Archive for the ‘Movement’ Category

The Terrible, Horrible, No Good, Very Bad Game

Friday, August 6th, 2010

FROM THE HUFFINGTON POST…

In tangling with a subject that’s loco, one runs the risk of going loco oneself. It’s probably why I’ve been struggling with this post, to the point of being driven crazy by it, for a week. Here we go, this time for sure, hoping that some semblance of sanity awaits you and me on the other side of the exercise.

The ‘Wall Street Game’ is destroying the economy. The end? Okay, on the chance that it’s not, that there’s still hope for dealing successfully with the godzillagram knocking on our door, let’s, just for the torture of it, keep going…

The game played by Goldman Sachs and all the predatory satellites in its system goes beyond crooked. It’s criminal. And worse than criminal, it is a crime that can’t be prosecuted. Here’s why: The game has been designed so that it cannot be played by human beings. It can only be played by programs. In milliseconds-long synapses of electrons that can be parsed only by machines, programs perpetrate crimes with no witnesses, no fingerprints, no conscience, no heart. The humanity, and along with it, the culpability, has been bred out of these programs. They are pure, unassailable, law-unto-themselves, math. Data for data’s sake. Programs designed to interact with other programs without any of the patience, tolerance or thought that will give a human being pause.

WebOfDebt1The originators of these programs are as guilty of their crimes as Smith & Wesson are of the next murder committed with one of their handguns, which is to say they cannot be held accountable. “That’s just the way the game is played,” say the originators. Exactly. This does not mean, however, that the way the game is played is any good, or helpful to the 95% of U.S. households that, together, control as much wealth as the top 1% do. What the programmers call ‘innocence,’ and ‘what no one could have anticipated,’ and ‘God’s work,’ is actually ignorance by design. What comes across as confidence is actually just a con. On Wall Street, nobody really knows anything. The machines are in control. So don’t bother asking.

Here is a good explanation by Ellen Brown of how the Wall Street game is rigged. Brown, author of Web of Debt: The Shocking Truth About Our Money System and How We Can Break Free, does an excellent job of unmasking the mechanics of the game that swings advantage toward the casin–errr–banks. She points a finger in particular at High Frequency Trading (HFT) software (I didn’t know its code originated with the Hollywood Stock Exchange of the dotcom era. Interesting.) that gives Wall Street’s traders the ability to make money in thousandths of a second with programmed trading.

I call this game ‘Global Owning without Local Consent.’ Go Loco, for short. It’s just that crazy.

Because it relentlessly seeks victims to separate from their money like hustlers of a quantum three-card monte game, Go Loco systematically destroys the potential of money to be productive. Money is too busy changing hands and getting hustled to be put to work any other way. In this game, money talks only to itself, like a patient in an asylum.

We see the outcomes of this insanity all around: Foreclosures on every block; constant and permanent erosion in the jobs market; crippling household and national debt; crumbling infrastructure; broke education systems; a dispirited class of permanently unemployed. The game saps entrepreneurship of its passion by punishing risk-taking. It smothers human creativity with machine rationality. Because it is based on consumption, it regards sustainability as an enemy. Because it is pure data, it has no resonance as a narrative. No soul. It is a cousin to the game played by people who sit under a mountain in Utah and fly drones that blow up villages halfway around the world. Hey, it’s all just a game, right? Yes, it is. A terrible, horrible, no good, very bad one.

At GameChangers, we define a game as consisting of Rules, Roles, Environment and Objective(s). Here’s a breakdown of the Go Loco game in terms of these four elements:

Terrible Rules:
The rules of a productive game are known by all its players. This is not the case with Go Loco. Far from it. Its rules are so opaque and complex that no one holds an entire playbook. Its most significant rules are programmed like a virus (with no known antidote) to infect every significant, or anomalous, movement of money across the networks that carry financial data. The rules do not determine or care where the money is going, any more than a rattlesnake cares where a mouse is taking a kernel of corn. They are designed only to sense movement like the snake senses the mouse, then, like the snake, strike with blinding speed. The rules are machine-enabled executions of that old business bromide, “Follow the money.” With the added instruction: “And when you catch the money in an unlit alley, jack it and get some.”

Horrible Environment: Viola Spolin, the godmother of modern improvisation, said, “Act on environment, and environment will act on you.” Because the environment for the Go Loco game is ‘inside machines,’ those who ‘act on’ the game naturally begin behaving like machines themselves. The tasteless offices in which they work, the sameness banality of their attire, their fear of creative disruption, and their relentless calculating for advantage, all reflect the electronic latticework across which these players crawl like spiders on crack. Because players’ insides have a machined sameness to them, extra emphasis is placed on surface labeling, on cosmetics and appearance. How you appear becomes much more important than how you actually are, because how you actually are is so…unremarkable. All you talk about is money. Give a man a billion dollars and try talking to him about anything but the billion dollars. It can’t be done.

