Archive for the ‘Entrances’ Category

Miles Stroth: Listen Then Think

Monday, January 23rd, 2012

Listen4I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that’s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You’ve probably never heard the name of my current teacher, Miles Stroth, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.

I was struggling with my scenes in this week’s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by listening instead of thinking.

“Listen, then think,” says Miles. “Don’t try to make sense of the situation. Interact with it by listening.”

Here’s what happens when you think first instead of listening first:

You begin having a conversation about what’s in your head instead of about what’s in the scene. And because neither your scene partner(s) nor your audience can hear what’s in your head, you’re having a conversation with yourself, which distances you from the scene instead of engaging in it. You’re having a conversation with yourself.

Here’s what happens when you listen before thinking:

You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (”I am the smartest person in the room and here’s proof”). You’re having a conversation with reality.

Thinking is the ego talking; Listening is the world talking.

Listen. Then Think. That is the order of the opportunity in any scene you’re in.

The Rudy Defense

Monday, December 19th, 2011

When my son, Adam, was 12 years old, his AAU basketball team played in a tournament in Las Vegas. The boys were having a hard time in the tournament, and their coaches wanted them to stay upbeat. So on the morning of the tournament’s final day, the coaches lined up a conference room at our hotel and played the classic sports movie “Rudy” during the team breakfast. This put everyone in a good mood. The boys were getting up to leave the room and I said, “Wait a second, everybody stay in your seats,” flung open the door and announced, “Boys, meet the real Rudy!” I will never forget the looks on the faces of that team and those coaches when my pal bounced into the room. I guarantee that no one remembers what happened on the basketball court in that tournament, and that everyone remembers the pep talk they got from Rudy, about aiming high and never giving up. This post is written in gratitude for the gift Rudy gave my son and his teammates that day…

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Rudy and me a couple of years ago at Notre Dame

A story broke last week about Rudy Ruettiger, title character in the film, Rudy, running afoul of the SEC because of a sketchy foray into the beverage business a few years ago. Rudy is a friend of mine, and has been since our days at Notre Dame. And I can tell you this:

My path crossed Rudy’s a couple of times when he was involved in the ‘Rudy Revolution’ (name of the drink) fiasco. I actually drank a couple of cans of the stuff. (It was okay, on a par with other energy drinks, taste-wise.) He believed in his beverage with the same fervor he has for everything he does. Rudy, as we all do, may have human failings, but lack of conviction isn’t one of them. Naivete might be his failing in this instance, but it’s not a crime.

And while I don’t know any of Rudy’s partners in the drink project, what kinds of promises they made investors, or how they spent the money they raised, I can tell you that Rudy himself was focused on manufacturing and marketing the drink. Never once did he talk to me about stock, or about how his partners were raising money. He was all about the drink.

The incontrovertible truth (to use a phrase from Rudy the movie) is that Rudy, his partners, and their investors were flying into the teeth of a market locked up  by Coca-Cola and the other beverage giants, and $11M–the ‘profit from their scam’ according to the SEC—is not anywhere near enough money to impact that market, especially one jammed with so many other competitors trying to get a piece of a lucrative pie. I personally know three other groups that were trying to launch a new drink in that same time frame, and all three investments tanked.

I know that, based on Wal-mart’s response to their initial pitch, Rudy’s team spent lot of time and money re-concocting Rudy Revolution to be a nutrition drink instead of an energy drink, which was their original intention. After which Wal-mart rejected them again, this time because they could not manufacture in sufficient capacity to be a Wal-mart supplier. I know that Rudy’s team had trouble trying to get even short runs of manufacturing, as bottlers were working in round-the-clock shifts just to meet demand for Monster, Rockstar and other established brands. Rudy told me his team was desperately trying to make output deals so they could get distribution, and were getting nowhere. I know that a potential partnership with a North Carolina bottler fell through because Rudy’s group and the bottler could not, together, raise the money to build and operate a new plant devoted solely to making Rudy Revolution.

The reality: any business plan that trades on the fame of a minor sports celebrity and banks on Wal-mart distribution is a lousy business plan, but if lousy business plans (and all their fictions) are illegal, most MBA schools should be on 24-hour lockdown.

