Archive for the ‘Dialogue’ Category

Bacon

Monday, April 30th, 2012

Saturday on my way home from playing tennis, I stopped for coffee at a Starbucks not far from Florence and Normandie, a flashpoint for the 1992 L.A. Riots. This Starbucks did not exist when the Rodney King verdict lit up the city exactly 20 years ago that day.

For all I knew, the Food4Less supermarket in the shopping center where the Starbucks sat had been the same one where four young black men from Inglewood had shot part of the underground L.A. Riots video we’d watched together a couple of years after the whole mess had gone down. I remember us laughing at the looters who were too slow getting out of the supermarket because they were trying to steal too many frozen turkeys or whatever, and had been the ones to get busted when the cops arrived. Stupid looters. All over the soundtrack of their video, you could hear the  guys who shot it expressing a kind of awe at the fire and mayhem that was everywhere they pointed their camera. They sounded half-scared, half giddy, like they were experiencing their first sex, or something. They drove the streets and shot the video  undercover, three of them ducking down so the cops would think it was just one kid in the car trying to get home and not four of them time-skipping into the future, to the day we’d all be laughing at their pre-YouTube clips of Looter Fails and L.A.’s Dumbest Criminals.

On Saturday at the Starbucks, at about one in the afternoon, an African American man, maybe a dozen years older than me, was putting cream and sugar in his coffee at the same time I was.

“Coffee tastes different in the middle of the day,” he said, emptying three packs of raw sugar into his drink. “I wonder why that is,” he said.

“Coffee tastes best in the morning when it’s doing its job and waking us up,” I said.

“That’s the truth. When I was little, the grown ups would be having their coffee in the morning, at four AM! and you’d wake up to that smell. Four AM they’d be sittin’ in the kitchen having their coffee, and the smell of it would be the thing that woke you up.”

“And then a little later, you’d smell the bacon,” I added.

“You would. We had good bacon back where I grew up.”

“Where was this?”

“Down in Louisiana, near Shreveport”

“Good bacon in Shreveport.”

“Oh yeah we had good bacon.”

“You had chicory in your coffee.”

The man ignored what I said about the chicory. He was still smelling the bacon. “Four AM, you’d smell the coffee, and then you’d smell the bacon fryin’. Folks got up early back then.”

“I grew up on a farm,” I said. “You’d go to work when the sun came up, and quit when it went down.”

“They didn’t have TV to watch at night. So they would sit and talk for a little while after supper, or listen to the radio, and then they’d go to bed. Where was your farm?” he asked.

“Indiana.”

“They got good bacon back there.”

“Oh yeah.”

We finished mixing the cream and sugar in our coffees. Wished each other a good day. Went our separate ways.

It was no big scene.  The conversation could have happened to anybody, anywhere in L.A., or just about any other city in the U.S., for that matter, on Saturday. And I think that’s the point. Our ability to make connections that put something good into play is everywhere, all around us, with everyone we meet, and every part of the environment with which we interact.

That man initiated a scene by making a declarative statement that indicated who he was: A Discriminating Drinker of Coffee. We yes-anded one another with the smells of coffee and bacon in the morning, and painted the scene with adults huddled in kitchens in the dark of the morning, and children asleep in their beds. We established the who/what/where. We edited cleanly. It was a nice, tight, 90-second scene.

20 years ago, that man and I could not have had that conversation. And maybe that’s the point, too. We have come a long way from the Rodney King verdict, and Shreveport and Indiana. We are all in the business of waking up and creating the days, the weeks, the lifetimes that lie ahead. We still have a long way to go.  We can only do it one scene at a time. By sharing stories. Smelling  the coffee. Appreciating the bacon.

Enjoy your week!

 

 

How to get to Carnegie Hall

Monday, February 6th, 2012

As the old joke goes, a man carrying a violin case in Manhattan gets stopped by a couple of tourists who ask him how to get to Carnegie Hall. The violinist responds, “Practice.”

