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	<title>GameChangers &#187; Games</title>
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	<description>Improvisation for Business in the Networked World</description>
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		<title>Miles Stroth: Listen Then Think</title>
		<link>http://www.gamechangers.com/index.html/archives/2876</link>
		<comments>http://www.gamechangers.com/index.html/archives/2876#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
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		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2876</guid>
		<description><![CDATA[I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2877" title="Listen4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Listen4-300x129.jpg" alt="Listen4" width="300" height="129" />I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my current teacher, <a href="http://www.milesimprov.com/Miles_Stroth" target="_blank">Miles Stroth</a>, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.</p>
<p>I was struggling with my scenes in this week&#8217;s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by <em>listening</em> instead of <em>thinking</em>.</p>
<p>&#8220;Listen, then think,&#8221; says Miles. &#8220;Don&#8217;t try to make sense of the situation. Interact with it by listening.&#8221;</p>
<p>Here&#8217;s what happens when you <em>think</em> first instead of listening first:</p>
<p><em>You begin having a conversation about what&#8217;s in your head instead of about what&#8217;s in the scene. And because neither your scene partner(s) nor your audience can hear what&#8217;s in your head, you&#8217;re having a conversation with yourself, which distances you from the scene instead of engaging in it. You&#8217;re having a conversation with yourself.<br />
</em></p>
<p>Here&#8217;s what happens when you <em>listen</em> before thinking:</p>
<p><em>You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (&#8221;I am the smartest person in the room and here&#8217;s proof&#8221;). You&#8217;re having a conversation with reality.<br />
</em></p>
<p>Thinking is the ego talking; Listening is the world talking.<em><br />
</em></p>
<p>Listen. Then Think. That is the order of the opportunity in any scene you&#8217;re in.</p>
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		<title>Objectives vs. Outcomes cont&#8217;d</title>
		<link>http://www.gamechangers.com/index.html/archives/2869</link>
		<comments>http://www.gamechangers.com/index.html/archives/2869#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:38:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
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		<category><![CDATA[Kevin Wall]]></category>
		<category><![CDATA[Marcy Hamilton]]></category>
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		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Project Butterfly]]></category>
		<category><![CDATA[Quantum Narrative]]></category>
		<category><![CDATA[Ron Finley]]></category>
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		<category><![CDATA[Strath Hamilton]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2869</guid>
		<description><![CDATA[Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the [...]]]></description>
			<content:encoded><![CDATA[<p>Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the end. We felt that the experience was, at times, less than riveting for our audience.  A couple of people spent an inordinate amount of time on their mobile devices, and we know for a fact they were not tweeting about how great it all was.</p>
<p>Specific notes:</p>
<p>- After cautioning the audience at the beginning of the presentation about long monologues as a means of communicating, I wrapped up the presentation with a long monologue.</p>
<p>- Our direction was soft on a couple of the exercises. This resulted in a kind of sponginess in the middle of the two-hour session, with drawn-out explanations by Antonio and me, less focus by the teams, and a rushed &#8216;third act&#8217; in the last 15 mins.</p>
<p>- As any improviser can tell you, you have to work on pieces of the process at a time. You cannot drop everything you know on your audience all at once. In my explanation of what we call &#8216;the orchestral model&#8217; of business communication, and the concept we call &#8216;quantum narrative,&#8217; I got into more detail than the audience was able to absorb in such a short window. &#8216;Too clever by half,&#8221;as they say in Blighty. &#8216;Ten pounds of potatoes in a five pound bag,&#8221; as they say in Boise.</p>
<p>- The teamwork that usually happens during our workshops was not so much apparent in this one. Things stayed more individualized, and less knit-together than we would like.</p>
<p>- The tempo at which we conducted the session was inconsistent. If I had been conducting a piece of music, it would have been in about 20 different time signatures, with me conducting at least part of the performance with my back to the orchestra. Missing cues. Dynamics roller-coastery instead of scenic.</p>
<p>These notes are related to our <em>business objective</em> for the workshop, which was to explain GameChangers and give attendees a sampling of what we do with our clients. At achieving this objective, we give ourselves a 50%. We were only about half as effective as we believe we&#8217;re capable of being.</p>
<p>So why are we not upset?</p>
<p>Two reasons: One is that because our process lets us see so clearly where the issues are, we have already taken steps to remedy them before the next open workshop.</p>
<p>The other, bigger, reason is that the <em>outcomes</em> of the session have been extraordinary, better than the outcomes of many workshops where our performance was actually  much better than it was Tuesday. A lot of credit for this goes to the people who were in attendance. One of the points we make in these introductions to GameChangers is to distinguish between objectives of the game, and the outcomes of the game, and wow, has that been our experience since Tuesday.</p>
<p>These are some of the outcomes:</p>