I last saw Rudy a couple of months ago in Vegas. He told me at the time that he’d settled up with the SEC, so the reality is that this story is old news. In fact, Rudy did the honorable thing.

My intuition is that the SEC went after Rudy because he’s not politically connected, and an easy target. Nabbing a naive public figure like Rudy is a lot simpler, and plays a lot better in Forbes, than taking on Wall Street and the banking industry, where the ‘pump and dump’ heists are worth billions and the criminals are shrewd and politically connected, and much less inclined to settle up honorably. Right SEC? The bigtime miscreants, for whom $11M is probably the cost of one U.S. Senator’s election, are still in the game.

Gameless

Monday, November 21st, 2011
Katehi

Katehi

The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday’s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.

Here’s the scene breakdown:

A day after the notorious on-campus pepper-spraying incident, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn’t belong to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.

In forming this stage, the protesters change roles, from ‘Quad Occupiers’ to ‘Silent Audience.’ It doesn’t take them much time to do this. There’s no ’spin’ of a story being told or sold, no research to back it up, no ‘official position,’ only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. ‘Silent Protest’ is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.

After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about ‘how to handle it,’ the scene finally begins when the Chancellor enters, accompanied by a couple of non-speaking ‘extras.’ She is lit dramatically by the glow of cameras—-eyes of the world—-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She’s got nothing. Because —-

The script won’t be ready until tomorrow!

The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is marred by a few unable-to-resist journos whose subdued questions as the Chancellor nears her car only underline the otherwise-completeness of the silence.

Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution’s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.

The protesters didn’t have to say a thing. All they had to do was create an environment in which the old game of ’script and control’ would be displayed in all its inadequacy for the world to see.

Los Mineros Part Six: Act Three Begins

Sunday, October 10th, 2010

ONE IN A SERIES…LosMineros1C

One of the ways GameChangers defines a ‘Scene’—no matter what its duration, could be minutes, could be months—is with a classic three-act structure.  We label these acts Connect, Adapt and Deliver.  Continuing with our analysis of ‘Los Mineros,‘ the Trapped Chilean Miners scene, we can clearly see that the scene is entering its third act. The drill boring through the 2,300 feet of solid rock to the hollow where they are trapped has just made it through to them. That’s a clear signal for the heightening of energy and emotion, increasing tempo and sharpening focus that typically indicate the beginning of Act Three of any scene.

Here’s how the three-act structure has defined Los Mineros to date.

Act One:  Connect.  This is where we first heard about this story.  We were introduced to the main characters.  The conditions of their life-threatening predicament were explained to us.  With the news that it was going to take a long time to reach them, a kind of ticking clock was set in motion.  The clock was not life-or-death, but it helped us frame the scene in our minds.  The ‘Game’ —defined by Objective, Environment, Roles and Rules—came into focus.   A lot of the meaning associated with this act was cosmetic—that is, strongly oriented toward data, raw information, clinical analysis.  A mythic theme, one you might call, ‘Trapped in a Cave,’ got defined.   All of this earned the audience’s attention on a global scale.  Clearly, this was going to be a story that many, may people could relate to.

Act Two:  Adapt.  In this act, complications were introduced to the scene, and communication began to turn toward the Emotional level of meaning, as emotions like Urgency, Fear, Jealousy, Camaraderie, Patience, Frustration and Surprise colored the events during this stage.  We began to learn more about the main characters, and new characterss–wives, mistresses, politicians, drillers, NASA scientists and a newborn baby—entered the scene to interact with the main characters and make the scene deeper, richer, more complex.   This is where the scene often takes unexpected turns, hence the need for the characters to adapt.  Three drill bits were tried before one worked.  Original plans were discarded in favor of new ones.  A miner’s wife and mistress both showed up at the rescue site on the same day.  The newborn baby’s name got changed from what its parents originally intended—to Esperanza, the Spanish word for ‘hope.’   In other words, everyone involved rolled with the ever-unfolding reality.  They had to improvise.  There was no script for this.

