Archive for the ‘Suggestions From the Audience’ Category

Objectives vs. Outcomes cont’d

Thursday, January 19th, 2012

Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team’s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the end. We felt that the experience was, at times, less than riveting for our audience.  A couple of people spent an inordinate amount of time on their mobile devices, and we know for a fact they were not tweeting about how great it all was.

Specific notes:

- After cautioning the audience at the beginning of the presentation about long monologues as a means of communicating, I wrapped up the presentation with a long monologue.

- Our direction was soft on a couple of the exercises. This resulted in a kind of sponginess in the middle of the two-hour session, with drawn-out explanations by Antonio and me, less focus by the teams, and a rushed ‘third act’ in the last 15 mins.

- As any improviser can tell you, you have to work on pieces of the process at a time. You cannot drop everything you know on your audience all at once. In my explanation of what we call ‘the orchestral model’ of business communication, and the concept we call ‘quantum narrative,’ I got into more detail than the audience was able to absorb in such a short window. ‘Too clever by half,”as they say in Blighty. ‘Ten pounds of potatoes in a five pound bag,” as they say in Boise.

- The teamwork that usually happens during our workshops was not so much apparent in this one. Things stayed more individualized, and less knit-together than we would like.

- The tempo at which we conducted the session was inconsistent. If I had been conducting a piece of music, it would have been in about 20 different time signatures, with me conducting at least part of the performance with my back to the orchestra. Missing cues. Dynamics roller-coastery instead of scenic.

These notes are related to our business objective for the workshop, which was to explain GameChangers and give attendees a sampling of what we do with our clients. At achieving this objective, we give ourselves a 50%. We were only about half as effective as we believe we’re capable of being.

So why are we not upset?

Two reasons: One is that because our process lets us see so clearly where the issues are, we have already taken steps to remedy them before the next open workshop.

The other, bigger, reason is that the outcomes of the session have been extraordinary, better than the outcomes of many workshops where our performance was actually  much better than it was Tuesday. A lot of credit for this goes to the people who were in attendance. One of the points we make in these introductions to GameChangers is to distinguish between objectives of the game, and the outcomes of the game, and wow, has that been our experience since Tuesday.

These are some of the outcomes:

- Our friend Ron Finley, the ‘renegade urban gardener’ connected with our friends Jenna and Adam from TakePart, who were in attendance. TakePart is the digital division of Participant Media. They are going to do a story about Ron.

- Erin Reilly, the creative director of USC’s Annenberg Innovation Lab, spoke yesterday to her faculty committee about having us do a one-day workshop there in March.

- Marcy and Strath Hamilton of Tri-Coast Studios, which is producing a lot of e-books, met a Ruby on  Rails coder named Patrick Maddox, who was in attendance Tuesday.  They’ve been looking for a coder. Now they’re talking to Patrick.

- T.H. Culhane and David Groder, who are working on a robotics education program funded by the U.S. Naval Research Dept., are making a presentation today (Wednesday) at Washington High School in Los Angeles, and are being joined by Ron Finley, who is a Washington High graduate. This is happening as a result of them connecting on Tuesday night.

- T.H. and Groder will soon get introduced by GameChangers associate Jamal Williams, who was in town from D.C. for the Tuesday workshop, to Nii Simmonds, the ‘Nubian Cheetah,’ a Ghanian-born D.C. resident and former investment banker who funds a program called Afrobotics, a robotics competition for African schoolchildren.

- Kevin Wall, who is producing the opening ceremonies and concert for the 2014 World Cup in Rio, was in attendance. Kevin learned for the first time that Fernando Godoy, who used to be an intern in at one of Kevin’s companies, is today a successful internet entrepreneur in Sao Paulo and is a partner in Spirit of Football 2014. Kevin and Fernando are going to meet the next time Kevin is in Brazil.

- Tri-Coast Productions and GameChangers are meeting this coming Monday to discuss two projects–a GameChangers ebook and a video series that would be produced and performed by people from our network of world-class improvisers.

- Andy Sternberg has since Tuesday introduced us to two friends of his whom he believes will be interested in our work.

- We were able to continue a conversation with Nicholle McClelland Betelier, a marketing officer from IdeaLab, that began at a yoga retreat in December.

- A crypto-hipster named Som showed up uninivited, and asked some of the best questions and offered some of the most thoughtful comments of the evening. Thank you, Som, whoever and wherever you are! Please stay in touch!