<p>- Our friend<a href="http://wondros.wiredrive.com/l/p/?presentation=db19c167d6514a448b73209c6f7a5b45" target="_blank"> Ron Finley</a>, the &#8216;renegade urban gardener&#8217; connected with our friends Jenna and Adam from <a href="http://www.takepart.com/" target="_blank">TakePart</a>, who were in attendance. TakePart is the digital division of Participant Media. They are going to do a story about Ron.</p>
<p>- Erin Reilly, the creative director of <a href="http://www.annenberglab.com/" target="_blank">USC&#8217;s Annenberg Innovation Lab</a>, spoke yesterday to her faculty committee about having us do a one-day workshop there in March.</p>
<p>- Marcy and Strath Hamilton of <a href="http://www.tricoast.com/home.htm" target="_blank">Tri-Coast Studios</a>, which is producing a lot of e-books, met a Ruby on  Rails coder named Patrick Maddox, who was in attendance Tuesday.  They&#8217;ve been looking for a coder. Now they&#8217;re talking to Patrick.</p>
<p>- <a href="http://www.gamechangers.com/index.html/archives/560" target="_blank">T.H. Culhane</a> and David Groder, who are working on a robotics education program funded by the U.S. Naval Research Dept., are making a presentation today (Wednesday) at Washington High School in Los Angeles, and are being joined by Ron Finley, who is a Washington High graduate. This is happening as a result of them connecting on Tuesday night.</p>
<p>- T.H. and Groder will soon get introduced by GameChangers associate Jamal Williams, who was in town from D.C. for the Tuesday workshop, to <a href="http://nubiancheetah.blogspot.com/" target="_blank">Nii Simmonds, the &#8216;Nubian Cheetah,&#8217;</a> a Ghanian-born D.C. resident and former investment banker who funds a program called Afrobotics, a robotics competition for African schoolchildren.</p>
<p>- <a href="http://www.cratonep.com/mainpages/team/kevin-wall.html" target="_blank">Kevin Wall,</a> who is producing the opening ceremonies and concert for the 2014 World Cup in Rio, was in attendance. Kevin learned for the first time that Fernando Godoy, who used to be an intern in at one of Kevin&#8217;s companies, is today a successful internet entrepreneur in Sao Paulo and is a partner in Spirit of Football 2014. Kevin and Fernando are going to meet the next time Kevin is in Brazil.</p>
<p>- Tri-Coast Productions and GameChangers are meeting this coming Monday to discuss two projects&#8211;a GameChangers ebook and a video series that would be produced and performed by people from our network of world-class improvisers.</p>
<p>- Andy Sternberg has since Tuesday introduced us to two friends of his whom he believes will be interested in our work.</p>
<p>- We were able to continue a conversation with Nicholle McClelland Betelier, a marketing officer from IdeaLab, that began at a yoga retreat in December.</p>
<p>- A crypto-hipster named Som showed up uninivited, and asked some of the best questions and offered some of the most thoughtful comments of the evening. Thank you, Som, whoever and wherever you are! Please stay in touch!</p>
<p>- My favorite outcome of the evening came about thanks to a &#8216;gift&#8217; from David Groder. At the very end of the session, after my long-winded closing monologue, Groder asked if we could go around the room and have everyone introduce themselves. All 25 people introduced themselves and described the work they&#8217;re doing. It was really remarkable, not only because it completely subverted the normal order of things&#8212;introductions at the end instead of the beginning!&#8212;but also because the people in attendance are doing brilliant things in the world. Attendees are working in robotics, social media, community development,  urban gardening, fashion, cause-related marketing, transmedia  storytelling, architecture, criminal law, venture capital,  entertainment, academia, e-books, tech, watercraft stabilization, app development,  etc. etc. etc. Introductions at the end became a very enjoyable kind of reveal. Almost everyone stayed and talked for half-an-hour or more after the session, and I believe most of that conversation would not have happened if not for David&#8217;s gift to the scene.</p>
<p>Never get objectives confused with outcomes. Objectives are what we use to assess and improve our performance. Outcomes happen as a result of having performed. Objectives are finite. Outcomes are unlimited. Objectives create focus. Outcomes generate value.</p>
<div id="attachment_2871" class="wp-caption aligncenter" style="width: 453px"><img class="size-medium wp-image-2871" title="GC_011712_1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/GC_011712_1-300x225.jpg" alt="Post-event conversations were the most productive part of the evening" width="443" height="332" /><p class="wp-caption-text">Post-event conversations were the most productive part of the evening</p></div>
<p>-</p>
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		<item>
		<title>The Rudy Defense</title>
		<link>http://www.gamechangers.com/index.html/archives/2847</link>
		<comments>http://www.gamechangers.com/index.html/archives/2847#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:19:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
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		<category><![CDATA[Beverage Business]]></category>
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		<category><![CDATA[Defense]]></category>
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		<category><![CDATA[Rudy Revolution]]></category>
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		<category><![CDATA[Wal-Mart]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2847</guid>
		<description><![CDATA[When my son, Adam, was 12 years old, his AAU basketball team  played in a tournament in Las Vegas. The boys were having a hard time in  the tournament, and their coaches wanted them to stay upbeat. So on the  morning of the tournament&#8217;s final day, the coaches lined up a  [...]]]></description>