No Good Roles: Wall Street’s game is to business what pornography is to sex. Don’t for a second believe it has anything to do with love, or with having a relationship. It’s all about volume, baby. It’s as real as reality TV. What do we have that we can sell? How many units can we move? When the autistic boy who senses the world at different frequencies than you and me puts his hands to a machine running a program playing the game, the voice he hears will be saying, “Faster, pussycat, kill, kill!” Is it pure coincidence that Lawrence Fishburne’s daughter sold herself to the Matrix? Or did she hear the voice, too, and simply obey its instructions?

Very Bad Objectives: In improvisation, a game’s objectives are win/win. All the players benefit from the communication, learning, and transformation that result from playing. The Go Loco game is, by contrast, win/lose. Bigtime.

A lot of people will tell you winning and losing is inherent in the nature of trading, someone wins and someone loses, and the objective is to win more than you lose, and that this dynamic drives markets. There are two problems with excusing the Go Loco game for this reason: 1) It ignores the power of collaboration, which is where most of the growth potential exists in the networked business environment; and 2) in this game, the winners win so much (when’s the last time you made $28,000 in milliseconds? For doing nothing?) and the losers lose so much, the game produces extreme cycles of bubble-and-burst, of richer-and-poorer, that only promise to get more extreme, because the more the Go Loco programs eat, the hungrier they get. It is a zero sum game they play, and they will play it until the sum of all accounts not controlled by the programs is zero.

Now what? The big problem we have now is that in one breath we can find agreement that the current game is rotten, in the next breath we will be arguing over what to do about it, and as long as we’re arguing, the rottenness persists. The way to break through this dilemma is to quit worrying about what the new game should be and focus on changing the old one. One way to begin changing the old game is by changing the conversations we have:

From being about money, to being about how money is put to work.
From consumption to sustainability.
From fast food (or fast anything) to local food (or local anything).
From destination to journey.
From connecting the dots to connecting.
From owning the story to sharing the story.
From programmed to human.

Make moves that programs cannot see, with a gait that describes the glorious, inchoate lurching of love! Trust your intuition! Express what’s in your heart instead of your head for a change. Howl with your dog! Prove that it is we, and our beautiful gift of a planet, and not the programs, who are truly alive! Change the game!

Run With A Purpose!

Saturday, April 17th, 2010

Here’s the way it’s going to be one morning in the future:

IMG_7863While you’re lacing up your Google running shoes, or in the vernacular of this future, your ‘Googs,’ you get an alert on your mobile that there’s a major drought looming in Tibet, which is on track to record its lowest snowfall ever.

You program your Googs where to send the 1,000 foot-pounds of energy you’re going to generate during your 6K run.  Around the world, millions of others who belong to the Himalayan Foundation like you do get the same alert, and trigger the same program on their Googs– and additionally via the movement generated by wearers of the 12 other shoe brands, two brands of workout machines, a theater seating company named Squirmigy, four flooring companies, and a wheelchair manufacturer–all of which the Himalayan Foundation has networked on the Donorgy platform.

For the next hour, the energy generated by the movement of the users of all these brands will be auctioned by the Himalayan Foundation and sold as futures on global commodity networks.  At the end of the hour, the contracts will be delivered and all bets get paid off.  With the money raised in a little over one hour,  the Himalayan Foundation will be able to fund a fleet of  gigantic solar powered cargo-cleaning blimps (known as Humptys) to pick up a billion metric tonnes of water from a flood in the Phillipines and clean and haul it to the farmers and communities of Tibet, who can now keep Buddha smiling for another season.

Okay, we’re not there yet, but we will be someday.

MEANWHILE…here’s what we got.  We run for causes.  The mechanism by which funds get transferred to various causes is to the aforementioned scenario what a Stanley Steamer is to a Lexus.  We’ve got a ways to go, but we work with what we’ve got.

Kevin Wall

Kevin Wall

TOMORROW, SUNDAY, APRIL 18…Kevin Wall and his band of Live Earthlings will stage a Run for Water that will channel money to a number of organizations who dig wells and provide clean water for poor communities in Africa.  It is the ‘opening act’ for the big concert Wall and Live Earth are producing to open the 2010 World Cup in Johannesburg in June.  Proceeds from that concert will also flow to social networks supporting economic development in Africa.

