Archive for the ‘Narrative’ Category

Kiki, Lala and Fritjof

Wednesday, March 10th, 2010

Take a look at these two passages.  The first written recently by a couple of anime fan/bloggers, Kiki and Lala,  and the second written by the physicist/philosopher, Fritjof Capra, in his book The Tao of Physics, first published in 1975.  KikiLala1AThe human experience has many faces, is described from many perspectives, in many languages, but it is ultimately the same story.  There is no one in this world you can meet, no animal you eat, no plant you grow, no product you use, no adversity you encounter, no interaction of any kind you can have, of which it cannot be said, “We are in this together.”

Story Yourself

Monday, March 1st, 2010
Michael Margolis

Michael Margolis

Not long ago, thanks to a series of events set in motion by our mutual friend, Michelle James, I had the good fortune to connect with Michael Margolis, the founder of GetStoried.com and the author of Believe Me — “a storytelling manifesto for change-makers and innovators.”

There’s a natural affinity whenever professional storytellers get together.  Everything reminds us of a story, and so the conversation tends to leapfrog from anecdote to observation to insight, and back again.  Michael and I not only leapfrogged.  We hopscotched.  We see-sawed.  We tagged, hide-and-go-seeked and monkey-barred.  We were a couple of kids at recess, playing with our favorite toy.

What I like best about Michael’s approach to storytelling is that it’s active.  Story, seen through his lens, isn’t passive.  It’s not static.  Not fixed in time or immutable.

Story is alive.  It’s dynamic.  In constant motion.  In fact, telling good stories, while it has its place, is not nearly as productive as the living of them.  This is what Michael gets at in Believe Me.  It describes stories as our most powerful way of defining and shaping the world we live in.  Seeing stories in this light gives us the ability to transform them from past-tense or scripted, into a form that is revealed to us in each and every breath, and transmitted to our ‘audience’ in each and every action we take.

This is the learning that emerged for me from Believe Me.  Story is more powerful as a verb than as a noun.

Don’t think of story as a Thing.  Treat it as an Action. The act of Changing.  Innovating.  Revealing.  Inviting.  Reflecting.  Making.  Learning.  Leading.  Contextualizing. Connecting. Understanding.  Liberating. And yes…Playing!

Someday, after the fact, a Story may describe What Happened.  Right now, the only time that matters, Story is What’s Happening.  Knowing this difference will make you more observant and appreciative in the moment, and when it’s time for you to tell your story, it will rock, and your audience will Believe.

Over Under Sideways Down

Tuesday, February 23rd, 2010

One of the characteristics of networks is their flexibility. What our communication channels looked like yesterday may not be what they look like today. This, of course, can be an asset or a liability. The net that allows us to build new relationships, discover markets and expand our potential for taking productive action is the same one that swallows channels and markets like a singularity sucking down solar systems in nanoseconds.  The global financial system, guaranteed, is right now teetering on the edge of such a debt-and-greed-spun vortex.  Call it The Bank Hole.

TheBankHole1In our crazy race to escape these kinds of vortexes, we can turn direction-blind.  We pick a course of action, or someone picks a course for us, and in our all-out effort to escape a certain fate, we go heads down as hard as we can for as long as we can in that direction, like barn-sour horses galloping toward a distant barn.  A strategy, as Umair Haque points out in his latest HBR post, can be just as bad as a locked-in direction, because it can confine or limit one’s options instead of liberating them.

What Haque advocates, and what we could not agree with more, is adopting a set of behaviors (he calls these behaviors ‘Wisdom’) that foster liberation of the ideas and the ethical actions that can deliver us from the Goldman-Sachs Singularity, and whatever else sucks.  These behaviors have no time frame, because they are timeless.  They cannot be quantified, because they are potentially limitless in number.

One of these behaviors (me, adding to Haque’s list) is to Envision.   And by that I don’t mean Ayn Rand’s old Burt Lancaster-as-One-Of-A-Kind-Genius concept of vision but what I call ‘Viola Vision’, which consists of ’seeing and sharing what we see.’  This kind of envisioning expands our horizons, and gives us infinitely more options for escaping what sucks.  So in your quest for solutions, don’t forget to:

Look over. It’s how you get perspective on a problem.

Look under. Play with the dynamic of concealment and revelation.  Respect roots.  Dig deep.

