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	<title>GameChangers &#187; Dialogue</title>
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	<description>Improvisation for Business in the Networked World</description>
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		<title>How to get to Carnegie Hall</title>
		<link>http://www.gamechangers.com/index.html/archives/2883</link>
		<comments>http://www.gamechangers.com/index.html/archives/2883#comments</comments>
		<pubDate>Mon, 06 Feb 2012 17:18:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Carnegie Hall]]></category>
		<category><![CDATA[Core Practices]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[Decieding]]></category>
		<category><![CDATA[GameChangers]]></category>
		<category><![CDATA[Heeding]]></category>
		<category><![CDATA[integral Life]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Performing]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[Preparation]]></category>
		<category><![CDATA[Rob McNamara]]></category>
		<category><![CDATA[Sally Falkow]]></category>
		<category><![CDATA[The Orchestral Model]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2883</guid>
		<description><![CDATA[As the old joke goes, a man carrying a violin case in Manhattan gets stopped by a couple of tourists who ask him how to get to Carnegie Hall. The violinist responds, &#8220;Practice.&#8221;
So obvious, it&#8217;s funny&#8211;no one gets to Carnegie Hall without a ton of practice. It is usually the most &#8216;talented&#8217; performers who practice [...]]]></description>
			<content:encoded><![CDATA[<p>As the old joke goes, a man carrying a violin case in Manhattan gets stopped by a couple of tourists who ask him how to get to Carnegie Hall. The violinist responds, &#8220;Practice.&#8221;</p>
<p>So obvious, it&#8217;s funny&#8211;<a href="http://www.carnegiehall.org/History/History-FAQ/" target="_blank">no one gets to Carnegie Hall without a ton of practice</a>. It is usually the most &#8216;talented&#8217; performers who practice most diligently. The talent onstage in Carnegie Hall is, as much as anything, a talent for practicing. A love of the hard work and focus that it takes to master one&#8217;s craft.</p>
<p><a href="http://integrallife.com/member/rob-mcnamara/profile" target="_blank"><img class="alignright size-medium wp-image-2884" title="CarnegieHall1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/02/CarnegieHall1-300x204.jpg" alt="CarnegieHall1" width="430" height="293" />Rob McNamara</a> writes in <em>Integral Life</em> about &#8216;<a href="http://integrallife.com/member/rob-mcnamara/blog/necessity-practice-excerpt-strength-awaken" target="_blank">The Necessity of Practice.&#8217;</a> Practice, notes McNamara, is preparation. What we are seeing and hearing onstage at Carnegie Hall is a performance informed by preparation. It is the preparation that elevates and defines the quality of the performance.</p>
<p>Everyone has a Carnegie Hall, a place or ideal they&#8217;re trying to get to. A vision for the future. And then, quite often, something happens. We get sidetracked. Distracted. Too busy to practice. We stop off at the Carnegie DELI and call it Carnegie HALL. Our ego tells us we have arrived. That&#8217;s when the unproductive patterns&#8211;sameness, repetition, redundancy, stagnation, smugness&#8212;set in. That&#8217;s the point where our performances become cyclical, begin to repeat themselves, and our audiences get bored, and begin wondering why they paid their money.</p>
<p>McNamara defines the act of practicing as &#8216;Engagement.&#8217; The GameChangers Orchestral Model™ identifies six practices that generate productive outcomes in the world. <em>Engagement</em> is one of the six. The other five are:</p>
<p><em>Heeding</em> (listening, paying attention, observing actively). In the Orchestral Model™, this practice precedes <em>Engagement</em>. As the <a href="http://www.proactivereport.com/about/" target="_blank">social media doyenne, Sally Falkow</a>, (@sallyfalkow) says, &#8220;You don&#8217;t go right up to people having a conversation at a party or social event and just start talking. First you have to hear what conversation is about, and then can you be part of it, and engage with people in a meaningful way.&#8221;</p>
<p><em>Learning.</em> What is revealed to you as a result of your interactions with others, and with your environment? How does your network inform you? How do you turn learning into solutions? All this takes practice.</p>