			<content:encoded><![CDATA[<p><em>When my son, Adam, was 12 years old, his AAU basketball team  played in a tournament in Las Vegas. The boys were having a hard time in  the tournament, and their coaches wanted them to stay upbeat. So on the  morning of the tournament&#8217;s final day, the coaches lined up a  conference room at our hotel and played the classic sports movie &#8220;Rudy&#8221;</em><em> during the team breakfast.  This put everyone in a good mood. The boys were getting up to leave the room and I  said, &#8220;Wait a second, everybody stay in your seats,&#8221; flung open the  door and announced, &#8220;Boys, meet the <em>real Rudy</em>!&#8221; I will never forget  the looks on the faces of that team and those coaches when my pal  bounced into the room. I guarantee that no one remembers  what happened on the basketball court in that tournament, and that everyone  remembers the pep talk they got from Rudy, about aiming high and never giving up. This post is written in gratitude for the gift Rudy gave my son and his teammates that day&#8230;<br />
</em></p>
<div id="attachment_2851" class="wp-caption alignright" style="width: 398px"><a href="http://www.reuters.com/article/2011/12/17/us-sec-rudy-idUSTRE7BF1QQ20111217" target="_blank"><img class="size-medium wp-image-2851 " title="GameChangers - 031" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/GameChangers-031-300x224.jpg" alt="GameChangers - 031" width="388" height="289" /></a><p class="wp-caption-text">Rudy and me a couple of years ago at Notre Dame</p></div>
<p><a href="http://www.reuters.com/article/2011/12/17/us-sec-rudy-idUSTRE7BF1QQ20111217" target="_blank">A story broke last week </a>about Rudy Ruettiger, title character in the film, <a href="http://www.imdb.com/title/tt0108002/" target="_blank"><em>Rudy</em>,</a> running afoul of the SEC because of a sketchy foray into the beverage business a few years ago. Rudy is a friend of mine, and has been since our days at Notre Dame. And I can tell you this:</p>
<p>My path crossed Rudy&#8217;s a couple of times when he was involved in the &#8216;Rudy  Revolution&#8217; (name of the drink) fiasco. I actually drank a couple of  cans of the stuff. (It was okay, on a par with other energy drinks,  taste-wise.) He believed in his beverage with the same fervor he  has for everything he does. Rudy, as we all do, may have human  failings, but lack of conviction isn&#8217;t one of them. Naivete might be his failing in this instance, but it&#8217;s not a crime.</p>
<p>And while I don&#8217;t know any of Rudy&#8217;s partners in the drink project, what kinds of promises they made investors, or how they spent the money they raised, I can tell you that Rudy  himself was focused on manufacturing and marketing the drink. Never once  did he talk to me about stock, or about how his partners were raising  money. He was all about the drink.</p>
<p>The incontrovertible truth (to use a phrase from <em>Rudy</em> the movie) is  that Rudy, his partners, and their investors were flying into the teeth of a market locked up  by Coca-Cola and the other beverage giants, and $11M&#8211;the &#8216;profit from their scam&#8217; according to the SEC&#8212;is not  anywhere near enough money to impact that market, especially one jammed  with so many other competitors trying to get a piece of a lucrative pie. I  personally know three other groups that were trying to launch a new drink in that  same time frame, and all three investments tanked.</p>
<p>I know that, based on Wal-mart&#8217;s response to their initial pitch, Rudy&#8217;s team spent lot of time and money re-concocting Rudy Revolution to be a nutrition drink instead of an energy drink, which was their original intention. After which Wal-mart rejected them again, this time because they could not manufacture in sufficient capacity to be a Wal-mart supplier. I know that Rudy&#8217;s team had trouble trying to get even short runs of  manufacturing, as bottlers were working in round-the-clock shifts just  to meet demand for Monster, Rockstar and other established brands. Rudy  told me his team was desperately trying to make output deals so they  could get distribution, and were getting nowhere. I know that a  potential partnership with a North Carolina bottler fell through because  Rudy&#8217;s group and the bottler could not, together, raise the money to  build and operate a new plant devoted solely to making Rudy Revolution.</p>
<p>The reality: any business plan that trades on the fame of a minor sports celebrity and banks on Wal-mart distribution is a lousy business plan, but if lousy business plans (and all their fictions) are illegal, most MBA schools should be on 24-hour lockdown.</p>
<p>I last saw Rudy a couple of months ago in Vegas. He told me at the time that he&#8217;d settled up with the SEC, so the reality is that this story is old news. In fact, Rudy did the honorable thing.</p>
<p>My intuition is that the SEC went after Rudy because he&#8217;s not politically connected, and an easy target. Nabbing a naive public figure like Rudy is a lot simpler, and plays a lot better in <a href="http://www.forbes.com/sites/nathanvardi/2011/12/16/sec-says-rudy-ruettiger-is-a-stock-scammer/" target="_blank"><em>Forbes</em></a>, than taking on Wall Street and the banking industry, where the &#8216;pump and dump&#8217; heists are worth billions and the criminals are shrewd and politically connected, and much less inclined to settle up honorably. Right SEC? The bigtime miscreants, for whom $11M is probably the cost of one U.S. Senator&#8217;s election, are still in the game.</p>
]]></content:encoded>
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		<title>Gameless</title>
		<link>http://www.gamechangers.com/index.html/archives/2815</link>
		<comments>http://www.gamechangers.com/index.html/archives/2815#comments</comments>
		<pubDate>Mon, 21 Nov 2011 20:27:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
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		<category><![CDATA[Linda Katehi]]></category>
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		<category><![CDATA[UC Davis Pepper Spraying]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2815</guid>
		<description><![CDATA[The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.