Look sideways. My friend, the animation director John Musker, talks about stories as ‘taking an unexpected left turn.’  A sideways move can shake up your narrative in a way that keeps you on your toes and your audience engaged.

Look down. Who needs a helping hand?  Some days, this the only question worth answering.

Cyberhouse Rules

Monday, February 8th, 2010

I speak occasionally to Steven Lisberger, who directed the landmark motion picture, TRON.  Naturally enough, the conversation usually comes around to cyberspace and how, as Steven puts it, “TRON came true.”  Lately, we’ve been talking a lot about the role of story and storytellers in the networked world.   Steven has a way of boiling things down to their essence.  Sometimes I call him Obi-Wan.  Here’s some Jedi from our most recent conversation:

Lisberger and Me

Lisberger and Me

“For most of mankind’s existence, our subconscious mind has been hidden.  Now it’s on full display in the network.  Everything you can dream of is there and accessible instantly.  And the question is, what are we going to do with it?”

“People need a new way in.”

“If one aspect of work, access to information, has gotten infinitely easier, the laws of physics tell us that another aspect, one that maybe we don’t recognize yet, has gotten infinitely harder.  We expect things to always get easier, but that’s not necessarily true.”

“On one side of the equation you have the swarm, the hive mind, whatever you want to call it.  And on the other, you have all these tools, and this demand for productivity.  If you don’t know what you’re doing, it will get revealed quicker.  So you have to really know what you’re doing.  The swarm has to be grounded in capability.”

“The network and the tools are amazing.  If people learn how to use the network and the tools, they’ll be amazing, too.”

“One result of networks is the democratization of quality.  When all content is pumped out and made accessible, it creates a kind of middling format.  It leads to a common denominator effect.  This is why elitism matters.  Not just anyone can tell a good story, or create a good design.”

“Intellectual bullying perpetuates the wrong argument.”

“With improvisation, you can do a scene where one person plays the landlord and the other person plays the tenant who’s behind on the rent.  Then those two people reverse roles, and from that process, you learn how to go about resolving the problem.  In business, that never happens.  No one switches sides or changes roles.  If you play for the Blue Team, that’s the team you stay on.  If you’re on the Yellow Team, you stay on that team, and you argue for that side.  And you just keep on having the same argument, and it’s terrible, because nothing changes, and nothing ever gets resolved.”

“What you’re doing with GameChangers is fracturing and realigning the sides of the argument so that problems can get solved.”

“The subconscious mind doesn’t recognize time.  It exists in a permanent state of ‘now.’  In this sense the subconscious mind is like a child, who doesn’t know anything but ‘right now.’  When the subconscious mind makes itself visible and instantly accessible in the network, and everything exists in a state of now, it breeds immaturity.  We begin operating at the level of awareness of an 11 year old.  Maturity is something you can only get to over time.  It’s linear in that sense.  The ethics and perspective that come with time and maturity are what’s missing in this environment.”

“Maturity comes from mastery in the physical realm.”

Quantum Narrative

Thursday, February 4th, 2010

We create and share stories as a way of understanding the world.   Our ’sense of narrative’ guides us through life.  Narratives are the basis of community.  They inform our relationships.  Characterize our business decisions.  Color our music.  They affect everything from our spiritual beliefs, to the schools we attend, to the products we patronize.CaveWallDrawing2

Storytelling is in our DNA.  You can even say our DNA is, itself, a story as old as life on the planet, told in a language first translated in 1953 by scientist-storytellers Watson and Crick.  Before 1953, scientists knew the story existed, they just didn’t understand the language in which it was told.  Watson and Crick cracked the code and the story has been unfolding ever since.WatsonCrick1

Narratives are the most powerful way we have of organizing information.  They impose structure and meaning on the chaos of communication that flows like a thousand roaring rivers into, through, and out of networks.   They connect virtual experiences to the real world.  They inspire action.  Narratives make sense of it all, and of our relationship to it all.

As you may know, brand narratives designed for the networked world cannot be scripted, they must be improvised.  Much of the work we do at GameChangers involves helping our customers become better improvisers of their narratives, and not focus as much on telling good stories as they do on living good stories.  It is much easier and more cost effective to preach what you practice than it is to practice what you preach.

