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	<title>GameChangers &#187; Authority</title>
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	<description>Improvisation for Business in the Networked World</description>
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		<title>Role Model</title>
		<link>http://www.gamechangers.com/index.html/archives/2829</link>
		<comments>http://www.gamechangers.com/index.html/archives/2829#comments</comments>
		<pubDate>Mon, 12 Dec 2011 20:21:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Casting]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[3A]]></category>
		<category><![CDATA[Accountability]]></category>
		<category><![CDATA[Adaptability]]></category>
		<category><![CDATA[Authentication]]></category>
		<category><![CDATA[Authority]]></category>
		<category><![CDATA[Authorization]]></category>
		<category><![CDATA[Authorship]]></category>
		<category><![CDATA[Autonomy]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[ERGO]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Matt Dillon]]></category>
		<category><![CDATA[Role Model]]></category>
		<category><![CDATA[Ted Turner]]></category>
		<category><![CDATA[Tex]]></category>
		<category><![CDATA[The 3A Role Model]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2829</guid>
		<description><![CDATA[Our friend, Howard was the publicist on the film, Tex, which was Matt Dillon&#8217;s breakout role as a leading actor in a feature film. Young Dillon was barely out of his teens at the time, maybe even still a teenager, and was, by all accounts, a raw and rambunctious lad. He and Howard were in [...]]]></description>
			<content:encoded><![CDATA[<p><em>Our friend, Howard was the publicist on the film, </em><a href="http://www.imdb.com/title/tt0084783/">Tex</a><em>, which was <a href="http://www.nndb.com/people/944/000025869/" target="_blank">Matt Dillon</a>&#8217;s breakout role as a leading actor in a feature film. Young Dillon was barely out of his teens at the time, maybe even still a teenager, and was, by all accounts, a raw and rambunctious lad. He and Howard were in Atlanta visiting the nerve center of new media at the time, Turner Broadcasting, the first of the Superstations, where Young Dillon would be doing a series of interviews. After his first interview, he began chatting up a young Turner employee who was beautiful <a href="https://www.google.com/search?q=young+kim+basinger+pictures&amp;hl=en&amp;rlz=1G1GGLQ_ENUS278&amp;prmd=imvnso&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=-DnmTvi_GaqxiQLJ-PjfBg&amp;ved=0CCMQsAQ&amp;biw=2136&amp;bih=1135" target="_blank">in a way that only southern girls can be</a>. They can say everything without saying anything. A Turner exec pulled Howard aside to tell him Young Dillon had to back off the belle. &#8220;That&#8217;s Ted&#8217;s girl,&#8221; explained the exec.<br />
</em></p>
<p><em>Nobody, including Young Dillon, had to ask what this meant.<img class="aligncenter size-medium wp-image-2843" title="LeadershipFlowers1A" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/LeadershipFlowers1A-300x226.jpg" alt="LeadershipFlowers1A" width="300" height="226" /></em></p>
<p>The old role model of leadership was about <a href="http://controlfreak.net/" target="_blank">control</a>.  How do I get what I want when I want it?</p>
<p>Leadership in a networked world is not nearly as much about<em> control</em> as it is about <em><a href="http://understandingsociety.blogspot.com/2011/10/adapting-to-change.html" target="_blank">adaptability</a>. </em>How does a team get the resources it needs<em> </em>to solve the problem?<em><br />
</em></p>
<p>Now&#8212;-</p>
<p>Just because leadership is highly adaptive doesn&#8217;t mean it is without structure. In fact, it&#8217;s the opposite: Because what it means to lead can change from scene to scene, it  calls for even more structure and definition than the old models did, when one org chart covered every leadership scenario.</p>
<p>We call our role model the <em>3A Role Model</em>. Here&#8217;s why: There are three A&#8217;s to every role: <em>Accountability, Autonomy, and Authority.</em> When the 3 A&#8217;s are clearly defined and  understood by all the players in a scene, and when they are complementary between players, leaders will emerge  organically and authentically from that team and its scene.</p>
<p>When the 3 A&#8217;s are muddled, overlapping or disputed, leadership can get territorial and &#8217;status-y.&#8217; When this happens, leadership  arises from  something that&#8217;s<em> not </em>part of the scene&#8212;qualifiers like job titles, seniority, family ties, company politics, intimidation, scapegoating, etc.&#8212;all of which are <em>unrelated to the problem to be solved in the scene</em> and therefore offer only <em>an illusion </em>of leadership, not the real deal.</p>
<p><strong>The 3A Role Model:</strong></p>