- My favorite outcome of the evening came about thanks to a ‘gift’ from David Groder. At the very end of the session, after my long-winded closing monologue, Groder asked if we could go around the room and have everyone introduce themselves. All 25 people introduced themselves and described the work they’re doing. It was really remarkable, not only because it completely subverted the normal order of things—introductions at the end instead of the beginning!—but also because the people in attendance are doing brilliant things in the world. Attendees are working in robotics, social media, community development, urban gardening, fashion, cause-related marketing, transmedia storytelling, architecture, criminal law, venture capital, entertainment, academia, e-books, tech, watercraft stabilization, app development, etc. etc. etc. Introductions at the end became a very enjoyable kind of reveal. Almost everyone stayed and talked for half-an-hour or more after the session, and I believe most of that conversation would not have happened if not for David’s gift to the scene.

Never get objectives confused with outcomes. Objectives are what we use to assess and improve our performance. Outcomes happen as a result of having performed. Objectives are finite. Outcomes are unlimited. Objectives create focus. Outcomes generate value.

Post-event conversations were the most productive part of the evening

Post-event conversations were the most productive part of the evening

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(Game)Change.Gov

Friday, November 21st, 2008

ChangeGov1

Back in January of this year, Barack Obama tossed out an aside at a coffee talk with a couple dozen senior citizens in Indianapolis, an aside that was probably lost on most of the audience listening in person: If he got elected, he and his team were going to re-design the White House web site to become more of a utility for citizens. I pointed out at the time what a brilliant initiation this was, with implications related to technology, jobs creation, art and design, and citizen activism, to name a few of the themes that could be explored as a result of it. (more…)

People Change the Game

Wednesday, October 8th, 2008

I’m hearing it from all over these days, so it must be official–the word ‘gamechanger’ has broken into the popular idiom. Why, I remember back in the day when it was just Pontiac Motors, A. G. Lafley of P & G, a few sportscasters, and me. Six weeks ago, William Safire wrote about the etymology of ‘gamechanger’ in his NY Times column. Now it’s everywhere, especially in politics. I must have heard the words ‘game’ and ‘change’ used together a dozen times last night in relation to the presidential debate.

This morning, my friend David LaPlante (if you want to read something beautiful, see his most recent blog entry) sent me a link to a CNN story and headline:

LaPlante Note

Here’s my response:

Candidates and media use the word erroneously, as CNN does in this story, when they refer to an EVENT as a gamechanger. A gamechanger is PERSON with the ability to change the game. Like you : ) A gamechanger can also be a brand, as in the focused, networked behaviors of a group of people who share business objectives. (more…)

The Wall Street Bailout Scene

Tuesday, September 30th, 2008

Elephant1I can’t possibly grasp the nuances of the current crisis and the bailout bill.  There is so much data, so many opinions, so many experts weighing in. The problem of credit derivatives unleashed into the global markets by mad mathematicians is so complex it will take legions of sane mathematicians years to unravel and set right.

So I look at it like this:

The crisis is an Elephant, and everyone wrestling with it–you, me, Hank Paulson and Barney Frank–is a Blind Man of Hindustan.  How we describe it depends on which part of it we’re feeling.  And no matter how we describe it, it doesn’t help us figure out what to do with the Elephant.  It’s just a very large animal standing there while blind people disagree about it.

So six blind men of Hindustan
disputed loud and long,
Each in his own opinion
exceeding stiff and strong;
Though each was partly in the right,
they all were in the wrong!
– John Godfrey Saxe

One of the benefits of improvisation in business is that it provides a lens, and a common language, through which we can see and learn from performance.  This triangulates the problem and gives us common ground for solving it.  Barney Frank sees the Wall Street problem from a Massachusetts legislator’s perspective.  I see it from a small businessperson’s perspective. As a person the cameras are pointed at, Barney is probably feeling the tusk, so he describes the Elephant as being ‘like a spear.’  From my perspective, the Elephant ‘feels very like a wall’ between me and capital.  If all we’re going to do is debate our differences, we’re never going to get anywhere.

But if Barney and I both speak improvisation…aha.  We can find agreement in that language. Our disagreement about what the Elephant looks like is no longer important because now our dialogue can be about what to do with the Elephant! 