Here’s a huge distinction between scripted and improvised narratives:

Scripted narratives operate under the laws of Newtonian mechanics (also called classical mechanics).  Call them Newtonian Narratives.  Improvised narratives, by comparison, operate according to the laws of quantum mechanics.

Call them Quantum Narratives.

NewtonianBalls1Here are some characteristics of a Newtonian Narrative:  It is finite, with a beginning, middle and end.  It unfolds in linear time.  It follows a formula or script.  It has a credited author.  It is inhabited by a well-defined and finite number of players.  It is rooted in physical geography.  It is platform specific (even when it is multi-platform).  It is solid, mechanical, repetitive and dependable.  It is immutable.  The book you read today will be the same book tomorrow.  It is causative, that is everything in a Newtonian Narrative happens because of something else.  Events are related to one another according to its formulas.  (”If Peyton Manning endorses it, people will buy it.”)

Another important distinction:  a Newtonian Narrative can only be conjecture before the fact and can only be true (or not) after the fact.  That is, until events have actually transpired, there is no truth to these narratives.  A book cannot be read until it has been written, , a news story cannot be reported until the ‘news’ has occurred, and all our scripts, game plans and predictions are, at best, a positive vision of what we’d like the future to hold.  None of it is our reality.  Newtonian Narratives predict the future and chronicle the past, but they are not ‘alive.’  Examples of Newtonian Narratives are: market research, feature films, sitcoms, print media, TV ad campaigns, style guides and the shopping list on your refrigerator door.

One more characteristic of the Newtonian Narrative:  It places a premium on knowledge, by defining knowledge as a have/have-not concept.  It rewards ‘knowing,’ and penalizes ‘not knowing.’   In the Newtonian Narrative, knowledge is something you earn, or pay to acquire, at which point you are said to ‘own it.’

None of this is to say that the Newtonian Narrative is necessarily bad, or undesirable.  Just like Newtonian mechanics in physics, it has its place, and that place is vital, as Toyota is learning today to its dismay, with all its recalls on defective car parts.  (Something in its process didn’t follow the script its engineers had authored.)

Networks call for a different approach to storytelling.  A quantum approach.  Understanding this difference and acting on it presents a huge opportunity for businesses and brands, and perhaps our best chance for economic growth that is both profitable and sustainable.

QuantumStructure1The Quantum Narrative redefines storytelling by ripping up and recomposing the stuff stories have been made of since the first cave dweller showed her companions how to build a fire (and got thrown out of the cave not long after by another cave dweller who claimed the secret of fire for himself).

Though it literally has existed forever, production of this kind of narrative is still in its infancy.  You can see glimmers of it in transmedia, massive multiplayer games, distributed production models, theme parks, social media, alternate reality games, activist brands, smart badges, business in China, remixes and mashups, augmented reality, micro-loans and the video of your dance in the musical, Hair.

Here are some of the characteristics of a Quantum Narrative:  It has no beginning, middle or end.  It has unlimited numbers of beginnings, middles and ends.  It is generative instead of repetitive.  It is participatory instead of authored.  There’s no traditional storyteller-audience relationship; in the Quantum Narrative, everyone is responsible for creating the story.  It does not foster consumption as much as it invites customization.  This is why participants in these brand narratives are not consumers; they are customers.  Or players.

A Quantum Narrative is not bound by time, space or geography.  As with human DNA, what happened 40,000 years ago is still present and active in the narrative today.  This kind of narrative can transpire in the blink of an eye or unfold over many millennnia.  Or both.  It happens here at the same time it’s happening across the room or the planet.  It resembles the playing of a game by an infinite number of players more than it does the telling of a story by one person to an audience in a room.

A Quantum Narrative is platform agnostic.  You cannot tie this kind of story to a technology or convention, because is designed to liberate itself from such conventions and transcend the media that deliver it.

A Quantum Narrative is present tense, which means that it does not get bogged down by history or saddled with expectations.  This is probably its most important characteristic, because it means that every single action in the narrative holds breakthrough potential.  Breakthroughs are not predicted by the narrative, they are, rather, made possible by it.  It is non-causative, that is, you cannot always know how or why things occur.  Serendipity plays an important role.

Quantum Narratives do not focus on who has knowledge and who doesn’t.  Instead, they begin with the premise that everyone (and everything!) has knowledge, and the fact that we don’t all know the same things is an advantage, not a drawback.  Quantum Narratives are designed to be shared, not owned.  They emphasize interpretation, context, and perspective over a so-called body of knowledge.

