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	<title>GameChangers &#187; Photos &amp; Videos</title>
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	<description>Improvisation for Business in the Networked World</description>
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		<title>Burning Platforms</title>
		<link>http://www.gamechangers.com/index.html/archives/2650</link>
		<comments>http://www.gamechangers.com/index.html/archives/2650#comments</comments>
		<pubDate>Wed, 03 Aug 2011 16:35:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Levels of Meaning]]></category>
		<category><![CDATA[Metaphor]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Problem Solving]]></category>
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		<category><![CDATA[Speed]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[BP]]></category>
		<category><![CDATA[Burning Platforms]]></category>
		<category><![CDATA[Change]]></category>
		<category><![CDATA[Cosmetic]]></category>
		<category><![CDATA[Deepwater Horizon]]></category>
		<category><![CDATA[Emotional]]></category>
		<category><![CDATA[Meaning]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Rocky and Bullwinkle]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2650</guid>
		<description><![CDATA[Before yesterday, I&#8217;d never, to my recollection, heard the phrase &#8216;burning platform&#8217; used in a business conversation. Yesterday I heard it used multiple times in two different conversations, with teams in two different businesses, in two different parts of the U.S., to refer to issues they are addressing.
A pattern defines a game.
This is what a [...]]]></description>
			<content:encoded><![CDATA[<p>Before yesterday, I&#8217;d never, to my recollection, heard the phrase &#8216;burning platform&#8217; used in a business conversation. Yesterday I heard it used multiple times in two different conversations, with teams in two different businesses, in two different parts of the U.S., to refer to issues they are addressing.</p>
<p>A pattern defines a game.</p>
<p>This is what a burning platform looks like:</p>
<p><img class="aligncenter size-full wp-image-2651" title="BurningPlatform1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/BurningPlatform1.jpg" alt="BurningPlatform1" width="479" height="365" /></p>
<p>What&#8217;s the story here? Well, let&#8217;s see&#8230;it&#8217;s an environmental disaster&#8230;lives are no doubt endangered (many have already escaped in lifeboats, jumped or been killed (e.g. &#8216;fired&#8217;)&#8230;the focus is on containment instead of productivity&#8230;the PR spinning is beginning&#8230;a hundred lawyers are circling&#8230;Wall Street is manipulating markets based on shareholder emotions&#8230;the media is fanning the fear&#8230;the government is organizing committees that will haunt and impede productivity for years to come&#8230;cities, states and municipalities are seeking reparations. Whatever good can emerge from this mess will be years, maybe a generation, in coming.</p>
<p>Metaphors like &#8216;burning platform&#8217; represent a level of meaning that  accompanies all communication, the Meta level. (The other two are  Cosmetic and Emotional). The Meta level contains metaphor, symbolism, allegory, parable, analogies, etc. Meta meaning is powerful stuff and should be chosen with great care. It&#8217;s why brands work so hard, at such great expense, on their identity. Those symbols mean a lot.</p>
<p>At GameChangers, we practice what I call <a href="http://www.gamechangers.com/index.html/archives/1680">the science of  narrative</a>. This   science requires specific, deliberate and objective  choices about  what  metaphors we put into play.</p>
<p>The Center for Public Policy and Administration <a href="http://www.imakenews.com/cppa/e_article000368179.cfm?x=b11,0,w" target="_blank">defined the phrase &#8216;burning platform&#8217; in 2005</a>. &#8216;Burning platform&#8217; according to the CPPA, came into meaning when a driller on a burning offshore oil-drilling platform calculated that his best chance of survival was a 150-foot jump that he&#8217;d never make under normal conditions.  A burning platform came to mean an &#8216;urgent condition requiring bold choices.&#8217; All good, and useful. Context is huge, however, and after the <a href="http://en.wikipedia.org/wiki/Deepwater_Horizon_explosion" target="_blank">Deepwater Horizon explosion</a>, the context for this phrase changed and, along with it, its meaning. Now it means &#8216;unmitigated disaster.&#8217;</p>
<p>Look at the  photo again. That&#8217;s the image of a burning platform most of your audience will conjure when this phrase is used. Whatever changes come about because of the pictured scenario promise to be painful, litigious, lengthy and costly. This is not what we want when we change the game. We want change that is productive, agreeable, fast and inexpensive to implement.</p>
<p>Clearly, we need a new metaphor to capture this meaning.</p>
<p>It&#8217;s like that old <a href="http://www.youtube.com/watch?v=kRW7pITY5Cg&amp;feature=related" target="_blank"><em>Rocky and Bullwinkle</em> cartoon intro</a>, where Bullwinkle pulls a monster out of a hat and says &#8220;No doubt about it, I&#8217;ve gotta get another hat.&#8221;</p>
<p><a href="http://www.gamechangers.com/index.html/archives/2288" target="_blank">We&#8217;ve gotta get another hat.</a></p>
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		<item>
		<title>Be Nice to the Mice</title>
		<link>http://www.gamechangers.com/index.html/archives/1230</link>
		<comments>http://www.gamechangers.com/index.html/archives/1230#comments</comments>
		<pubDate>Mon, 04 Jan 2010 19:27:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Themes]]></category>
		<category><![CDATA[Ben Curtis]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cosmetic]]></category>
		<category><![CDATA[Emotional]]></category>
		<category><![CDATA[Errol Morris]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Mickey Mouse]]></category>
		<category><![CDATA[New Year's Resolution]]></category>
		<category><![CDATA[New York Times]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Suggestion]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[Walt Disney]]></category>
		<category><![CDATA[War]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=1230</guid>
		<description><![CDATA[The end of the year, the decade, passed fitfully, at times stressfully, with no pause for reflection, and no Resolution for the New Year except the fairly vague intention of being more Resolute.  What to be resolute about?  That was still the question.