The cynic in me says this is sponsored by Dow Chemical.  Those Bophal people.  The thing is, it takes big money to solve big problems.  The waste and misallocation of the planet’s resources is a big problem, and Kevin Wall has a special genius for getting large organizations to direct big money at big problems.  movement.  Yea absolutely, the guy can  be a pain in the ass to work with.  Between him and Al Gore, there was pretty much no oxygen in the room on the Live Earth concerts (the plants were happy, though : )  That said, Kevin has a great heart, he is a master business improviser who causes a lot of unforeseen positive outcomes in the projects he does, and he deserves the support of anyone–from Tony Dow to Dow Finsterwald to Dow Jones to Dow Chemical to Daniel Dao–who wants to work on better ways of treating the planet.

And I will guarantee that when roller skates and skateboards start generating energy futures, Kevin Wall will be the first in line for that deal.

Until then…what are we going to do tomorrow?!…

If you run, or can walk 6K, and are in one of the many locations around the world where this run is happening, it will definitely be a good thing for you to do tomorrow morning.   Program those Googs and throw some foot-pounds at the problem, why don’t ya!

RunForWater2

Over Under Sideways Down

Tuesday, February 23rd, 2010

One of the characteristics of networks is their flexibility. What our communication channels looked like yesterday may not be what they look like today. This, of course, can be an asset or a liability. The net that allows us to build new relationships, discover markets and expand our potential for taking productive action is the same one that swallows channels and markets like a singularity sucking down solar systems in nanoseconds.  The global financial system, guaranteed, is right now teetering on the edge of such a debt-and-greed-spun vortex.  Call it The Bank Hole.

TheBankHole1In our crazy race to escape these kinds of vortexes, we can turn direction-blind.  We pick a course of action, or someone picks a course for us, and in our all-out effort to escape a certain fate, we go heads down as hard as we can for as long as we can in that direction, like barn-sour horses galloping toward a distant barn.  A strategy, as Umair Haque points out in his latest HBR post, can be just as bad as a locked-in direction, because it can confine or limit one’s options instead of liberating them.

What Haque advocates, and what we could not agree with more, is adopting a set of behaviors (he calls these behaviors ‘Wisdom’) that foster liberation of the ideas and the ethical actions that can deliver us from the Goldman-Sachs Singularity, and whatever else sucks.  These behaviors have no time frame, because they are timeless.  They cannot be quantified, because they are potentially limitless in number.

One of these behaviors (me, adding to Haque’s list) is to Envision.   And by that I don’t mean Ayn Rand’s old Burt Lancaster-as-One-Of-A-Kind-Genius concept of vision but what I call ‘Viola Vision’, which consists of ’seeing and sharing what we see.’  This kind of envisioning expands our horizons, and gives us infinitely more options for escaping what sucks.  So in your quest for solutions, don’t forget to:

Look over. It’s how you get perspective on a problem.

Look under. Play with the dynamic of concealment and revelation.  Respect roots.  Dig deep.

Look sideways. My friend, the animation director John Musker, talks about stories as ‘taking an unexpected left turn.’  A sideways move can shake up your narrative in a way that keeps you on your toes and your audience engaged.

Look down. Who needs a helping hand?  Some days, this the only question worth answering.

Princess GameChange

Wednesday, January 20th, 2010

I have a special place in my heart for animation and animators, especially for the artists who draw it by hand. There are only a few of these people in the world. Some say hand-drawn animation is doomed, swamped and marginalized by CGI and the ‘illustrated radio’ that is TV animation. I say there have always been only a few of these people in the world, which makes them all the more rare and valuable, and that there will always be hand-drawn animation, even if it won’t be drawn with lead pencils on sheets of paper.

PrincessFrog2One of the greatest gifts of my professional life has been the opportunity to hang out and work with people who draw Disney animation. They are exceptionally gifted observers, and experience the world from their own unique space-time perspective. (Once, I was walking through Descanso Gardens in L.A. with the legendary Disney artist Ken Anderson and he pointed up at the huge California Oaks overhead. “Most people see these trees as standing still,” he said. “If we could observe them over time we’d see that they’re really doing a beautiful dance.”) Disney animators inhale life’s experiences deeply like that, and breath it out through drawings that show movement in 1/24th of a second increments, every drawing a work of gallery-worthy art, fed back to us in waves through the twin lenses of character and narrative, as a movie.