Quantum Narratives create the conditions for unexpected collaborations and syntheses of ideas.  They connect what has been scattered, make whole what would otherwise remain divided, and continually evolve.

They focus more on theme than on plot.  They assess performance in terms of consistency (thematic alignment) and inconsistency, not in terms of rightness (on message) and wrongness.  There’s only one way to be right, but there are unlimited ways to be consistent with a theme.  This, too, has huge implications.   It means that Quantum Narratives, in addition to being more adaptive, possess way more potential than Newtonian Narratives do.  It’s the difference between an atomic reaction and a stick of dynamite.

‘The President’s Question Time’ Scene

Saturday, January 30th, 2010

There’s a great tradition in British government that, if you’ve never seen it, you ought to.  It’s called The Prime Minister’s Question Time, and it is wonderful political theater.  Watch some of this.

And then compare this.

Quite a difference.

The first is improvised.

The second is scripted.

Improvisation is active.  It is alive.  Members of Parliament are energetically engaged in the conversation about the matter at hand, supportive of, but not bogged down by, their various ideologies and positions.  Their actions and reactions are immediate, emotional and visceral.  This honors the problem.  American politicians dishonor a problem, and obfuscate it, when they use it as a foil for politicking, which is how almost every problem faced by the federal government is regarded now.  An excuse for campaigning.

ObamaRepubs1This is the big point President Obama underlined yesterday in his meeting with the Republicans.  That 66-minute conversation may be the best thing that’s happened in American politics since the Watergate hearings.  Obama changed the game by calling out the current political game for what it is.   Let’s call the current game “Our Way or No Way.”  It is played by Democrats and Republicans alike, with equal vigor.  This game is toxic.  Limiting.  Stultifying.  Divisive.  And ultimately it’s unproductive.  This is not about blaming one party or the other.  The bad game is to blame.

Yesterday, Obama not only called out the current game for the quicksand pit it is, he suggested a better, more liberating, more productive game.  You might call the game he’s proposing, ‘Part of a Pie is Better Than None.’  In other words, the invitation to the Republicans (Dems, you’re next!) is to find an area of agreement and agree on it.  Do it knowing that some, but not all, and probably not not 80% of what you’ve got scripted, will come to pass.  Don’t be greedy.  Be generous instead.  Don’t place blame.  Accept responsibility.  Don’t point fingers.  Shake hands.  And then come out fighting.  Let’s relish the good fight, one where we fight together to solve the problem, not the bad fight, where we fight over who’s right and who’s wrong about how to solve it.  Let’s pick battles we can win instead of battles we can make the other guy lose.

Cheers to the GameChanger in Chief for changing the game once again.  Our political discourse needs more of the kind of energetic, intelligent, articulate, performances that the Brits demonstrate in their ‘Question Time With the Prime Minister” and Obama and the Republicans staged yesterday.  It will be a healthy transformation.  And it’ll make great TV.  Nothing we Yanks like better than that!

Do not get locked into your script for success.  Be prepared, instead, to improvise your way there.  Remember that other people have scripts, too.  As I can tell you from working in the entertainment business, when all we do is fight over whose script we’re going to follow, the show does not go on.

Mix Mills and Grain Bins

Monday, January 25th, 2010

MixMillsGrainBins1I grew up on a farm.  My father spent a lot of time away from our farm selling and installing systems for other farmers that gave them more opportunity at what was, quite literally, the grass roots level.

One of these systems was called a Mix Mill.  It was a processing machine about the size of a small refrigerator that ground grains like corn and soybeans into livestock feed.  Using a series of black dials on the front of a cool-looking and very loud mint green machine connected to a set of augers, a farmer could dial in mixtures of grains and nutrients, and control the blend and texture of the feed.  This saved the farmer all the time and labor of loading grain into a truck, hauling it to a centralized grain mill, grinding and mixing the grain there in one big batch, then loading it  into 100 lb bags and hauling it back to the farm.

Another product, a Grain Bin, was a big silvery cylinder with drying fans installed around its perimeter that allowed the farmer to store and dry grain until the market presented the best selling opportunity.  No longer did a farmer necessarily have to sell his grain at harvest time, when the market was glutted.  The Grain Bin gave farmers more flexibility by giving them a much larger window through which to move their product.

