier is Artistic Director of the Annoyance Theater in Chicago and author of Improvise: Scene from the Inside Out. ) The GameChangers translation of each tip appears in italics .
TIPS FOR BEING A KICKASS STUDENT AND POWERFUL PERFORMER
(more…)
Tags: Class, Fundamentals, GameChangers, Guidelines, I. O. West, Jason Pardo, Mick Napier, Performance, Tips
Posted in Coaching, Fundamentals | No Comments »