Posts Tagged ‘Communication’
Saturday, May 2nd, 2009
I know, huh. A message doesn’t have to be profound to be effective, and nowhere is this more true than in your spam folder. Spams are designed to work on the most visceral and immediate level of human communication. They have maybe one second to get their idea across. For this reason, it’s useful to study their communication strategies.

Like anyone participating in the Networked World, we get our share of spam at GameChangers. Here are some stats on the last 99 pieces of spam we’ve filtered: (more…)
Tags: Communication, Cosmetic, Demo, Disney, Meta Meaning, Miley Cyrus, Paris Hilton, Pharmaceuticals, Porn, Russian, Sex, Spam
Posted in Communication | No Comments »
Monday, April 20th, 2009
Catherine Stephens, a Disney executive, coined this phrase last week in casual conversation when she and I were discussing the studio’s new eco-brand, Disneynature. I am captivated by the pairing of these words, because it describes perfectly the relationship between what a brand stands for, and what it has the potential to become. This tension between fixity and fluidity, between discipline and disruption, between predictability and opportunity, is at the heart of entrepreneurship and branding.
‘Essence’ defines the core of a brand. If brand is a tree, essence flows through its trunk. Essence, especially at the beginning of a brand’s life, is often rooted to the sensibilities of one person or a small group. For example, Steve Job’s appreciation of good design is at the heart of the Apple brand, Jimmy Buffet’s lifestyle is the essence of Margaritaville, and Tamara Mellon’s taste in shoes is the foundation for the Jimmy Choo brand. Essence can also be an institutional philosophy like you’d find at a Japanese auto company, or a fast-paced technology brand like Cisco. Either way, this is where a brand’s fire burns brightest, where vision is most needed, where a brand’s themes are distilled and defined. It is where the secret formula for Coca Cola, Martha Stewart’s personal style, Oprah’s reading list, and the ‘Honest’ in Honest Tea reside.
‘Flexible’ is what the improvisational brand has to be at the edges of its network. Continuing the tree analogy, flexibility is what you find in the tree’s outermost branches and leaves. For a business operating in the Networked World, the edge is where the action is. It is where creative disruption happens. Where innovation is most likely to find its inspiration. Most importantly, it is where a brand carries on conversations with its customers. This is where you find skunk works, social networks, and tweets. It is where buzz begins.
A brand needs both Essence and Flexibility to make a real impact in the marketplace, but it is interesting to note that a brand can be successful with a strong Essence and very little Flexibility, while the reverse is not true. We have a word for brands with little or no Essence and a lot of Flexibility. We call them doomed. During the dotcom era, I once heard a pitch from a group of university scientists who’d lost their funding for a robotic crop picker and had somehow morphed their idea into a a proposal for a 3D web browser. We in the audience failed to see the connection between the two ideas. Those scientists never should have mentioned the robotic crop picker. It may have demonstrated their Flexibility, but it revealed the absence of Essence. They were showing us a pile of leaves and calling it a tree.
The priority is crystal clear. Essence has to be the the first consideration. If you got no Essence, you got nothing.

Tags: 3D web browser, Branding, Catherine Stephens, Communication, core, Creativity, Disney, Disneynature, disruption, edge, Flexible essence, Innovation, Networked World, robotic crop picker, vision
Posted in Branding, Creativity, Dialogue, Entrepreneurship, Innovation | No Comments »
Wednesday, April 1st, 2009

Over lunch at the Iron Wood Barbecue at SXSW in Austin a couple of weeks ago, my friend Dean McBeth, who has participated in several GameChangers workshops, told me how much I would dig the Zappos brand because they and their CEO, Tony Hsieh (pronounced SHAY), are so improvisational in their approach to their business. (more…)
Tags: 10 core values, Communication, Creativity, Customer Focus, GameChanger of the Month, March 2009, Openness, Relationships, Service, Tony Hsieh, Zappos
Posted in Branding, Communication, Creativity, Dialogue | 2 Comments »
Sunday, March 22nd, 2009
I attend a session on the Obama presidential campaign’s use of social media. A guy from Howard Dean’s online team and a female Republican digital strategist (just how oxymoronic can one person get?) also sit on the panel, but when they speak, the crowd gets restless, like Sasha Vujacic is handling the ball instead of passing it to Kobe. People want the Obama narrative.
I get in line to ask a question. The moderator, Michael Bassik, the Chief Digital Officer for Air America asks me to keep it short. I say it’s a yes-or-no question. After explaining what I do, and noting that Hyde Park, where the Obamas lived before the election, is the birthplace of modern improvisation, I ask the Obama people on the panel if, to their knowledge, anyone on the Obama team used ‘improvisation’ to describe their candidate’s methodology.
“No,” says Bassik.
“Thank you,” I say.
The instant the panel is over, I make a beeline for Bassik, hand him my card and say “What Obama does is learnable.” This gets his attention. A week after the conference, Bassik and I are corresponding about how GameChangers can help evangelize and scale Obama’s style and a progressive political agenda.