And now…

Act Three:  Deliver. Typically, the third act is shorter than the first two.  This has the effect of compressing time, as does the increasing tempo of entrances and exits, and the steady release ‘new news’ by the world’s media.  We are building toward a 24-hour news cycle in a couple of days in which Los Mineros will dominate current events. It is during this cycle that the scene will reach its emotional apex, and the audience will feel more pull and lean forward more than it has at any other time in the scene.  There will be a lot of postscripts added after this climactic 24-hour cycle, but in terms of the three-act structure, this scene will have ended, and new scenes (you can think of them as ’sequel’ or ’spin-off’ scenes) will begin.

For business communicators, the three-act structure is a really useful framework.  It gives players and audience alike a sense of where you are in your scene, and helps you organize the many narrative elements that are part of it.   It will give you the ability to put the emphasis where it belongs, when it belongs there.

GameChangers Glossary, A to G

Monday, August 23rd, 2010

Adapted from GameChangers–Improvisation for Business in the Networked World, by Mike Bonifer:

Addition–Entering a scene in progress for the purpose of contributing immediately to the team’s performance; contributing to a scene; giving a gift

Agreement, The Agreement Principle–A principle of improvisation, characterized by players’ openness towards each other and an organization or communications network’s openness at its edge; the group consensus around a game or theme that informs a scene

Audience–Those within and outside of an organization whose reactions and opinions will determine the success of a scene or performance

Audience, External–People outside an organization or network, including customers (and potential customers), competitors, bloggers, users, fans, viewers, etc. whose reactions ultimately determine the value of a performance or narrative

Audience, Internal–People inside an organization or network, whose judgment acts as a kind of filter on scenes and narratives before they reach the External Audience

Blocking–A performance-related problem that occurs when players impede the progress of a scene by refusing the gifts offered them by their teammates

Callback–The act of recalling information that was stated by a player earlier in a scene or in a previous scene.

Cast–Players who share the same business objective; also called a Group or Team; can also refer to the employees of an entire division or organization (Disney, for example, refers to all employees as ‘cast members’)

Casting–The process of selecting players who will comprise a business team

Character–Traits that make a player unique as an individual and consistently valuable to his or her team

Close, Del–Credited as one of the originators of longform improvisation, and one of its most influential teachers, Close (1934-1999) created ‘Harold,’ probably the most-performed structure for group improv theater performances; his proteges include Bill Murray, Dan Ackroyd, John Belushi, Amy Poehler and Tina Fey; legend has it that he willed his skull to the Goodman Theater in Chicago to be used in future productions of Hamlet, in which he was to be billed as playing the role of Yorick

Coach–A person who casts a team; an objective observer and critic of a team’s performance; one who establishes game-based strategies and standards of preparation and performance in directing a team toward its objectives; manager; director

Cosmetic Communication/Meaning–The surface level of communication within a scene, primarily through spoken dialogue; data; information. (See ‘Emotional Communication/Meaning‘ and ‘Meta Communication/Meaning‘)

Crazy Town–A performance-related problem that occurs when players indulge in fantasies, magical thinking, or egoistic behavior, until the scene becomes un-moored from any actionable reality.

Denying–A form of blocking in which a player repeatedly contradicts or ignores other players, confusing the audience and fellow players; refusing to recognize another player’s reality

Edit–The action of making an entrance for the purpose of shifting the scene’s focus, or to begin a new scene; edits usually occur in concert with other players exiting the scene

Emotional Communication/Meaning–The most dynamic and meaningful level of communication in a scene. conveying its players’ passions and desires, where reactions (both positive and negative), and reinforcements/alienation are strongest

Energy–The pitch at which a player or group performs (and modulates) its performance; an umbrella term for the level of activity and intensity the audience observes in the group, and that players in the group experience in one another

Entrance–A player’s first appearance in a scene

Environment–The setting in which members of team collaborate to achieve their objective; any place where players interact; more expansively, any place where an audience experiences a brand; the overall business climate in which an organization operates, shaped by factors such as regulatory agencies, competitors, geopolitical factors and the desires, attitudes and beliefs of customers

Exit–A player’s departure from a scene

Fantasizing–A performance-related issue that occurs when players build outlandish, or wildly fictitious scenarios that do not acknowledge or act on the real world environment or the businessa; magical thinking; (see ‘Crazy Town‘ and ‘Invention‘)

Flatlining–A performance-related problem that occurs when players show no energy or life, impeding or halting a scene’s progress