Here&#8217;s the scene breakdown:
A [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2818" class="wp-caption alignright" style="width: 291px"><img class="size-medium wp-image-2818" title="Katehi1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/Katehi1-281x300.jpg" alt="Katehi" width="281" height="300" /><p class="wp-caption-text">Katehi</p></div>
<p>The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the <a href="http://en.wikipedia.org/wiki/Occupy_Wall_Street" target="_blank"><em>Occupy Wall Street </em>m</a>ovement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.</p>
<p>Here&#8217;s the scene breakdown:</p>
<p>A day after <a href="http://www.youtube.com/watch?v=WmJmmnMkuEM" target="_blank">the notorious on-campus pepper-spraying incident</a>, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn&#8217;t <em>belong</em> to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.</p>
<p>In forming this stage, the protesters change roles, from &#8216;Quad Occupiers&#8217; to &#8216;Silent Audience.&#8217; It doesn&#8217;t take them much time to do this. There&#8217;s no &#8217;spin&#8217; of a story being told or sold, no research to back it up, no &#8216;official position,&#8217; only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. &#8216;Silent Protest&#8217; is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.</p>
<p>After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about &#8216;how to handle it,&#8217; <a href="http://www.youtube.com/watch?v=8775ZmNGFY8" target="_blank">the scene finally begins when the Chancellor enters</a>, accompanied by a couple of non-speaking &#8216;extras.&#8217; She is lit dramatically by the glow of cameras&#8212;-eyes of the world&#8212;-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She&#8217;s got nothing. Because &#8212;-</p>
<p><a href="http://boingboing.net/2011/11/21/uc-davis-chancellor-katehi-iss.html" target="_blank">The script won&#8217;t be ready until tomorrow</a>!</p>
<p>The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is  marred by a few unable-to-resist journos whose subdued questions  as the Chancellor nears her car only underline the otherwise-completeness of the silence.</p>
<p>Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution&#8217;s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.</p>
<p>The protesters didn&#8217;t have to say a thing. All they had to do was create an environment in which the old game of &#8217;script and control&#8217; would be displayed in all its inadequacy for the world to see.</p>
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		<title>Objectives and Outcomes</title>
		<link>http://www.gamechangers.com/index.html/archives/2799</link>
		<comments>http://www.gamechangers.com/index.html/archives/2799#comments</comments>
		<pubDate>Mon, 31 Oct 2011 18:09:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Group Mind]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Metaphor]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[basketball]]></category>
		<category><![CDATA[Bobby Knight]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Dude Perfect]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[ERGO]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Structure]]></category>
		<category><![CDATA[George McGinnis]]></category>
		<category><![CDATA[Guidelines]]></category>
		<category><![CDATA[Hoosiers]]></category>
		<category><![CDATA[James Naismith]]></category>
		<category><![CDATA[Oscar Robertson]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[participation]]></category>
		<category><![CDATA[Possibilities]]></category>
		<category><![CDATA[Rick Mount]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Springfield College]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2799</guid>
		<description><![CDATA[Games are structure. They create focus, encourage participation, and stimulate the Group Mind, which gives players the freedom to work at the height of their intelligence toward collaboratively solving a problem. At GameChangers, we define game structure as &#8216;ERGO&#8217;&#8211;Environment, Roles, Guidelines and Objective. If you can define these elements in your scene, you&#8217;ve called out [...]]]></description>
			<content:encoded><![CDATA[<p>Games are structure. They create focus, encourage participation, and stimulate the Group Mind, which gives players the freedom to work at the height of their intelligence toward collaboratively solving a problem. At GameChangers, we define game structure as &#8216;ERGO&#8217;&#8211;<em>Environment, Roles, Guidelines</em> and <em>Objective</em>. If you can define these elements in your scene, you&#8217;ve called out a game.</p>
<p>A &#8217;scene&#8217; can be a single meeting or a years-long campaign. It can address an immediate crisis or seek lasting change in an organization&#8217;s culture. Whatever the reason for your scene, you always have the ability to apply game structure to it.</p>
<p>In addition to defining game structure, we help our clients sort out productive games from the unproductive ones. It should come as no surprise to anyone that there are a lot of unproductive games getting played out there. They can be unproductive for a lot of reasons. Here&#8217;s a big one: Games that treat Objectives and Outcomes as the same thing are not good games.</p>
<p>Objectives are structure. Outcomes are performance. These are two very different things. Here&#8217;s an example we sometimes use in our workshops to illustrate this point:</p>
<p>What is the <em>Objective</em> of the game of basketball? It&#8217;s to put the ball in the hoop. This objective has not changed since <a href="http://en.wikipedia.org/wiki/James_Naismith#Springfield_College:_Invention_of_.22Basket_Ball.22" target="_blank">Dr. James Naismith nailed a peach basket to the balcony of the gymnasium at Springfield College in 1891</a>. Other elements of the game, the <em>E</em> the <em>R</em> and the <em>G</em>, have evolved dramatically, the <em>O</em> has not. It is remarkable for its unchangedness.</p>