<p><em>Creating.</em> How does what you do make a difference? How does it make you unique? How do channel creativity toward innovation?</p>
<p><em>Performing. </em>What are your criteria? What is your Carnegie Hall? Is it a seven or eight digit number? A place? A whale of a client? A standard you have set for yourself, or that others have set for you? How does your performance differentiate you?</p>
<p><em>Deciding.</em> How consistent are you? What values do you represent? How clear and shareable are your decisions? What themes are important to you? Who and what influences your behaviors? If your deciding practices are weak, Big Trouble soon come.</p>
<p>Performing and Deciding are what we call the <em>core practices</em>. If you are not good at these&#8211;if you don&#8217;t have a clear vision of where you&#8217;re going, or if you are indecisive and wishy-washy along the way&#8212;the rest of the practices will not matter, because you&#8217;ll be too busy zig-zagging toward a mirage, rendering meaningless decisions in service of illusory goals.</p>
<p>So call the whole thing Engagement, yes, definitely! Practice it! Be engaged! Be present! Pay attention! Notice! That&#8217;s a good first step. Then refine your practices into the six different areas of the Orchestral Model™, like an athlete working on muscle groups or a musician working through different progressions.</p>
<p>And when call comes from Carnegie Hall, you&#8217;ll be ready.</p>
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		<item>
		<title>Miles Stroth: Listen Then Think</title>
		<link>http://www.gamechangers.com/index.html/archives/2876</link>
		<comments>http://www.gamechangers.com/index.html/archives/2876#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Ego]]></category>
		<category><![CDATA[Improv Comedy]]></category>
		<category><![CDATA[Intellect]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Miles Stroth]]></category>
		<category><![CDATA[opportunity]]></category>
		<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2876</guid>
		<description><![CDATA[I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2877" title="Listen4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Listen4-300x129.jpg" alt="Listen4" width="300" height="129" />I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my current teacher, <a href="http://www.milesimprov.com/Miles_Stroth" target="_blank">Miles Stroth</a>, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.</p>
<p>I was struggling with my scenes in this week&#8217;s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by <em>listening</em> instead of <em>thinking</em>.</p>
<p>&#8220;Listen, then think,&#8221; says Miles. &#8220;Don&#8217;t try to make sense of the situation. Interact with it by listening.&#8221;</p>
<p>Here&#8217;s what happens when you <em>think</em> first instead of listening first:</p>
<p><em>You begin having a conversation about what&#8217;s in your head instead of about what&#8217;s in the scene. And because neither your scene partner(s) nor your audience can hear what&#8217;s in your head, you&#8217;re having a conversation with yourself, which distances you from the scene instead of engaging in it. You&#8217;re having a conversation with yourself.<br />
</em></p>
<p>Here&#8217;s what happens when you <em>listen</em> before thinking:</p>
<p><em>You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (&#8221;I am the smartest person in the room and here&#8217;s proof&#8221;). You&#8217;re having a conversation with reality.<br />
</em></p>
<p>Thinking is the ego talking; Listening is the world talking.<em><br />
</em></p>
<p>Listen. Then Think. That is the order of the opportunity in any scene you&#8217;re in.</p>
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		<item>
		<title>The Cliche of &#8216;Yesterday&#8217;</title>
		<link>http://www.gamechangers.com/index.html/archives/2865</link>
		<comments>http://www.gamechangers.com/index.html/archives/2865#comments</comments>
		<pubDate>Thu, 12 Jan 2012 20:49:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Additions and Edits]]></category>
		<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[Declarative Statements]]></category>
		<category><![CDATA[Employee]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Questions]]></category>
		<category><![CDATA[Richard Saul Wurman]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Scheduling]]></category>
		<category><![CDATA[Yes And]]></category>
		<category><![CDATA[Yesterday]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2865</guid>
		<description><![CDATA[Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.