Tags: Air America, Barack Obama, Communication, Improvisation, Michael Bassik
Posted in Character, Communication, Entrepreneurship, Innovation, Networked World, Themes | No Comments »
Monday, February 16th, 2009
In 1993, William and Kathleen Lundin (pronounced lun-DEEN), business consultants, educators and community activists from Chicago, published The Healing Manager, one of a series of books they wrote during a prominent career working with business groups large and small on management, teamwork, productivity, and all-around organizational health. The Lundins trademarked a process they called Total Quality Relationships (TQR), which emphasized emotion-based relationships between employees as the key to organizational health and wealth.
The Lundins’ daughter, Carey, a TV and documentary producer (Citizen Kate)in Chicago, read my book recently and got in touch to tell me how many parallels she sees between her parents’ work and GameChangers. She sent me a copy of The Healing Manager. I’ve been reading it intermittently, and the more of it I read, the more, I am reminded of a favorite saying of, Derek Miller, one of my improv teachers. “The story is always happening,” he says, “before we’re here and after we’re gone. We’re here to participate in it for awhile.” Derek is talking about improv performances, but his words could apply to the work we do, or to life itself. The depth of Derek’s saying really hits home when I read the The Healing Manager.
Ideas about working together collaboratively, of setting ego aside for the good of the community, of honoring everyone’s contributions and developing ‘quality relationships’ with one another–these are nothing new. They’ve existed since the first six cave dwellers gave themselves a team name (Sabre Teeth? Fire Monkeys? Uggtopuss?) and assigned themselves roles and rules for hunting together. (more…)
Tags: Behavior, Carey Lundin, Chicago, Communication, Education, Emotion, Kathleen, Lundin, Organizational Change, Teaching, The Healing Manager, Transformation, William
Posted in Character, Coaching, Communication, Emotion, Environment, Issues | No Comments »
Thursday, February 5th, 2009
GameChangers is a pheromone engine.
Pheromones are chemical triggers given off by animals, humans included, usually in the form of scents that induce certain kinds of behavior such as flight, sexual arousal, aggression, passion, and the herd instinct. Researchers have done a lot of work with pheromones in small animals–bees, bugs, moths, rabbits and so on, and surprisingly little with human beings. The one human study cited by Wikipedia is about menstruation cycles syncing up via pheromones, and there are a number of perfumes and colognes on the market that claim to put sex pheromones into play, but that’s about it. (more…)
Tags: Communication, Networked World, pheromone, pheromones, senses, Workplace
Posted in Communication, Emotion | No Comments »
Tuesday, February 3rd, 2009
I’ve noticed it, and if you’ve driven past a Home Depot lately, you’ve probably noticed it, too: A surge in the number of day laborers looking for a gig. On the occasional morning I drive past the Home Depot at Sunset and St. Andrew Street., I see 40 or 50 men waiting outside the the entrance to the parking lot, hoping to get hired for the day. One day last week, I stopped to talk to them. It was sort of an unintentionally mean trick on my part. They of course wanted me to hire them, and that was not my aim.

My aim was to learn what kind of strategies these men use to get hired. After all, what could be a more honest scene than one that has to be productive if a player wants to eat that night? When lives literally depend on one’s behavior, how does one behave? This is obviously far from scientific. I draw no firm conclusions from it, and neither should anyone else. But everything, even five minutes talking with day laborers outside a Home Depot, is a learning opportunity if you are open to it.
In my brief and chaotic encounter with the day laborers on the sidewalk in front of the Home Depot, here’s what I learned: (more…)
Tags: , Attention, Communication, day laborers, employment, Fundamentals, hiring, Home Depot, Jobs, Jose, Learning, Marketing, multi-lingual, skills, Work
Posted in Casting, Communication, Dialogue, Emotion, Fundamentals, Networked World | No Comments »
Monday, January 26th, 2009