Game–Rules, roles, environment and objective(s) defined; an exploration of a theme; a strategy used to achieve a business-related objective; games fall into two broad categories – productive and unproductive

GameChanger–A player who has mastered the art and practical techniques of business improvisation; a manager/coach or player with the ability to identify and support productive games and quickly change or edit unproductive ones

Gift–A move that supports the scene and the players in it; ‘giving gifts’ is one of the most powerful and effective moves a player can make

Grandstanding–A performance-related issue that occurs when a player wastes time and effort trying to contribute something ‘heroic’ to a scene; holding back for effect instead of engaging in the moment; habitually swinging for the fences or reaching for the ‘Wow Factor’; going for a home run when a single would better serve the scene

Group Mind– The tangible web of connectivity between players that achieved through a shared focus on a game and the exploration of a theme; the collective unconscious; not the same as ‘Group Think

Group Think–Rubber-stamping; going along to get along; consensus for its own sake; agreement that does not involve a game or theme; behavior that is not intended to achieve the objective, but rather to reinforce status; uncritical or unquestioning support for a political agenda, ideology or hierarchy

TO BE CONTINUED….

When Buyers Improvise, So Must You

Thursday, April 29th, 2010

DailyFix1The headline of a post by Adam Needles in the Daily Fix caught my eye.  It began

Understanding How and Why B2B ‘Buyers Are Liars’ …

Every good story has conflict, and the accusation in the headline implied this element in Needles’ post.  The quotation marks round the accusation suggested that Needles would be offering context.  And besides that, who can resist a good rhyme?  I dove in, and I’m glad I did.  Quotes from the post:

“…buyers regularly enter data that is not wholly accurate because it serves their purposes at that moment in time.”

“…it’s something they do both intentionally and unintentionally to better manage the dynamics of their interactions with vendors.”

“…more than ever buyers often don’t really have accurate, explicit answers to BANT (Budget, Authority, Needs, Timing) questions, so we have to figure out when/where they’re moving forward on an implicit basis.”

“…the B2B buying process is less formalized than ever before.  “More than 8 in 10 respondents said the buying process did not follow a traditional path…”

“B2B buyer organizations are becoming more agile and making more decisions on a non-planned basis.”

“Don’t expect to learn everything about a prospective buyer through online or automated interactions.”

It turns out that what Needles has to say, headline aside, is NOT that buyers are liars, it is this:  The dynamic between buyers and sellers is changing. It doesn’t matter whether it’s B2B or B2C, the changing dynamic is the same.  Sellers cannot take for granted that the selling process will follow predictable narratives.  Every selling scenario has the potential for uniqueness. Unless you’re willing to address and support this potential, you’re going to get stuck somewhere in the funnel.

Here is the fundamental shift, as described by our friend John Callahan of GE’s Intelligent Platforms division:  “What happens when there’s that much money at stake – one of our systems might cost a couple hundred million dollars – the customer knows your product as well as you do. There’s nothing you can tell them about what you’re selling that they don’t already know. So the question becomes ‘What do you talk about?’ Well, you talk about the relationship between your company and theirs, and between the people involved in making the system work.”

Callahan sums it up perfectly.  The old dynamic between a Seller who holds all the cards and a Buyer who has to show his or her own cards to get in the game has changed.  Reversed, in fact.  So learn your selling script, then toss it aside.  Implement your automated queries, but don’t use them as a crutch.  They won’t get you to your destination.

“You cannot stick to a script,” says Callahan.  “In a long sales cycle, if you try to stick to the script, you’ll run out of things to say. You have to improvise by working with what your customers give you in the way of information about themselves.”

You work with what your scene partners give you in the way of information about themselves. That is the essence of improvisation.

The Beautiful Game

Thursday, January 21st, 2010

SoccerGame1_BorderSports is a recurring subject for GameChangers.  How can it not be, with our work so tightly bound to the playing of games?  All you have to do is thread back through this blog to see how many times sports and their players produce a ‘learnable moment’ that can be applied to business.  Most sports provide a useful model for how structure (e.g. the rules, roles, environment and objectives that constitute the game) liberate performance, creativity and innovation.