&#8220;And when [...]]]></description>
			<content:encoded><![CDATA[<p>Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.</p>
<p>&#8220;And <em>when</em> do you need this done?&#8221; sighed the already-dubious employee.</p>
<p>&#8220;Yesterday!&#8221; said the manager, pivoting abruptly and walking away.</p>
<p>The employee shook her head almost imperceptibly and said to no one in particular, &#8220;What am I supposed to do with <em>that</em>?&#8221;</p>
<p>Exactly.</p>
<p>&#8216;Yesterday&#8217; is not an answer. It&#8217;s an attitude.  And a cliche on top of it. The &#8216;I need it yesterday&#8217; attitude says to the employee:</p>
<p>&#8220;You are now guaranteed to fail. I&#8217;m going to be unhappy with you no matter what. You should have thought of this yourself. Do I have to think of everything?&#8221; That&#8217;s  lot of attitude for one word.</p>
<p>And like the employee said, what is a person supposed to do with it?</p>
<p>Give the people in your scenes information they can put to use! Information that will shed light and bring clarity to the problem at hand. Don&#8217;t muck up the scene with your imperious attitude and your unrealistic expectations.</p>
<div id="attachment_2867" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-2867" title="Wurman1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Wurman1-300x225.jpg" alt="Richard Saul Wurman holds court at USC school of Architecture, 01.10.12" width="300" height="225" /><p class="wp-caption-text">Richard Saul Wurman holds court at USC school of Architecture, 01.10.12</p></div>
<p>On Tuesday, I went to see <a href="http://wurman.com/rsw/" target="_blank">Richard Saul Wurman</a> speak to an audience of <a href="http://arch.usc.edu/">architecture students and faculty at USC</a>. Afterward he held court outside the classroom for half a dozen students who stayed around and asked him questions. One student asked, &#8220;What do you think of urban planning?&#8221;</p>
<p>Wurman sized up the student for half a beat then shook his head. &#8220;That&#8217;s a terrible question,&#8221; he scolded. (He pulls no punches.) &#8220;It&#8217;s too general, too broad. How can I even begin to answer it? It&#8217;s like asking a doctor what he or she thinks of medicine, or asking an oceanographer what he or she thinks of water!&#8221;</p>
<p>See, there&#8217;s learning in the &#8216;Yesterday&#8217; scene for both players. The employee had an attitude, too. &#8220;When do you need this done?&#8221; made scheduling the task the manager&#8217;s problem. It was therefore not a very useful response to the manager&#8217;s request.</p>
<p>Instead of a question that made scheduling the task the manager&#8217;s problem (and setting herself up to be a victim) a question or statement that engaged the manager in the scheduling process would have been better:</p>
<p>&#8220;I&#8217;ve got five to-do&#8217;s on my list ahead of your request. Help me prioritize.&#8221;</p>
<p>&#8220;I can have it done in 48 hours.&#8221;</p>
<p>&#8220;Rate the urgency from 1 to 5, with 5 being an emergency where I have to drop everything and do it now.&#8221;</p>
<p>Whatever you do, whatever role you&#8217;re playing, give your scene partners information they can act on, not an attitude that makes it more difficult or even impossible for them to solve the problem of the scene.</p>
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		</item>
		<item>
		<title>Gameless</title>
		<link>http://www.gamechangers.com/index.html/archives/2815</link>
		<comments>http://www.gamechangers.com/index.html/archives/2815#comments</comments>
		<pubDate>Mon, 21 Nov 2011 20:27:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entrances]]></category>
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		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Heart]]></category>
		<category><![CDATA[Linda Katehi]]></category>
		<category><![CDATA[Occupy Wall Street]]></category>
		<category><![CDATA[Old Game]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[UC Davis Pepper Spraying]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2815</guid>
		<description><![CDATA[The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.