So obvious, it’s funny–no one gets to Carnegie Hall without a ton of practice. It is usually the most ‘talented’ performers who practice most diligently. The talent onstage in Carnegie Hall is, as much as anything, a talent for practicing. A love of the hard work and focus that it takes to master one’s craft.

CarnegieHall1Rob McNamara writes in Integral Life about ‘The Necessity of Practice.’ Practice, notes McNamara, is preparation. What we are seeing and hearing onstage at Carnegie Hall is a performance informed by preparation. It is the preparation that elevates and defines the quality of the performance.

Everyone has a Carnegie Hall, a place or ideal they’re trying to get to. A vision for the future. And then, quite often, something happens. We get sidetracked. Distracted. Too busy to practice. We stop off at the Carnegie DELI and call it Carnegie HALL. Our ego tells us we have arrived. That’s when the unproductive patterns–sameness, repetition, redundancy, stagnation, smugness—set in. That’s the point where our performances become cyclical, begin to repeat themselves, and our audiences get bored, and begin wondering why they paid their money.

McNamara defines the act of practicing as ‘Engagement.’ The GameChangers Orchestral Model™ identifies six practices that generate productive outcomes in the world. Engagement is one of the six. The other five are:

Heeding (listening, paying attention, observing actively). In the Orchestral Model™, this practice precedes Engagement. As the social media doyenne, Sally Falkow, (@sallyfalkow) says, “You don’t go right up to people having a conversation at a party or social event and just start talking. First you have to hear what conversation is about, and then can you be part of it, and engage with people in a meaningful way.”

Learning. What is revealed to you as a result of your interactions with others, and with your environment? How does your network inform you? How do you turn learning into solutions? All this takes practice.

Creating. How does what you do make a difference? How does it make you unique? How do channel creativity toward innovation?

Performing. What are your criteria? What is your Carnegie Hall? Is it a seven or eight digit number? A place? A whale of a client? A standard you have set for yourself, or that others have set for you? How does your performance differentiate you?

Deciding. How consistent are you? What values do you represent? How clear and shareable are your decisions? What themes are important to you? Who and what influences your behaviors? If your deciding practices are weak, Big Trouble soon come.

Performing and Deciding are what we call the core practices. If you are not good at these–if you don’t have a clear vision of where you’re going, or if you are indecisive and wishy-washy along the way—the rest of the practices will not matter, because you’ll be too busy zig-zagging toward a mirage, rendering meaningless decisions in service of illusory goals.

So call the whole thing Engagement, yes, definitely! Practice it! Be engaged! Be present! Pay attention! Notice! That’s a good first step. Then refine your practices into the six different areas of the Orchestral Model™, like an athlete working on muscle groups or a musician working through different progressions.

And when call comes from Carnegie Hall, you’ll be ready.

Miles Stroth: Listen Then Think

Monday, January 23rd, 2012

Listen4I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that’s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You’ve probably never heard the name of my current teacher, Miles Stroth, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.

I was struggling with my scenes in this week’s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by listening instead of thinking.

“Listen, then think,” says Miles. “Don’t try to make sense of the situation. Interact with it by listening.”

Here’s what happens when you think first instead of listening first:

You begin having a conversation about what’s in your head instead of about what’s in the scene. And because neither your scene partner(s) nor your audience can hear what’s in your head, you’re having a conversation with yourself, which distances you from the scene instead of engaging in it. You’re having a conversation with yourself.

Here’s what happens when you listen before thinking:

You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (“I am the smartest person in the room and here’s proof”). You’re having a conversation with reality.

Thinking is the ego talking; Listening is the world talking.

Listen. Then Think. That is the order of the opportunity in any scene you’re in.

The Cliche of ‘Yesterday’

Thursday, January 12th, 2012

Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.

“And when do you need this done?” sighed the already-dubious employee.

“Yesterday!” said the manager, pivoting abruptly and walking away.

The employee shook her head almost imperceptibly and said to no one in particular, “What am I supposed to do with that?”

Exactly.

‘Yesterday’ is not an answer. It’s an attitude.  And a cliche on top of it. The ‘I need it yesterday’ attitude says to the employee:

“You are now guaranteed to fail. I’m going to be unhappy with you no matter what. You should have thought of this yourself. Do I have to think of everything?” That’s  lot of attitude for one word.