<div id="attachment_2801" class="wp-caption aligncenter" style="width: 391px"><img class="size-full wp-image-2801" title="BasketBall1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/10/BasketBall1.jpg" alt="The Objective: same as it ever was" width="381" height="400" /><p class="wp-caption-text">The Objective: same as it ever was</p></div>
<p>Now&#8230;what are the <em>Outcomes</em> of the game of basketball?  Let your mind play with that question for awhile, and see what kind of responses pop up. Here are just a few that I myself have experienced: the Ireland (Indiana) Spuds high school basketball team; <em>Hoosiers</em>; my first pair of Chuck Taylor white canvas high tops; numb fingers from playing in 30-degree weather at recess; the fact that I first learned about Crispus Attucks because Oscar Robertson played for Crispus Attucks High School; Marv Albert&#8217;s arrest and subsequent rehabilitation; LeBron James leaving Cleveland; <a href="http://gobigbook.dudeperfect.com/" target="_blank">Dude Perfect</a>; Magic and Bird; Rick Mount; George McGinnis; Wilt vs Russell; a rubber band that I wore on my wrist for a year; the Chuck Taylor black leather high tops that Corey Feldman wore in my film, <a href="http://en.wikipedia.org/wiki/Lipstick_camera" target="_blank"><em>The Lipstick Camera</em></a>; <a href="http://www.converse.com/#/products/collections/ChuckTaylor" target="_blank">the Chuck Taylor brand</a>; the relationship between Spike Lee and Michael Jordan; Bobby Knight; Extreme HORSE with my friend Tim; hoops with my sons and their friends; coaching at the Y; the 2002 and 2003 Loyola Cubs CIF Championships; my friendship with Jamaal Wilkes; <a href="http://www.erniebarnes.com/index.html" target="_blank">Ernie Barnes&#8217; paintings</a>&#8230;you get the idea&#8230;while there&#8217;s only one Objective, there are many possible Outcomes. And that&#8217;s just me. Your Outcomes are different from mine. Outcomes are an ever-expending set of possibilities.</p>
<p>This same dichotomy between Objectives and Outcomes is applicable to any game structure for your business. The Objective is the constant; the Outcomes are the infinite unknowns, where all the possibilities and all the upside reside.</p>
<p><em>Focus on your Objective</em>, yes, by all means, absolutely! From a process standpoint, it is the most important thing, the target, the point of the exercise, it can even be your motivation. It is not, however, where the action is. Not where growth and extension occur.  If the only action you&#8217;re open to is achieving your Objective, you&#8217;re missing most of the possibilities of the game.</p>
<p>The game is put the ball in the basket. The possibility is Oscar Robertson.</p>
<div id="attachment_2800" class="wp-caption aligncenter" style="width: 266px"><img class="size-full wp-image-2800" title="ErnieBarnes1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/10/ErnieBarnes1.jpg" alt="&quot;High Aspirations&quot; by Ernie Barnes" width="256" height="505" /><p class="wp-caption-text">&quot;High Aspirations&quot; by Ernie Barnes</p></div>
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		<title>Birds on the Brooklyn Bridge</title>
		<link>http://www.gamechangers.com/index.html/archives/2761</link>
		<comments>http://www.gamechangers.com/index.html/archives/2761#comments</comments>
		<pubDate>Mon, 03 Oct 2011 05:57:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Levels of Meaning]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[99 to 1]]></category>
		<category><![CDATA[America]]></category>
		<category><![CDATA[Brooklyn Bridge]]></category>
		<category><![CDATA[Cosmetic]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Occupy Wall Street]]></category>
		<category><![CDATA[Protests]]></category>
		<category><![CDATA[Ratio]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Wall Street Protests]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2761</guid>
		<description><![CDATA[Occupy Wall Street is, I think, a protest against Unsustainable Games (UGs).
When people say &#8217;sustainability,&#8217; they can be referring to a lot of different cosmetic concepts (monetary policy, geothermal energy, funding for education or manufacturing, urban gardening, solar power, vegetarianism, LED lighting, gender and sexual equality, etc. etc. etc.). In fact, we know this &#8216;multi-causism&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><em>Occupy Wall Street</em> is, I think, a protest against Unsustainable Games (UGs).</p>
<p>When people say &#8217;sustainability,&#8217; they can be referring to a lot of different <em>cosmetic </em>concepts (monetary policy, geothermal energy, funding for education or manufacturing, urban gardening, solar power, vegetarianism, LED lighting, gender and sexual equality, etc. etc. etc.). In fact, we know this &#8216;multi-causism&#8217; to be characteristic of the <em>OWS </em>scene. The <em>meta</em> concept is, for all these causes, the same: Are you playing constructive or de-constructive games? Zero sum or positive sum games? Are your games sustainable or not? <em>OWS</em> is, ultimately, itself a game, one designed to focus attention on the UGs of Wall Street.</p>
<p>The protesters arrested yesterday on the Brooklyn Bridge represent the most creative generation living in the most creative nation on earth. No doubt they have roots in every language, race, religion, culture, science, art form and evolutionary instinct in the human species. And daily, on Manhattan Island, they are forced to confront the 1-percenters who control 99 percent of the nation&#8217;s wealth, people who are, for the most part, not creators, but extractors. That&#8217;s what their games are designed to do&#8212;-extract. These people getting arrested on the Brooklyn Bridge? they&#8217;re doing it to point out the difference between where the money is and where it needs to be for us to get a bigger bang out of the creativity they represent. <em>99 percent of our creativity belongs to 99 percent of the people.</em> That&#8217;s a biological fact, Jack. It&#8217;s the ultimate sustainable resource. The protesters know this and are calling it to our attention with one of the games they and their friends originated, flash mobbing.</p>