“The Princess and the Frog” may not get my vote for the best movie title ever, but it is a positively heroic comeback for hand-drawn animation at Disney, which has, in true fairy tale fashion, awakened, dusted itself off and gotten back in business after being rendered dormant by the Dark Prince, Michael Eisner, and left for dead by many.  And…it features an African American girl as its main character, a first for a Disney animated feature.  We have come a long way since the days of Uncle Remus and Br’er Rabbit. We still have a long way to go.  But if we are like animators…patient, observant, and aware that there is opportunity in every 1/24 of a second…we might just get there someday.

Adios, Vacilar?

Tuesday, October 27th, 2009
TravelsWithCharley1

John Steinbeck and Charley

There is a passage early in John Steinbeck’s book Travels With Charley that I often cite in GameChangers workshops, where he writes about a Spanish verb, vacilar, which he claims has no equivalent in English.  (Despite what Babelfish says, it does not mean to vacillate.)  To vacilar, Steinbeck says, is to travel with a sense of direction without greatly caring whether you get there or not.  To be vacilando is to be purposeful in your travels without sweating your destination too much.

A friend of Steinbeck’s told him that the way to attain this state is to go looking for something almost certain not to exist wherever you’re looking for it– a jai alai cesta in Anchorage or a bar patron in Dublin who doesn’t want to talk politics, for example.  To the left brain, this will seem like a big waste of time, but to the right brain, it’s pure liberation.  You never know what may turn up along the way or what kind of beneficial experience you may have.  This is not to say that vacilar is a recipe for randomness.  It does not mean vacillating.  Quite the opposite.  It imposes discipline upon one’s journey.  A sense of purpose and the nature of one’s inquiry trigger one’s discoveries, whatever they are.

Vacilar, I have often claimed, is a good process for creativity, innovation and problem solving.  You do not have to get to a stated destination to have forged a new path.  Business is awash in success stories, from synthetic rubber to Post-It Notes to Google, that resulted from unexpected explorations.  Our friend, the animation director, Bill Kroyer, likes to say that if you want to solve a problem, the best way is to look a hundred eighty degrees opposite of where the problem is.  To paraphrase Kroyer, to find a solution, go to where the problem isn’t.

Last month, as I was waxing on about this concept to a group of NYU business students in a GameChangers workshop when one of them hit me with this comment:  “Why don’t you just Google what you’re looking for?”

Wow.  Quite a reversal this B-schooler laid on me.  It posed a good question:  In the age of Google, has the vacilar concept become obsolete?

Have we become so menu-driven and search-reliant that if we can’t find evidence of a thing’s existence (and website and location and customer rating) online we won’t even bother to go looking for it in the real world?  Have the metaverse and the universe switched places, so that if an object doesn’t exist in cyberspace it will cease to exist altogether, like Marty McFly’s family evaporating from the Polaroid picture in Back to the Future?  Has the spiced-up, mashed-up virtual world gained an edge in our attention over plain old vanilla physical space?  Has the augmentation become more valuable than the reality?  Are we at the dawn of an age, literally a ’second life,’ in which we’ll never again encounter anyone in person whose avatar we have not powwowed with first?

If that’s the way you want it, that’s certainly the way you can have it.  If you don’t want to leave the house without knowing for a solid fact that what you’re leaving the house for is waiting for you like a bride on her wedding day, that’s your prerogative.

It’s just that you’ll be missing so much of the romance along the way.

Vacilar is why, a few years ago, a team of Honda engineers set themselves up with the task of building a humanoid robot that could run, and walk up and down stairs.  Such a robot did not exist.  The engineers themselves saw no practical reason, nor did they need one, for it to exist.  What they knew is that by ‘getting lost in the problem’ of designing a robot they would, along the way, make all sorts of useful discoveries about the nature of robotics.Asimo2

Vacilar is why our friend, Taylor Davidson, specializes in what he calls the Science of Serendipity.  Davidson’s process, which you could call full-time vacilar, takes him all over the world.  He looks for photos that do not exist until he takes them, and relationships that do not exist until he causes them to occur.  None of it could be Googled or Mapquested or scripted.  He uses technology as an enabler, but not as an endpoint.  From a business standpoint, this approach makes no sense except in retrospect, and there’s no time frame on the retrospection.

TDavidsonPhoto1

Photo by Taylor Davidson

For a brief instant in that workshop at NYU, I let myself imagine, darkly, that maybe vacilar was no more, that maybe it had been rendered irrelevant by the marvels of computing, and would have to be stricken from the GameChangers lexicon.  And then I came to my senses.  Not true.  Not true at all.  Never less true, in fact.

Life happens when we take the local, not the express.  When we are open to what and whom we run into unexpectedly, we make possible what we can’t imagine or bring into being on our own, and find new and productive avenues for expressing ourselves in the world.