Here&#8217;s the scene breakdown:
A [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2818" class="wp-caption alignright" style="width: 291px"><img class="size-medium wp-image-2818" title="Katehi1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/Katehi1-281x300.jpg" alt="Katehi" width="281" height="300" /><p class="wp-caption-text">Katehi</p></div>
<p>The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the <a href="http://en.wikipedia.org/wiki/Occupy_Wall_Street" target="_blank"><em>Occupy Wall Street </em>m</a>ovement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.</p>
<p>Here&#8217;s the scene breakdown:</p>
<p>A day after <a href="http://www.youtube.com/watch?v=WmJmmnMkuEM" target="_blank">the notorious on-campus pepper-spraying incident</a>, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn&#8217;t <em>belong</em> to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.</p>
<p>In forming this stage, the protesters change roles, from &#8216;Quad Occupiers&#8217; to &#8216;Silent Audience.&#8217; It doesn&#8217;t take them much time to do this. There&#8217;s no &#8217;spin&#8217; of a story being told or sold, no research to back it up, no &#8216;official position,&#8217; only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. &#8216;Silent Protest&#8217; is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.</p>
<p>After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about &#8216;how to handle it,&#8217; <a href="http://www.youtube.com/watch?v=8775ZmNGFY8" target="_blank">the scene finally begins when the Chancellor enters</a>, accompanied by a couple of non-speaking &#8216;extras.&#8217; She is lit dramatically by the glow of cameras&#8212;-eyes of the world&#8212;-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She&#8217;s got nothing. Because &#8212;-</p>
<p><a href="http://boingboing.net/2011/11/21/uc-davis-chancellor-katehi-iss.html" target="_blank">The script won&#8217;t be ready until tomorrow</a>!</p>
<p>The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is  marred by a few unable-to-resist journos whose subdued questions  as the Chancellor nears her car only underline the otherwise-completeness of the silence.</p>
<p>Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution&#8217;s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.</p>
<p>The protesters didn&#8217;t have to say a thing. All they had to do was create an environment in which the old game of &#8217;script and control&#8217; would be displayed in all its inadequacy for the world to see.</p>
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		<item>
		<title>Text Exchange</title>
		<link>http://www.gamechangers.com/index.html/archives/2722</link>
		<comments>http://www.gamechangers.com/index.html/archives/2722#comments</comments>
		<pubDate>Fri, 16 Sep 2011 17:29:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[disruption]]></category>
		<category><![CDATA[Endorsement]]></category>
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		<category><![CDATA[Text]]></category>
		<category><![CDATA[Text Exchange]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2722</guid>
		<description><![CDATA[Yesterday, a friend who designs sustainability strategies for large municipal groups passed along this classic text exchange he had a couple of weeks ago with a buddy who was attending a seminar in Los Angeles.  The endorsement is clear enoug. That&#8217;s not the &#8216;business end&#8217; of the text, though. The business end is explicit [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, a friend who designs sustainability strategies for large municipal groups passed along this classic text exchange he had a couple of weeks ago with a buddy who was attending a seminar in Los Angeles. <img class="aligncenter size-large wp-image-2724" title="GCTxtExchngB" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/GCTxtExchngB-217x1024.jpg" alt="GCTxtExchngB" width="217" height="1024" /> The endorsement is clear enoug. That&#8217;s not the &#8216;business end&#8217; of the text, though. The business end is explicit in the last two lines. <em>What you did was great. What is that you do?</em></p>
<p>Defining GameChangers value proposition so that we can arrive at a fair trade with our clients has been one of our biggest challenges, because our process morphs around whatever problems we are hired to help solve. The problems themselves are wide-ranging and often, at the beginning of the process, can be deeply rooted in the client&#8217;s culture, which can make our process fluid, because we have wander a bit to discover a direction. Sometimes what we are given by our clients are symptoms, not causes. To solve their problems, we have to discover why things are the way they are. That takes some exploration. Only then can we co-create a process that addresses the problem.</p>
<p>Last year, for example, we were asked by a manufacturer to help with its innovation process. &#8220;We are weak in that area, help us get better,&#8221; is essentially what we were told by the company&#8217;s leadership. It was only through a series of improvisation exercises and activities that we began to see a pattern&#8230;the company culture was one of impatience, and the most impatient people in the company were in Operations. Time and again, we would see members of the Operations team express their impatience. They didn&#8217;t listen. They scripted outcomes. They judged others while remaining oblivious to their own (often sub-par) performance.</p>