<p>The <em>OWS </em>players understand that if the ratio of &#8216;99 percent of the wealth to 1 percent of the people&#8217; ratio stays where it is, we will never get out the doldrums economically, because we&#8217;re getting no Return on Creativity. No ROC. Because we are putting <em>most of our money</em> where <em>99 percent of our creativity isn&#8217;t</em>. For the ratio to change, the game must change. The <em>OWS</em> players grew up on games. They are the gamingest people in the history of the world. You think they don&#8217;t know a bad game when they see one? Wall Street plays bad games. They want game change.</p>
<p>Game change will come about only when we find ways to invest in the creativity of the 99 percent. We cannot afford to have the most creative Americans sitting on the bench right now. We need them in the game. Just not the old games. New ones. The <em>OWS</em> players are screaming at the coaches to put them into a game they can play.</p>
<p>The old game, in addition to being unsustainable, has left a bitter taste in the mouth of the world. Those protesters sitting on the Brooklyn Bridge? They&#8217;re bitter too. They&#8217;re bitter because they have the ability to change the game and they know it. They understand the scope of the work ahead, and are in a hurry to get on with it.</p>
<p>They have good taste, let them cook with it, and bring the world to our table again.  They have stories to tell that are not the same old stories, let them tell them. They have visions that are not blueprints of the past, let them build them. They hear music that has never been sung and have crazy ideas that no one else would even think of attempting. Let them sing. Let them try. We need that now. We need <em>them</em>. And every day the &#8216;1 percent to 99 percent ratio&#8217; stays where it is, we are one step closer to losing them.</p>
<p>They are getting arrested for squatting on a symbol of America&#8217;s great creative past like birds who have come home to roost, when what they really want to do is fly.<img class="aligncenter size-medium wp-image-2778" title="OWS1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/10/OWS1-300x207.jpg" alt="OWS1" width="528" height="364" /></p>
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		<title>The Cynical Girl</title>
		<link>http://www.gamechangers.com/index.html/archives/2752</link>
		<comments>http://www.gamechangers.com/index.html/archives/2752#comments</comments>
		<pubDate>Fri, 30 Sep 2011 18:12:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Attitude]]></category>
		<category><![CDATA[Behavior]]></category>
		<category><![CDATA[Compliance]]></category>
		<category><![CDATA[Cynicism]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[HR]]></category>
		<category><![CDATA[Human Resources]]></category>
		<category><![CDATA[Laurie Reuttimann]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Positivity]]></category>
		<category><![CDATA[Punk Rock HR]]></category>
		<category><![CDATA[The Cynical Girl]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2752</guid>
		<description><![CDATA[Laurie Reuttimann came to my attention a couple of years ago when I was looking for gamechangers in the HR field and her blog, Punk Rock HR (tagline: &#8220;Teamwork is for suckers.&#8221;), snagged my attention. Her stuff was hilarious, honest, and in an envronment that can be obsessed with compliance and normative behaviors, breathtakingly contrarian. [...]]]></description>
			<content:encoded><![CDATA[<p>Laurie Reuttimann came to my attention a couple of years ago when I was looking for gamechangers in the HR field and her blog, <em><a href="http://punkrockhr.com/" target="_blank">Punk Rock HR</a></em> (tagline: &#8220;Teamwork is for suckers.&#8221;), snagged my attention. Her stuff was hilarious, honest, and in an envronment that can be obsessed with compliance and normative behaviors, breathtakingly contrarian. She retired <em>Punk Rock HR</em> in June, 2011, and today, goes by the handle of <em><a href="http://www.thecynicalgirl.com/" target="_blank">Cynical Girl</a></em>. <a href="http://thecynicalgirl.com/"><img class="aligncenter size-medium wp-image-2753" title="CynicalGirlHeader1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/CynicalGirlHeader1-300x94.jpg" alt="CynicalGirlHeader1" width="403" height="125" /></a></p>
<p>I could give you a million reasons why Laurie Reuttimann is a gamechanger, I&#8217;ll give you one. <em>She understands the difference between business objectives and business outcomes.</em> So often, we muddle the two, and think they are the same thing. They are not.<a href="http://thecynicalgirl.com/the-only-competitor-you-have-is-in-your-head/"><img class="aligncenter size-medium wp-image-2754" title="CynicalGirlHeader2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/CynicalGirlHeader2-300x67.jpg" alt="CynicalGirlHeader2" width="300" height="67" /></a></p>
<p style="text-align: left;">Laurie&#8217;s objective with &#8216;The Cynical Girl game&#8217; is to,&#8221;build a portfolio career. You should build one, too,&#8221; she writes in her<a href="http://punkrockhr.com/longest-goodbye-evar/" target="_blank"> last <em>Punk Rock HR post</em></a>.</p>
<p style="text-align: left;">The outcomes will be things like people changing their own games, finding work, passing her links around, friending and following her online, sharing an occasional smile, and using our newfound cynical outlooks to not automatically buy into the bullshit, especially our own.<a href="http://thecynicalgirl.com/you-will-never-get-a-job-with-that-poor-attitude/"><img class="aligncenter size-medium wp-image-2755" title="CynicalGirlHeader3" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/CynicalGirlHeader3-300x62.jpg" alt="CynicalGirlHeader3" width="300" height="62" /></a></p>