And then this article by Errol Morris in the New York [...]]]></description>
			<content:encoded><![CDATA[<p>The end of the year, the decade, passed fitfully, at times stressfully, with no pause for reflection, and no Resolution for the New Year except the fairly vague intention of being more Resolute.  What to be resolute about?  That was still the question.</p>
<p>And then <a href="http://opinionator.blogs.nytimes.com/2010/01/03/it-was-all-started-by-a-mouse-part-1/#preview" target="_blank">this article by Errol Morris in the New York Times</a> came across the network this morning, the hook being a quote from Walt Disney (&#8221;I only hope that we don’t lose sight of one thing — that <em>It Was All Started By A Mouse.</em>&#8220;) as its headline.  I&#8217;d already seen the link a couple of times when Howard Green from Disney Studios called to invite me to a tribute for Walt&#8217;s recently-departed nephew, Roy Disney, on Sunday at the El Capitan Theatre in Hollywood.   Suddenly the universe was in my ear bigtime, whispering that I had to click on the link to the Morris article.  Something was there to be discovered&#8230;.</p>
<p>The article itself is a photo essay and dialogue with <a href="http://www.snappertalk.com/" target="_blank">photojournalist Ben Curtis</a> about the forensics of war photography, the context of image vs. imagemaker, the technological challenges and dangers that come with altering photos to create propaganda or enhance a certain point of view.   The kind of stuff in which Morris specializes.  After I got the context, I began skimming.  But I kept coming back to a photo by Curtis that led off the article:<a href="http://opinionator.blogs.nytimes.com/2010/01/03/it-was-all-started-by-a-mouse-part-1/#preview" target="_blank"><img class="aligncenter size-full wp-image-1232" title="MMWarPhoto1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2010/01/MMWarPhoto1.jpg" alt="MMWarPhoto1" width="445" height="649" /></a></p>
<p>In seeing the photo, I found what had been missing over the holidays.  I might have decided to be resolute, I was still waffling on a theme, what, exactly I&#8217;d be resolute about.  This photo resolved that.  I wrote the following Comment on the Morris piece:</p>
<blockquote><p><em>Errol</em></p>
<p><em>As our old friend Onosko, who worked at the House of Mouse for many years, might have said, you&#8217;re making it more complicated than it is.  Focusing on the cosmetic level of communication&#8211;the toy itself, the shards of glass, the smoke, the interaction between imagemaker and image&#8211;is a fascinating narrative, and yields neverending complexity, but this complexity obscures meaning instead of bringing it to light.  How Mickey got there is not nearly as important as the meta and emotional levels of the communication:  War&#8217;s awfulest tragedies are its children.</em></p>
<p><em>Until we begin thinking of children first&#8211;begin with the Mice!, that what Walt would&#8217;ve done&#8211;War will be an adult theme park where children get crippled, grow old and perish before their time.</em></p></blockquote>
<p><em> </em></p>
<p>And so, finally, thanks to Howard and Errol and Ben, I have it &#8212; my New Year&#8217;s theme &#8212; the thing I can be Resolute about:   Be Nice to the Mice.</p>
<p>Hit it, Kid!</p>
<p><img class="aligncenter size-full wp-image-1233" title="BabyDrummer1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2010/01/BabyDrummer1.jpg" alt="BabyDrummer1" width="394" height="283" /></p>
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		<item>
		<title>Beach Bauley</title>
		<link>http://www.gamechangers.com/index.html/archives/491</link>
		<comments>http://www.gamechangers.com/index.html/archives/491#comments</comments>
		<pubDate>Thu, 24 Jul 2008 00:19:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[CalArts]]></category>
		<category><![CDATA[Cisco]]></category>
		<category><![CDATA[Ethan Bauley]]></category>
		<category><![CDATA[GameChangers]]></category>
		<category><![CDATA[Honeymoon]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Improvised Brand Narrative]]></category>
		<category><![CDATA[Mexico]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Tulum]]></category>
		<category><![CDATA[University of Virginia]]></category>
		<category><![CDATA[UVA]]></category>
		<category><![CDATA[Warner Bos.]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=491</guid>
		<description><![CDATA[Our friend Ethan Bauley , who has an undergrad degree in Finance (University of Virginia) and a Masters in Improvisational Percussion (CalArts), naturally understands why improvisation is an essential business skill in the Networked World.  His work developing social apps and exploring edge economies on behalf of clients like Cisco and Warner Bros. lays [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend <a href="http://www.ethanbauley.com/" target="_blank">Ethan Bauley </a>, who has an undergrad degree in Finance (University of Virginia) and a Masters in Improvisational Percussion (CalArts), naturally understands why improvisation is an essential business skill in the Networked World.  His work developing social apps and exploring edge economies on behalf of clients like Cisco and Warner Bros. lays the groundwork for what we call the improvised brand narrative.   Yes, scripting your brand&#8217;s activities in the marketplace is OUT, and improvisation is IN.  We know it.  Ethan knows it.  Soon it will be a truth everyone acknowledges.  Today, he sent us this photo (of the book without the jacket):</p>