<p>It turned out that the Operations team was so good at their jobs, and their personalities so forceful, that the entire organization (20,000+ employees globally) was essentially moving at their tempo, and wheeling around their processes. This meant different things to different divisions, most of it related to missed opportunities to innovate. Because to the Operations team the only &#8216;better&#8217; was &#8216;faster and cheaper,&#8217; that became the organizational definition of innovation. The company&#8217;s problem wasn&#8217;t, as its managers said, that it was weak in innovation. The problem was that it was defining (i.e. allowing its Operations team to define) innovation in a way that weakened the company and made it less competitive, its brands less marketable.</p>
<p>Had we defined GameChangers as an &#8216;innovation company,&#8217; I&#8217;m not sure we would&#8217;ve gotten to the problem (and the subsequent solutions) the way we did. I don&#8217;t know if the Operations people would have even been in the room.</p>
<p>Our value proposition boils down to this: We are a communication company. We use improvisation to help clients improve communication. Improved communication results in:</p>
<p>-better collaboration and alignment;</p>
<p>-faster solutions;</p>
<p>-meaningful innovation;</p>
<p>-more opportunity recognition and activation;</p>
<p>-deeper audience engagement and customer co-creation.</p>
<p>How&#8217;s that?</p>
]]></content:encoded>
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		<title>República Popular do Corinthians</title>
		<link>http://www.gamechangers.com/index.html/archives/2665</link>
		<comments>http://www.gamechangers.com/index.html/archives/2665#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:07:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Fernando Godoy]]></category>
		<category><![CDATA[Flex Interativa]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[República do Corinthians]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2665</guid>
		<description><![CDATA[
Our friends at Flex Interativa in Brazil have launched República Popular do Corinthians. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (Corinthians is the most successful and popular football club in Brazil) designed as a government, with elections, a constitution, currency and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<div id="attachment_2666" class="wp-caption aligncenter" style="width: 269px"><img class="size-medium wp-image-2666" title="Corinthians3" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians3-259x300.jpg" alt="Map of the República" width="259" height="300" /><p class="wp-caption-text">República Popular do Corinthians</p></div>
<p style="text-align: left;">Our friends at <a href="http://www.flexinterativa.com.br/" target="_blank">Flex Interativa</a> in Brazil have launched <a href="http://republica.corinthians.com.br/governo/" target="_blank">República Popular do Corinthians</a>. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (<a href="http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista" target="_blank">Corinthians</a> is the most <a href="http://www.corinthians.com.br/internacional/_en/index.htm" target="_blank">successful and popular football club in Brazil</a>) designed as a government, with elections, a constitution, currency and an architecture that seamlessly connects fans (citizens) and Corinthians F.C. (government).</p>
<p style="text-align: left;">The game will produce all kinds of positive outcomes like brand loyalty, merchandise and ticket sales, cross-platform connectivity, enthusiasm, dialogue, identity, community development, and unplanned business opportunities. In a networked world, the audience and brand co-create brand narratives, and a game structure like this is a great environment for that co-creation.</p>
<div id="attachment_2670" class="wp-caption aligncenter" style="width: 516px"><img class="size-medium wp-image-2670" title="Corinthians2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians2-300x186.jpg" alt="How to get elected to the Corinthians Congress" width="506" height="312" /><p class="wp-caption-text">How to get elected to the Corinthians Congress</p></div>
<p style="text-align: left;">Ole! Ole! Ole! for Fernando Godoy and Flex Interativa. Play on!</p>
]]></content:encoded>
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		<title>Twitter Girls Un-Game</title>
		<link>http://www.gamechangers.com/index.html/archives/2638</link>
		<comments>http://www.gamechangers.com/index.html/archives/2638#comments</comments>
		<pubDate>Sun, 31 Jul 2011 19:26:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[Authenticity]]></category>
		<category><![CDATA[David Gadarian]]></category>
		<category><![CDATA[Deceit]]></category>
		<category><![CDATA[Faux Narratives]]></category>
		<category><![CDATA[Spam]]></category>
		<category><![CDATA[Spamming]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Twitter Girls Game]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2638</guid>
		<description><![CDATA[@davidgadarian called out the pattern on his Twitter feed this morning:  &#8220;#pleasestop I seem to be attracting a run of new followers who are young attractive and who have no profile descriptions&#8230;&#8221;  Me too.