After breakfast this morning with Scott Walker, the founder of BrainCandy LLC, whose Runes of Gallidon explores production using a networked  model, I can see more clearly than ever that we are in an analogous scenario today.  The ’small farmers’ of our time are Independent Media Producers (IMPs) such as app developers, gamers, bloggers, filmmakers and storytellers of all stripes.

The Mix Mills and Grain Bins of new media–some of them even sporting agri-names like FinalCut, Feedburner, FeedRoom, FeedCompany, Mailbeans and Sprouter–are abundant, and give an IMP almost unlimited ways to intersect with market vectors.  (In fact, anyone thinking of launching a media app would be well advised to take a look at this first.  All 67 pages of it.  It should be mandatory.)

Like Mix Mills and Grain Bins did for farmers, these apps  give the IMP much more say in the supply chain.  A say in when the feed gets ground.  How long it gets stored.  What goes into it.

The apps also hold down the IMP’s expenses.  Costs of fuel, labor and transportation are all lowered.  What was once produced at the centralized grain mill (e.g. a large post production facility with heavy-duty Avid machines and 24-track consoles) can now be produced using laptops in someone’s home studio.

With all these ‘Mix Mills and Grain Bins’ and the unlimited spectrum of mashups and market entry points they make possible, we IMPs– we tillers of the cybersoil, farmers of the fractal, growers of the game–are left with only two questions that have no off-the-shelf answer:  What are we planting? and Why?

The Beautiful Game

Thursday, January 21st, 2010

SoccerGame1_BorderSports is a recurring subject for GameChangers.  How can it not be, with our work so tightly bound to the playing of games?  All you have to do is thread back through this blog to see how many times sports and their players produce a ‘learnable moment’ that can be applied to business.  Most sports provide a useful model for how structure (e.g. the rules, roles, environment and objectives that constitute the game) liberate performance, creativity and innovation.

Sports is also a recurring theme for the culture and politics of the times.  There is a lot of meta meaning bound up in sports.  For example…

Jackie Robinson’s is the story of de-segregation, and of breaking through any significant barrier in your chosen profession.

Rudy is the story of anyone who has to overcome long odds to achieve a dream.

Esther Williams‘ and Johnny Weismuller’s stories are about the marriage of sports and entertainment.

The recent film, Invictus, starring Matt Damon and Morgan Freeman, is about a visionary who sees a way to resolve a serious conflict via the playing of a game.

The Invictus theme is more or less mirrors what The Ball is all about:  Beginning this Sunday, January 24, three football (soccer for us Yanks) enthusiasts, Christian Wach, Phillip Wake and Andrew Aris, will kick a football from Battersea Park in London, the site where modern soc– er, football began in 1864, to Johannesburg, South Africa, site of this year’s World Cup, the first ever held on the African continent.  Their trip will take five months, and will run through 25 countries and 10,000 miles.

GameChangers:  On The Ball

GameChangers: On The Ball

The Ball is sponsored by DHL-Africa, Special Olympics-Africa, the Freestyle Football Federation (think of them as the Harlem Globetrotters of football), and Alive and Kicking, which distributes footballs to kids in poor villages around the world.  Alive and Kicking is donating 1,000 balls for the guys to distribute on their trip.  DHL is handling logistics, including ground transpo, express mail, visa approvals, border crossings and internet and mobile phone connectivity.  Africa 10, a documentary produced by Julian Cautherly and Will.I.Am of the Blackeyed Peas, has donated an HD camera and flash memory cards, and is co-hosting The Ball content on its website for the duration of the trip.  GameChangers is a patron, too.  Our role is to support the The Ball narrative.

At the January 24 kickoff, ‘The Beautiful Game’ will be played with ‘no rules’ (pre-1864 version of mayhem in the streets with a ball); ‘old rules’ (c. 1864 genteel and casual, if it strikes your fancy, smoke a pipe while you play); and ‘modern rules’ (the athletic, free-flowing game of today).  Following the kickoff event, Dan Magess of the Freestyle Football Federation will attempt to set a world record for ‘keepy-uppy’, keeping a football in the air without touching it with your hands.  Current record is over 23 hours.  And with that, The Ball will begin its journey to Jo-burg for the World Cup.