<p style="text-align: left;">Objectives are singular. Outcomes are infinite. Focus on objectives to realize outcomes.</p>
<p style="text-align: left;">Or don&#8217;t. The Cynical Girl doesn&#8217;t give a damn. She&#8217;s too busy babysitting cats to babysit you.<img class="aligncenter size-medium wp-image-2756" title="CynicalGirl1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/CynicalGirl1-300x154.jpg" alt="CynicalGirl1" width="535" height="273" /></p>
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		<title>JIM ROME&#8217;S JUNGLE GAMES</title>
		<link>http://www.gamechangers.com/index.html/archives/2675</link>
		<comments>http://www.gamechangers.com/index.html/archives/2675#comments</comments>
		<pubDate>Fri, 12 Aug 2011 15:38:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[Derek Harper]]></category>
		<category><![CDATA[Derek Jeter]]></category>
		<category><![CDATA[Edits]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Jim Rome]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[The Rex Game]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2675</guid>
		<description><![CDATA[Huge fan of Jim Rome&#8217;s work here. Guy has as much game as any sports journalist, ever. The depth of knowledge, the richness of the vocabulary, the energy and focus and the network he&#8217;s built are awesome. His interviews with sports personalities and scenes with his &#8216;Clones&#8217; (what he calls his audience) who hang out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2676" title="RexGame1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/RexGame1-300x185.jpg" alt="RexGame1" width="300" height="185" />Huge fan of <a href="http://www.jimrome.com/" target="_blank">Jim Rome&#8217;s work</a> here. Guy has as much game as any sports journalist, ever. The depth of knowledge, the richness of the vocabulary, the energy and focus and the network he&#8217;s built are awesome. His interviews with sports personalities and scenes with his &#8216;Clones&#8217; (what he calls his audience) who hang out in &#8216;the Jungle,&#8217; (his network), are great examples of improvisation at work. Listen and add. Yes and. Make statements. Listening to Rome is like watching <a href="http://www.youtube.com/watch?v=ckEwct0y9zY" target="_blank">Dwayne Wade in the open court with a basketball</a>. If you like sports, the Jungle is always a good hang.</p>
<p>Rome and his radio production team recently played a 20-show game they dubbed &#8220;The Rex Game.&#8217; One of his producers noticed one day that they&#8217;d had someone named Rex on three consecutive shows. An improviser, seeing such a pattern, has one response: Do more! That&#8217;s what Rome and Team did, they kept interviewing Rex&#8217;s.</p>
<p>For 20 consecutive shows, they interviewed someone named Rex. Imagine how much bullshit a game like this cuts through in production meetings. How it swept subjectivity, judging, opinionating, credit-claiming and ego out of the room like the Red Sox do the Yankees at Fenway. &#8220;We have a guest.&#8221; &#8220;Who?&#8221; &#8220;Rex.&#8221; &#8220;Book it.&#8221;</p>
<p>How easy is that? compared to, let&#8217;s say&#8230;</p>
<p>&#8220;We have a guest.&#8221; &#8220;Who.&#8221; &#8220;A soccer player. She&#8217;s interesting.&#8221; &#8220;How interesting?&#8221; &#8220;Real interesting.&#8221; &#8220;To you she&#8217;s interesting because she&#8217;s hot. But this is radio. Does she have a take?.&#8221;  &#8220;She has a take.&#8221; &#8220;What kind of a take?&#8221; &#8220;A good take.&#8221; &#8220;How good?&#8221; Etc. etc. etc.</p>
<p>Rome summed up the benefits of the Rex Game like this: &#8220;You don&#8217;t get to 20 Rexes without stretching a little bit.&#8221;</p>
<p>Exactly. Extension is what you want out of a game. Doing something you&#8217;ve never done before in order to get where you&#8217;ve never gone before. That&#8217;s what improvisation is all about.</p>
<p>Interestingly, when Rome got requests from callers and his producers for him to play another similar game, say a Derek Game, Rome riffed on it for a bit, &#8220;Derek Jeter, Derek Harper, Derek Coleman, Derek and the Dominoes&#8230;&#8221; and then quickly decided against it. This is an excellent example of a clean edit, something else Rome does exceptionally well. His transitions are clear. He never meanders.</p>
<p>UPDATE: Though Rome decided against the Derek Game, he and his team are playing a Kyle Game, interviewing someone named Kyle for as many days in a row as they can. Just more proof of how much game the Rome team has. As the great improviser, <a href="http://www.improvinterviews.com/2006/11/craig-cackowski-4206-part-1.html" target="_blank">Craig Cackowski</a>, says, &#8220;Don&#8217;t look for <em>the</em> game. Look for <em>a</em> game.&#8221;</p>
<p>The Jungle is full of game  You can always let go of one vine and grab another. Just make sure you have a take when you do, because the Jungle can be a cruel place when you don&#8217;t.</p>
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		<title>República Popular do Corinthians</title>
		<link>http://www.gamechangers.com/index.html/archives/2665</link>
		<comments>http://www.gamechangers.com/index.html/archives/2665#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:07:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Fernando Godoy]]></category>
		<category><![CDATA[Flex Interativa]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[República do Corinthians]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2665</guid>
		<description><![CDATA[