And like the employee said, what is a person supposed to do with it?

Give the people in your scenes information they can put to use! Information that will shed light and bring clarity to the problem at hand. Don’t muck up the scene with your imperious attitude and your unrealistic expectations.

Richard Saul Wurman holds court at USC school of Architecture, 01.10.12

Richard Saul Wurman holds court at USC school of Architecture, 01.10.12

On Tuesday, I went to see Richard Saul Wurman speak to an audience of architecture students and faculty at USC. Afterward he held court outside the classroom for half a dozen students who stayed around and asked him questions. One student asked, “What do you think of urban planning?”

Wurman sized up the student for half a beat then shook his head. “That’s a terrible question,” he scolded. (He pulls no punches.) “It’s too general, too broad. How can I even begin to answer it? It’s like asking a doctor what he or she thinks of medicine, or asking an oceanographer what he or she thinks of water!”

See, there’s learning in the ‘Yesterday’ scene for both players. The employee had an attitude, too. “When do you need this done?” made scheduling the task the manager’s problem. It was therefore not a very useful response to the manager’s request.

Instead of a question that made scheduling the task the manager’s problem (and setting herself up to be a victim) a question or statement that engaged the manager in the scheduling process would have been better:

“I’ve got five to-do’s on my list ahead of your request. Help me prioritize.”

“I can have it done in 48 hours.”

“Rate the urgency from 1 to 5, with 5 being an emergency where I have to drop everything and do it now.”

Whatever you do, whatever role you’re playing, give your scene partners information they can act on, not an attitude that makes it more difficult or even impossible for them to solve the problem of the scene.

Gameless

Monday, November 21st, 2011
Katehi

Katehi

The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday’s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.

Here’s the scene breakdown:

A day after the notorious on-campus pepper-spraying incident, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn’t belong to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.

In forming this stage, the protesters change roles, from ‘Quad Occupiers’ to ‘Silent Audience.’ It doesn’t take them much time to do this. There’s no ‘spin’ of a story being told or sold, no research to back it up, no ‘official position,’ only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. ‘Silent Protest’ is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.

After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about ‘how to handle it,’ the scene finally begins when the Chancellor enters, accompanied by a couple of non-speaking ‘extras.’ She is lit dramatically by the glow of cameras—-eyes of the world—-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She’s got nothing. Because —-

The script won’t be ready until tomorrow!

The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is marred by a few unable-to-resist journos whose subdued questions as the Chancellor nears her car only underline the otherwise-completeness of the silence.

Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution’s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.

The protesters didn’t have to say a thing. All they had to do was create an environment in which the old game of ‘script and control’ would be displayed in all its inadequacy for the world to see.

Text Exchange

Friday, September 16th, 2011

Yesterday, a friend who designs sustainability strategies for large municipal groups passed along this classic text exchange he had a couple of weeks ago with a buddy who was attending a seminar in Los Angeles. GCTxtExchngB The endorsement is clear enoug. That’s not the ‘business end’ of the text, though. The business end is explicit in the last two lines. What you did was great. What is that you do?

Defining GameChangers value proposition so that we can arrive at a fair trade with our clients has been one of our biggest challenges, because our process morphs around whatever problems we are hired to help solve. The problems themselves are wide-ranging and often, at the beginning of the process, can be deeply rooted in the client’s culture, which can make our process fluid, because we have wander a bit to discover a direction. Sometimes what we are given by our clients are symptoms, not causes. To solve their problems, we have to discover why things are the way they are. That takes some exploration. Only then can we co-create a process that addresses the problem.

Last year, for example, we were asked by a manufacturer to help with its innovation process. “We are weak in that area, help us get better,” is essentially what we were told by the company’s leadership. It was only through a series of improvisation exercises and activities that we began to see a pattern…the company culture was one of impatience, and the most impatient people in the company were in Operations. Time and again, we would see members of the Operations team express their impatience. They didn’t listen. They scripted outcomes. They judged others while remaining oblivious to their own (often sub-par) performance.