A pattern defines a game. And while this game is more sophisticated than flat-out spamming, and probably gets a higher click-though because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/#!/davidgadarian" target="_blank">@davidgadarian</a> called out the pattern on his Twitter feed this morning:  &#8220;<a title="#pleasestop" rel="nofollow" href="http://twitter.com/#%21/search?q=%23pleasestop"><span>#</span><span>pleasestop</span></a> I seem to be attracting a run of new followers who are young attractive and who have no profile descriptions&#8230;&#8221;  Me too.<img class="aligncenter size-full wp-image-2640" title="TwitterGirls1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls1.jpg" alt="TwitterGirls1" width="488" height="352" /></p>
<p>A pattern defines a game. And while this game is more sophisticated than flat-out spamming, and probably gets a higher click-though because of it, it&#8217;s worse in a way, because it wastes the time it takes to actually see that it&#8217;s spam. I saw the same kinds of &#8216;Follows&#8217; Gardarian no doubt did. The fictional females in question had reasonably believable names. They were following more than a thousand people, so it wasn&#8217;t one of the totally &#8216;empty&#8217; profiles that often characterize Twitter spams. But when Yolande and Aura both have the same profile photo, you know the &#8216;un-game&#8217; is on.<img class="aligncenter size-full wp-image-2641" title="TwitterGirls2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls2.jpg" alt="TwitterGirls2" width="319" height="137" /></p>
<p>The tweets from these fictions had a kind of personality to them, touchpoints to popular culture.<img class="aligncenter size-full wp-image-2645" title="TwitterGirls6" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls6.jpg" alt="TwitterGirls6" width="533" height="453" /></p>
<p>A quick look reveals the commercial objective of selling new technology. Not that there&#8217;s anything wrong with selling technology, but to do it using fictions like these only calls the authenticity of the merchandise itself into question. Can I count on the reliability of a product when I&#8217;ve been tricked into it by a bot? Spam by any other name is still spamming. <img class="aligncenter size-full wp-image-2643" title="TwitterGirls4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/TwitterGirls4.jpg" alt="TwitterGirls4" width="464" height="497" /></p>
<p>I&#8217;d dig deeper into this to find out what agency is behind this faux cleverness, but I&#8217;ve already spent enough of my time and intelligence on it, and can only echo David Gadarian. #pleasestop! Brands who play inauthentic games like these are wasting time&#8211;their possible customers&#8217; and their own. Deceitful narratives always come with a cost, and the biggest problem is that the deceivers have no way of knowing or controlling what that cost is going to be.</p>
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		<title>The Brown M&amp;Ms Game</title>
		<link>http://www.gamechangers.com/index.html/archives/2635</link>
		<comments>http://www.gamechangers.com/index.html/archives/2635#comments</comments>
		<pubDate>Sun, 31 Jul 2011 01:42:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Anomaly]]></category>
		<category><![CDATA[Attention to Detail]]></category>
		<category><![CDATA[Brown M&Ms]]></category>
		<category><![CDATA[Compliance]]></category>
		<category><![CDATA[Concerts]]></category>
		<category><![CDATA[Contract]]></category>
		<category><![CDATA[Details]]></category>
		<category><![CDATA[ERGO]]></category>
		<category><![CDATA[Guidelines]]></category>
		<category><![CDATA[Ira Glass]]></category>
		<category><![CDATA[Music Business]]></category>
		<category><![CDATA[QA]]></category>
		<category><![CDATA[This American Life]]></category>
		<category><![CDATA[Van Halen]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2635</guid>
		<description><![CDATA[Van Halen famously had an item in their concert contracts that  required brown M&#38;Ms removed from the rest of the M&#38;Ms in their  dressing room and backstage.  &#8220;No brown M&#38;Ms&#8217; has been often re-interpreted by pop psychology as narcissistic indulgence or obsessive control. It is remembered as a demand associated with rockstar vanity.