One thing I always notice when I’m in a scene with Mark Johnson–the founder and President of JiffyGas and HConverters, complementary brands in the business of converting internal combustion engines to run on alt energy (hydrogen, nat gas, biofuels)–is how observant he is. He notices everything. When you’re speaking, he watches your hands, he glances at your feet, he looks you in the eye, he focuses on your thoughts even as they’re still taking shape in your mind. When he speaks, he speaks with much more than the words coming out of his mouth. Mark Johnson’s kind of communicating transcends spoken language. Yes, words communicate, but only on the Cosmetic level. It’s what accompanies those words on the Emotional and Meta levels that has the power to change the game.

When Mark visited Los Angeles last month, and I got to watch Edwin and Armando, the whiz-bang mechanics he’d flown in from Colombia, convert a six-year-old Lexus to run on hydrogen, spoken language was maybe the least effective communications tool they used during the two days it took to do the conversion. There were four languages being spoken in that shop in Alhambra–English, Spanish, Chinese, and Italian if you count the Italian narration on a DVD promo for the converter kit that Edwin ran for us on one of his computers. Sure, some spoken language was required. But what made the scene go–what got the team on the same page–in improvisation terms, what created the Group Mind–were the elements of communication that transcended words. Here’s where Johnson’s genius as a communicator was clearly in evidence. (more…)
Tags: Alhambra, Alt, Alternative Fuels, Armando, Cars, Communication, Conversion, Cosmetic, Edwin, Emotion, Emotional, Energy, HConverters, Humor, JiffyGas, Listening, Mark Johnson, Meta, Transportation, U.S.
Posted in Communication, Dialogue, Emotion | No Comments »
Sunday, November 16th, 2008
I sometimes answer business-related questions on LinkedIn that can be addressed with the principles of improvisation. This is one in a series of responses that was deemed ‘Best Answer’ by the questioner…
THE QUESTION: I have to run a workshop for a top management team that has recently adopted a new highly matrixed structure. As a result, there is a challenging amount of interdependence and ambiguity. While they have an understanding of the structure, very little work has been done on how it will operationalize, what operationalizing it will mean etc.
One of the activities I want the group to undertake is a scenario building exercise where they will build potential scenarios that will arise in the future, and then based on the scenarios, evolve in advance, an appropriate response to the scenario.
I have never run a Scenario Building activity before. Would appreciate if you could share:
a. A process for how to run it
b. Tips/Techniques
c. Do’s/Don’ts
d. Any other advice/input
Thanks in advance!
Gurprriet Siingh
THE ANSWER: The ‘highly matrixed structure’ you describe, Gurprriet, is in fact one small subset of a much more complex environment in which this management team will perform — and that is the Networked World. Because of the fluid, incredibly complex nature of these networks-within-networks, it is both impractical and impossible to run scenarios that can accurately predict any particular outcome. By the time you have created the scenario, run the scenario, analyzed the outcomes, then ratified and codified the outcomes, the environment will have changed, rendering the results irrelevant and passe’. (more…)
Tags: Best Answer, Business Education, Communication, Cosmetic, Emotion, Emotional, Gurprriet Singh, Improvisation for the Theater, LinkedIn, Management, Meta, Teamwork, Viola Spolin
Posted in Coaching, Communication, Education, Fundamentals, Networked World | No Comments »
Friday, May 16th, 2008
Viola Spolin is the godmother of modern improv. Her landmark development — with her mentor, Neva Boyd — of ‘theater games’ during the height of the Great Depression in the 1930s laid the foundation for everything that has happened with improvisation in the 80+ years since, including the theories and practices of GameChangers.
It’s by a quirk of genetics that we have come to associate improv so strongly with comedy. Spolin’s son, Paul Sills, introduced her techniques to Second City, which he co-founded with Bernie Sahlins in 1957. At its roots, however, improvisation is still about what Spolin created — a technique for building environments that foster learning and communication, that hold the potential for what she called ‘spontaneous explosions’ of creativity. (more…)
Tags: Act, Change, Communication, Experience, Flexibility, Improvisation for the Theater, Learning, Lecture, Pointers, Problem Solving, Reminders, Viola Spolin
Posted in Fundamentals | 1 Comment »