<p><strong>Accountability. </strong>We are Accountable to our team, and  to the &#8216;game&#8217; of solving the problem at hand. We are also Accountable to our company, to the agreement that we are engaged (one hopes) in generating something worthwhile in the world, and in caring for families, loved ones, communities, and ourselves. These are the most important aspects of Accountability, because they are <em>intrinsic to teams and individuals</em>. Beyond that, Accountability does, in fact, mean organizational responsibility&#8211;who reports to whom? This structure is <em>extrinsic</em>, though, and does not guarantee a good flow of communication. In fact, if leadership is extrinsic, scenes often produce a one-way flow of communication, which is a big no-no. Good leaders make it clear they are every bit as Accountable to their team as their team is to them. And so it flows&#8230;</p>
<p><strong>Autonomy.</strong> If Accountability is the root system of an  organization, nourishing and sustaining it from within, Autonomy is the leaf system, which has the potential to energize and give it life by drawing in outside resources and opportunities.  Autonomy means the freedom to  decide and act on one&#8217;s own, without any other player&#8217;s approval or  oversight. <em>Nobody tells a leaf which way to turn!</em> A company&#8217;s spirit of entrepreneurship and ability  to innovate are liberated by Autonomy. Its ability to turn these energies into growth rests with Accountability and&#8230;.</p>
<p><strong>Authority. </strong>Authority&#8212;-which stems from a 13th-Century Old French word, <em>autorite</em>, meaning &#8220;a book or quotation that settles an argument&#8221;&#8212;&#8211;is the ability to empower and disempower. It governs the other two A&#8217;s. To extend the <a href="http://www.permaculture.org/nm/index.php/site/index/" target="_blank">permaculture </a>metaphor, this is the planter or designer who decides what grows where. In the parlance of IT departments and gamers (and IT departments), this is &#8216;god&#8217; or &#8217;superpower&#8217; status.&#8217; This  &#8216;A&#8217; regulates the other two &#8216;A&#8217;s&#8217;, by deciding, for instance, the makeup of a team. Authority also means Authorship&#8212;of  strategies, plans, vision, letters to employees, and the game elements of Environment, Roles, Guidelines and Objectives. It can also mean Authorization and Authentication: Who has  access to accounts? Lists? Records and reports? Facilities? Fellow  employees? Who can call a meeting? End a meeting? Okay a budget?</p>
<p>Ultimately, leadership is the art of role-modeling. When a team&#8217;s roles are modeled artfully, its leaders will emerge when and where they are needed.</p>
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		</item>
		<item>
		<title>Housecleaning</title>
		<link>http://www.gamechangers.com/index.html/archives/684</link>
		<comments>http://www.gamechangers.com/index.html/archives/684#comments</comments>
		<pubDate>Mon, 02 Mar 2009 00:13:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Authority]]></category>
		<category><![CDATA[Boss]]></category>
		<category><![CDATA[Cosmetic transactions]]></category>
		<category><![CDATA[Decider]]></category>
		<category><![CDATA[Dogma]]></category>
		<category><![CDATA[Emotional transactions]]></category>
		<category><![CDATA[Faith]]></category>
		<category><![CDATA[Flexibility]]></category>
		<category><![CDATA[Housecleaning]]></category>
		<category><![CDATA[Keep]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Possessions]]></category>
		<category><![CDATA[Preaching]]></category>
		<category><![CDATA[Results]]></category>
		<category><![CDATA[Status]]></category>
		<category><![CDATA[Teamwork]]></category>
		<category><![CDATA[Toss]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=684</guid>
		<description><![CDATA[As the toxic cloud of the Bush-Cheney era in America begins to lift, we are beginning to see the scope of the mess they&#8217;ve left us in.  The boys from Delta House have been partying hard for eight years, and now we&#8217;re supposed to move in and live here like nothing has happened?   The [...]]]></description>
			<content:encoded><![CDATA[<p>As the toxic cloud of the Bush-Cheney era in America begins to lift, we are beginning to see the scope of the mess they&#8217;ve left us in.  The boys from Delta House have been partying hard for eight years, and now we&#8217;re supposed to move in and live here like nothing has happened?   The party is over the the place is a disaster.  The trees are filled with underwear!   The toilets have exploded!   And nobody&#8217;s laughing, because it&#8217;s real, and it&#8217;s on us to clean it up.</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2009/03/animalhouse3.jpg" alt="AnimalHouse3" height="272" width="470" /></p>
<p>Some of the clean-up work is so vast in scope, the banking industry shitstorm that shows so sign of abating , for example, or our crippling dependence on fossil fuels, that nothing short of a federal government strategy can begin to dig us out of it.</p>