In [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2636 alignright" title="EddieVanHalenM&amp;M1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/07/EddieVanHalenMM1.jpg" alt="EddieVanHalenM&amp;M1" width="236" height="294" />Van Halen famously had an item in their concert contracts that  required brown M&amp;Ms removed from the rest of the M&amp;Ms in their  dressing room and backstage.  &#8220;No brown M&amp;Ms&#8217; has been often re-interpreted by pop psychology as narcissistic indulgence or obsessive control. It is remembered as a demand associated with rockstar vanity.</p>
<p>In reality, it was no such thing.</p>
<p>In reality, as David Lee Roth describes in his 1998 autobiography <a href="http://www.amazon.com/Crazy-Heat-David-Lee-Roth/dp/0786889470" target="_blank"><em>Crazy from the Heat </em></a>(first edition paperback selling  for $123.41 on Amazon?!), and Ira Glass documented <a href="http://www.thisamericanlife.org/radio-archives/episode/386/fine-print" target="_blank">in a story that first aired July 24, 2009, on </a><em><a href="http://www.thisamericanlife.org/radio-archives/episode/386/fine-print" target="_blank">This American Life</a>,</em> the fine print about the M&amp;Ms was a game designed by Van Halen  to make sure every part of its contract was read and observed by the local promoter and crew, especially the details of stage and stadium safety. Early in the stadium concert era of the 1970s, there was a lot of variance in stadium electrical systems and construction, and the supergroup, who traveled with 9 semi-trailers of equipment, wanted to make certain their concerns about safety were addressed with the same focus and attention to detail that goes into separating the brown M&amp;Ms from the rest.</p>
<p>In the words of <a href="http://editmentor.wordpress.com/people/" target="_blank">Jeff Bartsch</a> on <a href="http://editmentor.wordpress.com/2010/04/28/why-brown-candy-matters/" target="_blank">Editmentor.com</a>:</p>
<blockquote><p>&#8220;If the band rolled up to the next venue and found brown M&amp;Ms in the  backstage candy bowl, they immediately demanded a full line-item review  of the entire rider contract.  Eddie Van Halen specifically buried the  M&amp;M Clause, because concert promoters who don’t pay attention to one  part of a contract usually don’t pay attention to the rest of it, and  resulting technical issues could be disastrous, even deadly.&#8221;</p></blockquote>
<p>In <a href="http://www.fastcompany.com/magazine/143/made-to-stick-the-telltale-brown-mampm.html" target="_blank">a 2010 <em>Fast Company</em> article,</a> the Heath Bros. describe the brown M&amp;Ms as a &#8216;canary in a coal mine.&#8217; They interpret it as a kind of red flag used by David Lee Roth to catch careless oversights of details in their contract.</p>
<p>We see it as a game.</p>
<p>The brown M&amp;Ms were <em>the anomaly that defined a game</em>, a game whose objective was to eliminate brown M&amp;Ms, and whose result was safety.</p>
<p>Note that <em>there&#8217;s a big difference between the objective of a game and the </em><em>results achieved by playing it! </em>For example, the objective of chess is to checkmate the opponent&#8217;s king. The results of playing it are strategies and counter-strategies, study, focus and the testing and extension of one&#8217;s abilities.</p>
<p>A canary in a coal mine doesn&#8217;t really define a game, because the results are, for the most part, binary. The canary lives, or the canary dies. The canary in the coal mine tests only one thing&#8212;the presence of lethal gas. No fresh dialogue results from it, no unexpected discoveries, the processes following either outcome have already been scripted. The Heaths&#8217; analogy is weak, because a productive game like &#8216;Brown M&amp;Ms&#8217; has a nearly infinite number of possible outcomes.</p>
<p>Variations of this game can work for any team involved in QA, Safety, Compliance, Supply Chain, Facilities Management, Engineering, etc., where there&#8217;s little or no tolerance for error. It&#8217;s not a game you can play too often. Played too often, your &#8216;brown M&amp;Ms&#8217; will no longer be an anomaly, and the game will lose its bite.</p>
<p>The advantage of playing a game like this is that it brings every imaginable detail into play, not just those you and your legal team can stipulate in a contract or manual. When you call attention to the &#8216;brown M&amp;Ms,&#8217; you initiate a dialogue about the details of your working relationship that holds far more possibilities for problem-solving in real time than the necessary, but inevitably frozen-in-time terms of a contract.</p>
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		<title>Walking Western Avenue</title>
		<link>http://www.gamechangers.com/index.html/archives/2539</link>
		<comments>http://www.gamechangers.com/index.html/archives/2539#comments</comments>
		<pubDate>Mon, 06 Jun 2011 19:47:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Gifts]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[Immigrant Dream]]></category>
		<category><![CDATA[Los Angeles]]></category>
		<category><![CDATA[PF Flyers]]></category>