<p style="text-align: center"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/07/gctulumbeach1.jpg" alt="GCTulumBeach1" height="450" width="600" /></p>
<p>It was taken on the beach in Tulum, Mexico, while he and his wife, Shannon, were on their honeymoon.  (Talk about a COMPLIMENT!)</p>
<p>Thanks, Ethan (&amp; Shannon), and Congrats!</p>
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		<item>
		<title>Workshop Clips</title>
		<link>http://www.gamechangers.com/index.html/archives/386</link>
		<comments>http://www.gamechangers.com/index.html/archives/386#comments</comments>
		<pubDate>Thu, 03 Apr 2008 20:17:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Networked World]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Suggestions From the Audience]]></category>
		<category><![CDATA[Themes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Audience]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Exercises]]></category>
		<category><![CDATA[Fear]]></category>
		<category><![CDATA[GameChangers Video]]></category>
		<category><![CDATA[Notre Dame]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Status]]></category>
		<category><![CDATA[Suggestions]]></category>
		<category><![CDATA[Twelve Horses]]></category>
		<category><![CDATA[Viola Spolin]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=386</guid>
		<description><![CDATA[Video clips from GameChangers workshops at Twelve Horses Interactive and an Executive MBA Class at Notre Dame.  The Twelve Horses engagements typically have from 8 to 10 people participating.  The MBA class had 65 people in it.

]]></description>
			<content:encoded><![CDATA[<p>Video clips from GameChangers workshops at <a href="http://www.twelvehorses.com" target="_blank">Twelve Horses Interactive</a> and an Executive MBA Class at <a href="http://www.nd.edu/~execprog/executiveMBA/chicago/chicagoExecutiveMBA.shtml" target="_blank">Notre Dame</a>.  The Twelve Horses engagements typically have from 8 to 10 people participating.  The MBA class had 65 people in it.</p>
<p><center><object height="366" width="425"><param name="movie" value="http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_vLwiF7_MkSZVauh0QOSifw="></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_vLwiF7_MkSZVauh0QOSifw=" type="application/x-shockwave-flash" wmode="transparent" height="366" width="425"></embed></object></center></p>
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		<item>
		<title>Buffing and Turfing</title>
		<link>http://www.gamechangers.com/index.html/archives/276</link>
		<comments>http://www.gamechangers.com/index.html/archives/276#comments</comments>
		<pubDate>Wed, 30 Jan 2008 22:34:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Buffing and Turfing]]></category>
		<category><![CDATA[Responsibility]]></category>
		<category><![CDATA[Unproductive Games]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=276</guid>
		<description><![CDATA[Think about an improv theater performance in which the roles and motivations of the characters are poorly defined.  That would most likely be a pretty confusing, unproductive performance.  But wow, does this happen a lot in business!   There are all sorts of reasons why it happens &#8212; mergers, acquisitions, regime changes, [...]]]></description>
			<content:encoded><![CDATA[<p>Think about an improv theater performance in which the roles and motivations of the characters are poorly defined.  That would most likely be a pretty confusing, unproductive performance.  But wow, does this happen a lot in business!   There are all sorts of reasons <em>why</em> it happens &#8212; mergers, acquisitions, regime changes, re-orgs, layoffs and transfers, to name a few.  It does not change the fact that it adversely affects performance.  Just as in improv theater, our interdependent differences are what make business performances productive.</p>
<p>When the differences in our roles are muddled, when there&#8217;s a lot of wiggle room and hazy definition in our responsibilities, when people can hide behind the &#8220;We&#8217;re all a team here&#8221; bromide, we invite the playing of unproductive games like &#8216;Buffing and Turfing&#8217;.  <span id="more-276"></span> The game of &#8216;Buffing and Turfing&#8217; first came to my attention when I read the classic hospital-set novel, <em>House of God</em> by Samuel Shem.   I have seen it played thousands of times since.  I have played it.  You have, too.  The objective in this game (for one of the players; not the other) is usually to avoid taking responsibility for a bad situation, or to avoid having to deal with a problem. &#8216;It is played by &#8216;Buffing&#8217; a situation with nominal or cosmetic support, then &#8216;Turfing&#8217; it by making it someone else&#8217;s problem, shooting it into someone else&#8217;s area of organizational responsibility.  This game also goes by the name of &#8216;Not My Problem&#8217;,  and &#8216;We&#8217;re Sending This Ship to Tel Aviv&#8217;.</p>