Getting lost is the first step toward discovering what no search engine can find.

The Unsung Hero of the Game

Wednesday, June 3rd, 2009

We cannot emphasize enough how often the origins of the productive game rest not with actions of the first person to act, but with the person who defines the game by supporting and adding to what the first person is doing.  The second person is the unsung hero of the game.

Ethan Bauley sent me a link that’s a perfect depiction of the ‘Unsung Hero’ idea. Take a look at this video shot at the recent Sasquatch Music Festival outside Vancouver:

The first dancer, Collin Wynter from Calgary, deserves credit for initiating well. He’s having fun, and he’s high energy, connecting with the music and the rest of his environment and not at all caught up in his own little world. He is acting on his environment (the hillside and the soft grass and the music) and as a consequence, the environment ‘acts on him’ as his dancing becomes infectious. But it doesn’t become a scene, it doesn’t find its game, until the second dancer joins. The second dancer adds and heightens, and from that point on, there’s no stopping this scene. First, he learns the second dancer learns the ‘rules of the dance’ from the first dancer, then he makes the dance even more playful by falling to the ground and crawling through the first dancer’s legs. It is the second person who embraces the rules of the game and plays the game in a way that others cannot resist joining. After the third person joins, the joining becomes a wave that lasts until the music ends. (And maybe beyond, that’s where the video cuts.)This same dynamic is characteristic of any productive game. A game played alone has finite potential, while a game that invites joining has unlimited upside. It is the second person to play who signals to the crowd that your game is worth joining.

It is worth noting that this article in the Calgary Herald celebrates Collin Wynter as being some kind of hero, but does not mention the second dancer, or even the existence of the unsung hero of the game.

Pat Tillman’s Truth

Tuesday, November 11th, 2008

Rory Fanning served in the Army Rangers in Afghanistan with Pat Tillman. Today, Rory is in Tennessee, on an east-to-west walk across the U.S., to raise money for the Pat Tillman Foundation, and to honor one of his heroes. You can follow Rory’s long walk at walkforpat.org.

RoryFanning1

Here is an excerpt from a recent blog on Rory’s site, taken from a radio interview he’d done along his walk, in which he’d been asked by the interviewer to tell a Pat Tillman story: (more…)

The T. H. Culhane Game

Saturday, October 18th, 2008

John Culhane, a Rockford, Illinois-born journalist, author, and the model for the character of Mr. Snoops in the Disney animated film, The Rescuers, met his wife, Hind Rassam, a native of Baghdad, Iraq, when he reviewed her in a student performance of Antigone. John and Hind fell in love and had two sons, T. H. and Michael.

CulhaneBros1

It is no surprise that the Culhane boys are born performers, a couple of very animated characters.

CulhaneDance

Once, as part of a story John did for the New York Times Magazine, he and the boys enrolled at Ringling Bros. Clown College in Sarasota, Florida, and T. H. and Michael became the youngest clowns ever to perform with Ringling Bros. Barnum & Bailey big show. (more…)

People Change the Game

Wednesday, October 8th, 2008

I’m hearing it from all over these days, so it must be official–the word ‘gamechanger’ has broken into the popular idiom. Why, I remember back in the day when it was just Pontiac Motors, A. G. Lafley of P & G, a few sportscasters, and me. Six weeks ago, William Safire wrote about the etymology of ‘gamechanger’ in his NY Times column. Now it’s everywhere, especially in politics. I must have heard the words ‘game’ and ‘change’ used together a dozen times last night in relation to the presidential debate.

This morning, my friend David LaPlante (if you want to read something beautiful, see his most recent blog entry) sent me a link to a CNN story and headline:

LaPlante Note

Here’s my response:

Candidates and media use the word erroneously, as CNN does in this story, when they refer to an EVENT as a gamechanger. A gamechanger is PERSON with the ability to change the game. Like you : ) A gamechanger can also be a brand, as in the focused, networked behaviors of a group of people who share business objectives. (more…)

One Move That Can Change Bill Gates’ Post-Microsoft Game

Friday, June 27th, 2008

Gates3

Good improvisers always pay attention to their physical appearance and presence.

Improv theater rehearsals sometimes focus almost exclusively on communication through one’s physical movements and attitudes. Players, for instance, will walk randomly back and forth across the stage as their coach calls out directions that alter their walks. The directions do NOT suggest a physical response (”Your left foot hurts.”) but an emotional one (”You just won the lottery!”) to be reflected in the walk. Each player responds in his or her own way. One player who ‘just won the lottery’ might skip; another will add some bounce to the step or glide to the stride; still another may walk around in a happy daze.

(more…)