		<category><![CDATA[Western Avenue]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2539</guid>
		<description><![CDATA[We live and work in what you&#8217;d call the northern edge of South-Central Los Angeles, in one of the city&#8217;s oldest neighborhoods, West Adams.  Western Avenue, the main north-south artery nearest us, is one of my favorite streets in Los Angeles. If you want to get a feel for this city, there&#8217;s no better way [...]]]></description>
			<content:encoded><![CDATA[<p>We live and work in what you&#8217;d call the northern edge of South-Central Los Angeles, in one of the city&#8217;s oldest neighborhoods, West Adams.  Western Avenue, the main north-south artery nearest us, is one of my favorite streets in Los Angeles. If you want to get a feel for this city, there&#8217;s no better way to do it than to travel the length of Western Avenue.  From the exclusive girls school up in the hills on its northern end to the hustle and flow of the &#8216;hood in the south, and every immigrant dream in between, Western is a ribbon of culture lining the belly of this beast of a city.</p>
<p><img class="alignright size-medium wp-image-2541" title="PFFlyers1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/06/PFFlyers1-300x227.jpg" alt="PFFlyers1" width="300" height="227" />I&#8217;m doing a photo essay on Western Avenue for a client of ours. In walking Western yesterday, I had all kinds of rewarding encounters. A street poet named Ron shared a poem he wrote, called <em>Shine</em> that was amazing; a restaurant owner grilling chicken on the sidewalk shared stories of his adventures in the real estate biz; a beauty shop owner opened the door after hours to pose for a photo; a kid showed me his python; another kid getting a tattoo showed me his cool shoes&#8211;<a href="http://www.pfflyers.com/" target="_blank">PF Flyers</a>, a brand I used to wear when I was a kid!; a clothing entrepreneur named Prince confided his strategy for pumping up slow sales; a dude named Noon and I had a half-hour discussion on privacy issues, the school system, the prison system, and the relations between the police and the people of South Central&#8211;all because he wouldn&#8217;t let me take his picture.</p>
<p>No matter how deeply we dive into virtual worlds and other dimensions of reality, walking around and having conversations with folks is still the best way to learn something you didn&#8217;t know.</p>
<p>As Viola Spolin said, &#8220;Act on environment, and environment will act on you.&#8221;</p>
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		<item>
		<title>Cloud Noise</title>
		<link>http://www.gamechangers.com/index.html/archives/2499</link>
		<comments>http://www.gamechangers.com/index.html/archives/2499#comments</comments>
		<pubDate>Wed, 18 May 2011 16:44:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Charna Halpern]]></category>
		<category><![CDATA[CollegeHumor.com]]></category>
		<category><![CDATA[Discovery]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Kim Howard Johnson]]></category>
		<category><![CDATA[Productive Game]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Truth in Comedy]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2499</guid>
		<description><![CDATA[Toby Daniels (@tobyd), co-founder of Social Media Week, passed along this video this morning. It&#8217;s hilarious, and as the title of Charna Halpern and Kim Howard Johnson&#8217;s famous book goes, there&#8217;s a lot of Truth in Comedy.

Here&#8217;s the Truth in this scene: With the coming of the cloud, there&#8217;s going to be so much new [...]]]></description>
			<content:encoded><![CDATA[<p>Toby Daniels (@tobyd), co-founder of <a href="http://socialmediaweek.org/" target="_blank">Social Media Week</a>, passed along this video this morning. It&#8217;s hilarious, and as the title of Charna Halpern and Kim Howard Johnson&#8217;s famous book goes, there&#8217;s a lot of <a href="http://www.amazon.com/Truth-Comedy-Improvisation-Charna-Halpern/dp/1566080037">Truth in Comedy.</a></p>
<p style="text-align: center;"><a href="http://www.collegehumor.com/video/6507690/hardly-working-start-up-guys" target="_blank"><img class="aligncenter size-medium wp-image-2502" title="StartUpGuys1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/05/StartUpGuys1-300x170.jpg" alt="StartUpGuys1" width="300" height="170" /></a></p>
<p>Here&#8217;s the Truth in this scene: With the coming of the cloud, there&#8217;s going to be so much new information coming online all the time that the invitation is to stay comfortably lost in it all, <a href="http://www.gamechangers.com/index.html/archives/387">rambling on about our own stuff </a>without really listening. Ever. We&#8217;re full of it. Just like these guys. Truth.</p>
<p>So what are we listening for?  For the game we can play together. From a productive game will come a narrative that makes sense of it all. But only after the the game has been played.</p>
<p>Later, when people ask, we can look back and say, &#8220;That was our strategy.&#8221;</p>
<p>Meanwhile, I sort of agree with the caption on the video: &#8216;The best strategy is one you don&#8217;t understand.&#8217; Funny. True.</p>
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