It turned out that the Operations team was so good at their jobs, and their personalities so forceful, that the entire organization (20,000+ employees globally) was essentially moving at their tempo, and wheeling around their processes. This meant different things to different divisions, most of it related to missed opportunities to innovate. Because to the Operations team the only ‘better’ was ‘faster and cheaper,’ that became the organizational definition of innovation. The company’s problem wasn’t, as its managers said, that it was weak in innovation. The problem was that it was defining (i.e. allowing its Operations team to define) innovation in a way that weakened the company and made it less competitive, its brands less marketable.

Had we defined GameChangers as an ‘innovation company,’ I’m not sure we would’ve gotten to the problem (and the subsequent solutions) the way we did. I don’t know if the Operations people would have even been in the room.

Our value proposition boils down to this: We are a communication company. We use improvisation to help clients improve communication. Improved communication results in:

-better collaboration and alignment;

-faster solutions;

-meaningful innovation;

-more opportunity recognition and activation;

-deeper audience engagement and customer co-creation.

How’s that?

República Popular do Corinthians

Wednesday, August 10th, 2011

Map of the República

República Popular do Corinthians

Our friends at Flex Interativa in Brazil have launched República Popular do Corinthians. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team’s fan site (Corinthians is the most successful and popular football club in Brazil) designed as a government, with elections, a constitution, currency and an architecture that seamlessly connects fans (citizens) and Corinthians F.C. (government).

The game will produce all kinds of positive outcomes like brand loyalty, merchandise and ticket sales, cross-platform connectivity, enthusiasm, dialogue, identity, community development, and unplanned business opportunities. In a networked world, the audience and brand co-create brand narratives, and a game structure like this is a great environment for that co-creation.

How to get elected to the Corinthians Congress

How to get elected to the Corinthians Congress

Ole! Ole! Ole! for Fernando Godoy and Flex Interativa. Play on!

Twitter Girls Un-Game

Sunday, July 31st, 2011

@davidgadarian called out the pattern on his Twitter feed this morning:  “#pleasestop I seem to be attracting a run of new followers who are young attractive and who have no profile descriptions…”  Me too.TwitterGirls1

A pattern defines a game. And while this game is more sophisticated than flat-out spamming, and probably gets a higher click-though because of it, it’s worse in a way, because it wastes the time it takes to actually see that it’s spam. I saw the same kinds of ‘Follows’ Gardarian no doubt did. The fictional females in question had reasonably believable names. They were following more than a thousand people, so it wasn’t one of the totally ‘empty’ profiles that often characterize Twitter spams. But when Yolande and Aura both have the same profile photo, you know the ‘un-game’ is on.TwitterGirls2

The tweets from these fictions had a kind of personality to them, touchpoints to popular culture.TwitterGirls6

A quick look reveals the commercial objective of selling new technology. Not that there’s anything wrong with selling technology, but to do it using fictions like these only calls the authenticity of the merchandise itself into question. Can I count on the reliability of a product when I’ve been tricked into it by a bot? Spam by any other name is still spamming. TwitterGirls4

I’d dig deeper into this to find out what agency is behind this faux cleverness, but I’ve already spent enough of my time and intelligence on it, and can only echo David Gadarian. #pleasestop! Brands who play inauthentic games like these are wasting time–their possible customers’ and their own. Deceitful narratives always come with a cost, and the biggest problem is that the deceivers have no way of knowing or controlling what that cost is going to be.

The Brown M&Ms Game

Saturday, July 30th, 2011

EddieVanHalenM&M1Van Halen famously had an item in their concert contracts that required brown M&Ms removed from the rest of the M&Ms in their dressing room and backstage.  “No brown M&Ms’ has been often re-interpreted by pop psychology as narcissistic indulgence or obsessive control. It is remembered as a demand associated with rockstar vanity.

In reality, it was no such thing.