This will be the third and most ambitious World Cup journey for the group, which operates under a non-profit organization, Spirit of Football.   Wach and Wake kicked The Ball from London to Seoul in 2002 and London to Munich in 2006.  This is Aris’ first year with the group.

The meta story of The Ball is how a simple idea can sweep aside our differences, and lead the way toward a shared sense of purpose, and the pitch on which all can play.

Kick away, lads, kick away!SOFKickoff1

Princess GameChange

Wednesday, January 20th, 2010

I have a special place in my heart for animation and animators, especially for the artists who draw it by hand. There are only a few of these people in the world. Some say hand-drawn animation is doomed, swamped and marginalized by CGI and the ‘illustrated radio’ that is TV animation. I say there have always been only a few of these people in the world, which makes them all the more rare and valuable, and that there will always be hand-drawn animation, even if it won’t be drawn with lead pencils on sheets of paper.

PrincessFrog2One of the greatest gifts of my professional life has been the opportunity to hang out and work with people who draw Disney animation. They are exceptionally gifted observers, and experience the world from their own unique space-time perspective. (Once, I was walking through Descanso Gardens in L.A. with the legendary Disney artist Ken Anderson and he pointed up at the huge California Oaks overhead. “Most people see these trees as standing still,” he said. “If we could observe them over time we’d see that they’re really doing a beautiful dance.”) Disney animators inhale life’s experiences deeply like that, and breath it out through drawings that show movement in 1/24th of a second increments, every drawing a work of gallery-worthy art, fed back to us in waves through the twin lenses of character and narrative, as a movie.

“The Princess and the Frog” may not get my vote for the best movie title ever, but it is a positively heroic comeback for hand-drawn animation at Disney, which has, in true fairy tale fashion, awakened, dusted itself off and gotten back in business after being rendered dormant by the Dark Prince, Michael Eisner, and left for dead by many.  And…it features an African American girl as its main character, a first for a Disney animated feature.  We have come a long way since the days of Uncle Remus and Br’er Rabbit. We still have a long way to go.  But if we are like animators…patient, observant, and aware that there is opportunity in every 1/24 of a second…we might just get there someday.

Be Nice to the Mice

Monday, January 4th, 2010

The end of the year, the decade, passed fitfully, at times stressfully, with no pause for reflection, and no Resolution for the New Year except the fairly vague intention of being more Resolute. What to be resolute about? That was still the question.

And then this article by Errol Morris in the New York Times came across the network this morning, the hook being a quote from Walt Disney (”I only hope that we don’t lose sight of one thing — that It Was All Started By A Mouse.“) as its headline. I’d already seen the link a couple of times when Howard Green from Disney Studios called to invite me to a tribute for Walt’s recently-departed nephew, Roy Disney, on Sunday at the El Capitan Theatre in Hollywood.   Suddenly the universe was in my ear bigtime, whispering that I had to click on the link to the Morris article. Something was there to be discovered….

The article itself is a photo essay and dialogue with photojournalist Ben Curtis about the forensics of war photography, the context of image vs. imagemaker, the technological challenges and dangers that come with altering photos to create propaganda or enhance a certain point of view. The kind of stuff in which Morris specializes. After I got the context, I began skimming. But I kept coming back to a photo by Curtis that led off the article:MMWarPhoto1

In seeing the photo, I found what had been missing over the holidays. I might have decided to be resolute, I was still waffling on a theme, what, exactly I’d be resolute about. This photo resolved that. I wrote the following Comment on the Morris piece:

Errol

As our old friend Onosko, who worked at the House of Mouse for many years, might have said, you’re making it more complicated than it is. Focusing on the cosmetic level of communication–the toy itself, the shards of glass, the smoke, the interaction between imagemaker and image–is a fascinating narrative, and yields neverending complexity, but this complexity obscures meaning instead of bringing it to light. How Mickey got there is not nearly as important as the meta and emotional levels of the communication: War’s awfulest tragedies are its children.

Until we begin thinking of children first–begin with the Mice!, that what Walt would’ve done–War will be an adult theme park where children get crippled, grow old and perish before their time.

And so, finally, thanks to Howard and Errol and Ben, I have it — my New Year’s theme — the thing I can be Resolute about:  Be Nice to the Mice.

Hit it, Kid!

BabyDrummer1