<p>Here&#8217;s what happens when a guy in IT &#8216;Buffs and Turfs&#8217; a more junior player.  A second video illustrates the true meaning of the communication that gets obscured by the unproductive game.</p>
<p><center><object width='425' height='366'><param name='movie' value='http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_iPKsRHYbKYf326TGb541Do='></param><param name='wmode' value='transparent'></params><embed src='http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_iPKsRHYbKYf326TGb541Do=' type='application/x-shockwave-flash' wmode='transparent' width='425' height='366'></embed></object></center></p>
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		</item>
		<item>
		<title>That Reminds Me of a Story</title>
		<link>http://www.gamechangers.com/index.html/archives/263</link>
		<comments>http://www.gamechangers.com/index.html/archives/263#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:50:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Diversion]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Monologue]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[That Reminds Me of a Story]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=263</guid>
		<description><![CDATA[&#8216;That Reminds Me of a Story&#8217; is an example of an unproductive game. Digression in a scene can be useful, especially when creative, off-the-beaten-path solutions are required. But when a long-winded anecdote leads down a side road completely unrelated to the scene, it can be a business buzz kill.
Before I learned to improvise, I wore [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;That Reminds Me of a Story&#8217; is an example of an unproductive game. Digression in a scene can be useful, especially when creative, off-the-beaten-path solutions are required. But when a long-winded anecdote leads down a side road completely unrelated to the scene, it can be a business buzz kill.</p>
<p>Before I learned to improvise, I wore this game out. It was easy for me – everything reminds me of a story, and I’m good at telling them. I often justified the game by imagining I was &#8216;bringing the brand narrative to life&#8217;. True? Maybe. Maybe I just liked hearing myself talk. Listen, here’s the pertinent truth about telling stories in business meetings, a truth I realized only after I learned improvisation: <span id="more-263"></span>When someone launches into a long monologue, the scene slows to a standstill. Momentum hits the ditch. Productivity takes a nap. The deliverer of the  monologue smothers the back-and-forth communication between players that is essential to a productive, well-improvised scene.</p>
<p>Here&#8217;s a demonstration of how the game of &#8216;That Reminds Me of a Story&#8217; can derail a scene and stop it from achieving its objective:</p>
<p><center> <object width='425' height='366'><param name='movie' value='http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_u5yGIZ65ocIbUbcBr30OKk='></param><param name='wmode' value='transparent'></params><embed src='http://www.youtube.com/cp/vjVQa1PpcFPCej9vanqe_u5yGIZ65ocIbUbcBr30OKk=' type='application/x-shockwave-flash' wmode='transparent' width='425' height='366'></embed></object></center></p>
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		<title>GameChanger &#8212; Iowa, January 3, 2008</title>
		<link>http://www.gamechangers.com/index.html/archives/216</link>
		<comments>http://www.gamechangers.com/index.html/archives/216#comments</comments>
		<pubDate>Fri, 04 Jan 2008 18:51:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Character]]></category>
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		<category><![CDATA[Focus]]></category>
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		<category><![CDATA[Listening]]></category>
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		<category><![CDATA[Barack Obama]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=216</guid>
		<description><![CDATA[

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			<content:encoded><![CDATA[<p><a href="http://www.gamechangers.com/index.html/?attachment_id=215" target="_blank" rel="attachment wp-att-215" title="Obama 2"></a></p>
<p style="text-align: center"><a href="http://www.gamechangers.com/index.html/?attachment_id=217" target="_blank" rel="attachment wp-att-217" title="Obama 3"><img src="http://www.gamechangers.com/index.html/wp-content/uploads/2008/01/obama3.jpg" alt="Obama 3" /></a></p>
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