In reality, as David Lee Roth describes in his 1998 autobiography Crazy from the Heat (first edition paperback selling  for $123.41 on Amazon?!), and Ira Glass documented in a story that first aired July 24, 2009, on This American Life, the fine print about the M&Ms was a game designed by Van Halen  to make sure every part of its contract was read and observed by the local promoter and crew, especially the details of stage and stadium safety. Early in the stadium concert era of the 1970s, there was a lot of variance in stadium electrical systems and construction, and the supergroup, who traveled with 9 semi-trailers of equipment, wanted to make certain their concerns about safety were addressed with the same focus and attention to detail that goes into separating the brown M&Ms from the rest.

In the words of Jeff Bartsch on Editmentor.com:

“If the band rolled up to the next venue and found brown M&Ms in the backstage candy bowl, they immediately demanded a full line-item review of the entire rider contract.  Eddie Van Halen specifically buried the M&M Clause, because concert promoters who don’t pay attention to one part of a contract usually don’t pay attention to the rest of it, and resulting technical issues could be disastrous, even deadly.”

In a 2010 Fast Company article, the Heath Bros. describe the brown M&Ms as a ‘canary in a coal mine.’ They interpret it as a kind of red flag used by David Lee Roth to catch careless oversights of details in their contract.

We see it as a game.

The brown M&Ms were the anomaly that defined a game, a game whose objective was to eliminate brown M&Ms, and whose result was safety.

Note that there’s a big difference between the objective of a game and the results achieved by playing it! For example, the objective of chess is to checkmate the opponent’s king. The results of playing it are strategies and counter-strategies, study, focus and the testing and extension of one’s abilities.

A canary in a coal mine doesn’t really define a game, because the results are, for the most part, binary. The canary lives, or the canary dies. The canary in the coal mine tests only one thing—the presence of lethal gas. No fresh dialogue results from it, no unexpected discoveries, the processes following either outcome have already been scripted. The Heaths’ analogy is weak, because a productive game like ‘Brown M&Ms’ has a nearly infinite number of possible outcomes.

Variations of this game can work for any team involved in QA, Safety, Compliance, Supply Chain, Facilities Management, Engineering, etc., where there’s little or no tolerance for error. It’s not a game you can play too often. Played too often, your ‘brown M&Ms’ will no longer be an anomaly, and the game will lose its bite.

The advantage of playing a game like this is that it brings every imaginable detail into play, not just those you and your legal team can stipulate in a contract or manual. When you call attention to the ‘brown M&Ms,’ you initiate a dialogue about the details of your working relationship that holds far more possibilities for problem-solving in real time than the necessary, but inevitably frozen-in-time terms of a contract.

Walking Western Avenue

Monday, June 6th, 2011

We live and work in what you’d call the northern edge of South-Central Los Angeles, in one of the city’s oldest neighborhoods, West Adams.  Western Avenue, the main north-south artery nearest us, is one of my favorite streets in Los Angeles. If you want to get a feel for this city, there’s no better way to do it than to travel the length of Western Avenue.  From the exclusive girls school up in the hills on its northern end to the hustle and flow of the ‘hood in the south, and every immigrant dream in between, Western is a ribbon of culture lining the belly of this beast of a city.

PFFlyers1I’m doing a photo essay on Western Avenue for a client of ours. In walking Western yesterday, I had all kinds of rewarding encounters. A street poet named Ron shared a poem he wrote, called Shine that was amazing; a restaurant owner grilling chicken on the sidewalk shared stories of his adventures in the real estate biz; a beauty shop owner opened the door after hours to pose for a photo; a kid showed me his python; another kid getting a tattoo showed me his cool shoes–PF Flyers, a brand I used to wear when I was a kid!; a clothing entrepreneur named Prince confided his strategy for pumping up slow sales; a dude named Noon and I had a half-hour discussion on privacy issues, the school system, the prison system, and the relations between the police and the people of South Central–all because he wouldn’t let me take his picture.

No matter how deeply we dive into virtual worlds and other dimensions of reality, walking around and having conversations with folks is still the best way to learn something you didn’t know.

As Viola Spolin said, “Act on environment, and environment will act on you.”