Our friends at Flex Interativa in Brazil have launched República Popular do Corinthians. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (Corinthians is the most successful and popular football club in Brazil) designed as a government, with elections, a constitution, currency and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<div id="attachment_2666" class="wp-caption aligncenter" style="width: 269px"><img class="size-medium wp-image-2666" title="Corinthians3" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians3-259x300.jpg" alt="Map of the República" width="259" height="300" /><p class="wp-caption-text">República Popular do Corinthians</p></div>
<p style="text-align: left;">Our friends at <a href="http://www.flexinterativa.com.br/" target="_blank">Flex Interativa</a> in Brazil have launched <a href="http://republica.corinthians.com.br/governo/" target="_blank">República Popular do Corinthians</a>. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (<a href="http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista" target="_blank">Corinthians</a> is the most <a href="http://www.corinthians.com.br/internacional/_en/index.htm" target="_blank">successful and popular football club in Brazil</a>) designed as a government, with elections, a constitution, currency and an architecture that seamlessly connects fans (citizens) and Corinthians F.C. (government).</p>
<p style="text-align: left;">The game will produce all kinds of positive outcomes like brand loyalty, merchandise and ticket sales, cross-platform connectivity, enthusiasm, dialogue, identity, community development, and unplanned business opportunities. In a networked world, the audience and brand co-create brand narratives, and a game structure like this is a great environment for that co-creation.</p>
<div id="attachment_2670" class="wp-caption aligncenter" style="width: 516px"><img class="size-medium wp-image-2670" title="Corinthians2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians2-300x186.jpg" alt="How to get elected to the Corinthians Congress" width="506" height="312" /><p class="wp-caption-text">How to get elected to the Corinthians Congress</p></div>
<p style="text-align: left;">Ole! Ole! Ole! for Fernando Godoy and Flex Interativa. Play on!</p>
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		<title>Twitter Girls Un-Game</title>
		<link>http://www.gamechangers.com/index.html/archives/2638</link>
		<comments>http://www.gamechangers.com/index.html/archives/2638#comments</comments>
		<pubDate>Sun, 31 Jul 2011 19:26:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[Authenticity]]></category>
		<category><![CDATA[David Gadarian]]></category>
		<category><![CDATA[Deceit]]></category>
		<category><![CDATA[Faux Narratives]]></category>
		<category><![CDATA[Spam]]></category>
		<category><![CDATA[Spamming]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Twitter Girls Game]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2638</guid>
		<description><![CDATA[@davidgadarian called out the pattern on his Twitter feed this morning:  &#8220;#pleasestop I seem to be attracting a run of new followers who are young attractive and who have no profile descriptions&#8230;&#8221;  Me too.
A pattern defines a game. And while this game is more sophisticated than flat-out spamming, and probably gets a higher click-though because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/#!/davidgadarian" target="_blank">@davidgadarian</a> called out the pattern on his Twitter feed this morning:  &#8220;<a title="#pleasestop" rel="nofollow" href="http://twitter.com/#%21/search?q=%23pleasestop"><span>#</span><span>pleasestop</span></a> I seem to be attracting a run of new followers who are young attractive and who have no profile descriptions&#8230;&#8221;  Me too.<img class="aligncenter size-full wp-image-2640" title="TwitterGirls1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls1.jpg" alt="TwitterGirls1" width="488" height="352" /></p>
<p>A pattern defines a game. And while this game is more sophisticated than flat-out spamming, and probably gets a higher click-though because of it, it&#8217;s worse in a way, because it wastes the time it takes to actually see that it&#8217;s spam. I saw the same kinds of &#8216;Follows&#8217; Gardarian no doubt did. The fictional females in question had reasonably believable names. They were following more than a thousand people, so it wasn&#8217;t one of the totally &#8216;empty&#8217; profiles that often characterize Twitter spams. But when Yolande and Aura both have the same profile photo, you know the &#8216;un-game&#8217; is on.<img class="aligncenter size-full wp-image-2641" title="TwitterGirls2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls2.jpg" alt="TwitterGirls2" width="319" height="137" /></p>
<p>The tweets from these fictions had a kind of personality to them, touchpoints to popular culture.<img class="aligncenter size-full wp-image-2645" title="TwitterGirls6" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls6.jpg" alt="TwitterGirls6" width="533" height="453" /></p>
<p>A quick look reveals the commercial objective of selling new technology. Not that there&#8217;s anything wrong with selling technology, but to do it using fictions like these only calls the authenticity of the merchandise itself into question. Can I count on the reliability of a product when I&#8217;ve been tricked into it by a bot? Spam by any other name is still spamming. <img class="aligncenter size-full wp-image-2643" title="TwitterGirls4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls4.jpg" alt="TwitterGirls4" width="464" height="497" /></p>
<p>I&#8217;d dig deeper into this to find out what agency is behind this faux cleverness, but I&#8217;ve already spent enough of my time and intelligence on it, and can only echo David Gadarian. #pleasestop! Brands who play inauthentic games like these are wasting time&#8211;their possible customers&#8217; and their own. Deceitful narratives always come with a cost, and the biggest problem is that the deceivers have no way of knowing or controlling what that cost is going to be.</p>
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