Here’s an analysis of the ‘Bailout Scene’ seen through the lens of improvisation: (more…)

‘App’rovisation

Tuesday, July 22nd, 2008

ComputerWorld.com runs an interesting piece, Five Web 2.0 App Dev Lessons for Enterprise IT, this week by Heather Havenstain about how an agile approach to application development permits an almost constant evolution of feature sets that are in line with users’ needs and suggestions. Dynamic scripting languages like Ruby, Perl and Python (sounds like a hoochie-coochie act at the 1908 Chicago World’s Fair, don’t it?) short-cut long lines of code, letting developers be faster, more creative and more flexible with their work. ‘Permanent beta’ the article calls it.

Computerworld1

The ComputerWorld article underscores yet again how vital improvisation is to business in the Networked World — after all, what is improvisation if not ‘agile development’? The article also shows how ‘performance’ in business does not refer solely to folks standing up and holding forth in front of other folks. Apps are performance for an audience, too. The Five App Dev Lessons cited by ComputerWorld are straight from the improvisers’ playbook. Here they are. Our comments are in italics: (more…)

Context is King

Thursday, July 17th, 2008

June, 1985: At a conference on film financing, a banker from First Boston asks a crowd of film industry executives to name the most valuable thing in the movie business. None of them have the answer she’s looking for, an answer that was prescient at the time, and never more relevant than it is today. “The most valuable thing in the movie business,” the banker informs them, “is 52 weekends a year.” In the banker’s opinion, it is the film studios’ ability to capitalize on the 52 yearly opening weekends that determines their status in the marketplace. Not long after the banker makes this observation, the Weekend Boxoffice Report begins appearing for the first time in newspapers around the country. For better or worse, who ‘wins the weekends’ becomes a new metric for a film’s success, a new context for audiences to consider, and a driver of a film’s revenue in ancillary markets.

P&GC&D1

In the Networked World, as the costs of producing media and other forms of intellectual property dwindle, and your blog about your dog has the potential to reach as many people as Maureen Dowd’s column in the New York Times, the big business opportunities for brands and entrepreneurs are not so much in the creation of content, but in creating and owning context. (more…)

GameChanger of the Month, April 2008

Thursday, May 1st, 2008

It’s only the most valuable brand in the world these days, so in one sense any kind of accolade, even one as prestigious as the GameChanger of the Month Award (”The Gamey”) with its winning prize of this blog post, is pretty obvious and lame.Google3

What’s not so obvious or lame is how Google’s culture is built on fundamental concepts of improvisation. (more…)

Workshop Clips

Thursday, April 3rd, 2008

Video clips from GameChangers workshops at Twelve Horses Interactive and an Executive MBA Class at Notre Dame. The Twelve Horses engagements typically have from 8 to 10 people participating. The MBA class had 65 people in it.

The Suggestion is… “My feet hurt”

Tuesday, November 13th, 2007

CommediaJif1

What do Jif Peanut Butter and the commedia dell’artes of the Renaissance have in common? Both are improvised performances that are informed by suggestions from the audience.

A suggestion is the word(s) or idea(s) given by the audience to an improv group from which the group develops themes for a performance. Suggestions are important to improvisation because they make the audience an active collaborator in the show. Watching a group springboard from a suggestion into an exploration of themes inspired by that suggestion is one of the most engaging aspects of an improv performance. It engenders a natural rapport between audience and performers, and gives the crowd a rooting interest in the outcome of the show. After all, if something is our idea, we want it to be good. (more…)

GameChanger of the Month, October 2007

Thursday, November 1st, 2007

So you’re a salarygirl from Tokyo and one Friday night after many rounds of beer and sake after work, you get off your train at the wrong stop and find yourself walking down a dark street in the city’s notorious Kabukicho neighborhood at two A.M. And then…a couple of blocks away, you see them. Young men coming your way. Twirling nun-chuks. Wearing black masks. They look like they’re up to no good. What are you, a mere green belt in karate, going to do?

Or let’s say you’re a third-grader on a school outing in Fukagawa and wander away from your group and are suddenly confronted by some big boys from the Sumo School. You know if they spot you they’ll eat your rice cakes, no questions asked. What will you do?

You’ll put on your Hiding Clothes of course…

Hiding Clothes 1 Hiding Clothes 3

Tokyo fashion designer Aya Tsukioka, in an homage to the old Superman in the Phone Booth gag (well, half of it anyway — you go into the booth but don’t come out) has designed a line of clothes that convert into vending machines. The New York Times and photographer Torin Boyd broke the story in the U.S. in mid-October and it quickly went viral.
(more…)