<p>Every one of us, however, can find ways to support the clean-up work on a personal and practical level.  Cleaning house presents us with opportunities.   A chance to evaluate inventory, and eliminate waste.  It can be the impetus for a much-needed remodeling.</p>
<p>Here&#8217;s a GameChangers checklist for what to <strong>Toss </strong>and what to <strong>Keep</strong> as we clean up and remodel an economy that has been Skulled and Boned into the pathetic shape it&#8217;s in today:<span id="more-684"></span></p>
<p><strong>TOSS:</strong>  <em>Status games</em>.  Business meetings and processes that are all about establishing who&#8217;s boss, who&#8217;s the Decider, about who has the last word or about stroking someone&#8217;s ego, should be sent to the dumpster.</p>
<p><strong>KEEP: </strong> <em>Teamwork</em>.  Meetings and processes that focus on ideas and objectives, in which players support one another and seek agreement instead of dominance, are needed across the business spectrum to rebuild this mess.</p>
<p><strong>TOSS:   </strong><em>Cosmetic transactions</em>.  When money is made by slicing up and repackaging debt without anything tangible getting produced in the process, the product is bad meat that would make even Bluto Blutarsky sick to eat it.  Get rid of the notion that manipulating data is a contribution to your community.  It&#8217;s not.</p>
<p><strong>KEEP:  </strong><em>Emotional transactions.</em>   Transactions that connect data to meaningful, emotionally resonant activity like education, energy independence, health care, or even getting people to sing or laugh, belong back up on the mantle.</p>
<p><strong>TOSS:  </strong><em>Excess Consumption</em>.  Having something may be a symbol of achievement, but it is no achievement.  Lots of people have things they did not earn.  Lots of people take more than they need.  Lots of people eat too much.   It&#8217;s time to take our focus elsewhere.</p>
<p><strong>KEEP:  </strong><em>Production</em>.  What one builds with what one has is a far better measurement of achievement than what one has.  What you build, not what you own, is how you make your mark in this new world.</p>
<p><strong>TOSS:  </strong><em>Specific outcomes</em>.  Locking into a specific outcome for a process will deny you and your team all the possibilities afforded by the endless matrices of the Networked World.  Burn your expectations and assumptions before they burn you.</p>
<p><strong>KEEP: </strong> <em>Predictable results.</em>  Business success demands a reliable, consistent performance in the marketplace, just as it always has.  the difference is that brands built for the new economy <a href="http://venturephenomeproject.com/" target="_blank">will focus on getting results</a>, not outcomes.  Focusing on results instead of outcomes gives you and your brand exponentially more opportunities for success.</p>
<p><strong>TOSS:  </strong><em>Preaching</em>.  This housecleaning exposes the crooked preachers, biased pundits and smiling Ponzi schemers of the world.  Their word is not gospel, and the gospel is not their word.  Word.</p>
<p><strong>KEEP:  </strong><em>Conversation</em>.  Conversations, especially with people who see a situation from a different perspective than our own, result in the kinds of new ideas it will take to fix the new problems we face together.  <a href="http://www.conversationagent.com/" target="_blank">From juicy conversations, juicy possibilities flow</a>.</p>
<p><strong>TOSS:  </strong><em>Rigidity</em>.   How could we have kept it around so long?   It&#8217;s so ugly.  So poorly designed.  So stiff and uncomfortable.  Get rid of it!</p>
<p><strong>KEEP:</strong>  <em>Fluidity</em>.  Ahh.  It fits every situation so perfectly.  It&#8217;s relaxing.  <a href="http://www.unstructuredventures.com/" target="_blank">We&#8217;re so free to move</a>.  Can&#8217;t live without it!</p>
<p><strong>TOSS:</strong>  <em>Scripting</em>.  The script, along with the hoary concept of the scripted brand narrative, ran out of gas with the  &#8216;Weapons of Mass Destruction&#8217; and &#8216;Mission Accomplished&#8217; scenarios scripted by the Bush-Cheney team.  No script can keep pace with the fast flow of events in the Networked economy.</p>
<p><strong>KEEP: </strong> I<em>mprovisation</em>.  In the Networked economy successful brand strategies don&#8217;t stick to a script, they align with themes.  By inviting players and audience alike to improvise (e.g. act entrepreneurially) on those themes, brands can build a consistently compelling narrative.</p>
<p><strong>TOSS:  </strong><em>Dogma</em>.  Believing that&#8217;s there&#8217;s only one way to look at a situation or solve a problem, or insisting that everyone on your team see the world the way you do, is deadly to the process and eliminates a lot of the potential for solving the problem.</p>
<p><strong>KEEP:  </strong><em>Faith</em>.  Every scene you&#8217;re in has the potential for greatness.  Believe it.  See it.  Live it.</p>
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