Sports is also a recurring theme for the culture and politics of the times.  There is a lot of meta meaning bound up in sports.  For example…

Jackie Robinson’s is the story of de-segregation, and of breaking through any significant barrier in your chosen profession.

Rudy is the story of anyone who has to overcome long odds to achieve a dream.

Esther Williams‘ and Johnny Weismuller’s stories are about the marriage of sports and entertainment.

The recent film, Invictus, starring Matt Damon and Morgan Freeman, is about a visionary who sees a way to resolve a serious conflict via the playing of a game.

The Invictus theme is more or less mirrors what The Ball is all about:  Beginning this Sunday, January 24, three football (soccer for us Yanks) enthusiasts, Christian Wach, Phillip Wake and Andrew Aris, will kick a football from Battersea Park in London, the site where modern soc– er, football began in 1864, to Johannesburg, South Africa, site of this year’s World Cup, the first ever held on the African continent.  Their trip will take five months, and will run through 25 countries and 10,000 miles.

GameChangers:  On The Ball

GameChangers: On The Ball

The Ball is sponsored by DHL-Africa, Special Olympics-Africa, the Freestyle Football Federation (think of them as the Harlem Globetrotters of football), and Alive and Kicking, which distributes footballs to kids in poor villages around the world.  Alive and Kicking is donating 1,000 balls for the guys to distribute on their trip.  DHL is handling logistics, including ground transpo, express mail, visa approvals, border crossings and internet and mobile phone connectivity.  Africa 10, a documentary produced by Julian Cautherly and Will.I.Am of the Blackeyed Peas, has donated an HD camera and flash memory cards, and is co-hosting The Ball content on its website for the duration of the trip.  GameChangers is a patron, too.  Our role is to support the The Ball narrative.

At the January 24 kickoff, ‘The Beautiful Game’ will be played with ‘no rules’ (pre-1864 version of mayhem in the streets with a ball); ‘old rules’ (c. 1864 genteel and casual, if it strikes your fancy, smoke a pipe while you play); and ‘modern rules’ (the athletic, free-flowing game of today).  Following the kickoff event, Dan Magess of the Freestyle Football Federation will attempt to set a world record for ‘keepy-uppy’, keeping a football in the air without touching it with your hands.  Current record is over 23 hours.  And with that, The Ball will begin its journey to Jo-burg for the World Cup.

This will be the third and most ambitious World Cup journey for the group, which operates under a non-profit organization, Spirit of Football.   Wach and Wake kicked The Ball from London to Seoul in 2002 and London to Munich in 2006.  This is Aris’ first year with the group.

The meta story of The Ball is how a simple idea can sweep aside our differences, and lead the way toward a shared sense of purpose, and the pitch on which all can play.

Kick away, lads, kick away!SOFKickoff1

SXSW #3 – THIS IS THE GUY

Sunday, March 22nd, 2009

Taylor Davidson (www.unstructuredventures.com) is one of a small group of evolved network business strategists with whom I have an ongoing dialogue.  He’s been traveling cross-country for something like six months and predicts that he’ll probably stay on the road – Asia’s next — for another year.  During the conference, our paths cross many times, always by serendipity.  On the first day of the conference, he and I run into each other for the first time.  We are are sitting at a table talking when Leora Israel (www.speaklike.com), comes up behind Taylor and gives him a huge hug.  When he turns around, they realize they don’t know one another.  Embarrassed, she says, “Oh, I thought you were Nick O’Neill, the back of your head looks like his.”  A couple of days later, in a seminar on Entrepreneurship, Taylor and I meet Nick O’Neill himself (www.socialtimes.com), who’s one of the moderators.  Taylor introduces Nick to me by telling me,  “This is the guy who that girl thought the back of my head looked like his.”

LeoTayNic2

Dude, Where’s My Dongle?

Tuesday, January 8th, 2008

Flex time and project-based employment are two, often concurrent, phenomena that characterize organizations in the Networked World. For these practices to be productive, Entrances (and Exits) by all the players involved must be effective.

An Entrance occurs anytime you enter a meeting, step in front of a group to give a presentation or meet others for the first time. When you enter, your audience will be reading your body language. They will form instantaneous opinions about you and your team. A skilled improviser steps onstage decisively, energetically, without any hesitation or doubt, with an open mind about what is to come. (more…)