<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameChangers &#187; Communication</title>
	<atom:link href="http://www.gamechangers.com/index.html/archives/category/communication/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gamechangers.com/index.html</link>
	<description>Improvisation for Business in the Networked World</description>
	<lastBuildDate>Mon, 06 Feb 2012 17:18:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>How to get to Carnegie Hall</title>
		<link>http://www.gamechangers.com/index.html/archives/2883</link>
		<comments>http://www.gamechangers.com/index.html/archives/2883#comments</comments>
		<pubDate>Mon, 06 Feb 2012 17:18:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Carnegie Hall]]></category>
		<category><![CDATA[Core Practices]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[Decieding]]></category>
		<category><![CDATA[GameChangers]]></category>
		<category><![CDATA[Heeding]]></category>
		<category><![CDATA[integral Life]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Performing]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[Preparation]]></category>
		<category><![CDATA[Rob McNamara]]></category>
		<category><![CDATA[Sally Falkow]]></category>
		<category><![CDATA[The Orchestral Model]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2883</guid>
		<description><![CDATA[As the old joke goes, a man carrying a violin case in Manhattan gets stopped by a couple of tourists who ask him how to get to Carnegie Hall. The violinist responds, &#8220;Practice.&#8221;
So obvious, it&#8217;s funny&#8211;no one gets to Carnegie Hall without a ton of practice. It is usually the most &#8216;talented&#8217; performers who practice [...]]]></description>
			<content:encoded><![CDATA[<p>As the old joke goes, a man carrying a violin case in Manhattan gets stopped by a couple of tourists who ask him how to get to Carnegie Hall. The violinist responds, &#8220;Practice.&#8221;</p>
<p>So obvious, it&#8217;s funny&#8211;<a href="http://www.carnegiehall.org/History/History-FAQ/" target="_blank">no one gets to Carnegie Hall without a ton of practice</a>. It is usually the most &#8216;talented&#8217; performers who practice most diligently. The talent onstage in Carnegie Hall is, as much as anything, a talent for practicing. A love of the hard work and focus that it takes to master one&#8217;s craft.</p>
<p><a href="http://integrallife.com/member/rob-mcnamara/profile" target="_blank"><img class="alignright size-medium wp-image-2884" title="CarnegieHall1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/02/CarnegieHall1-300x204.jpg" alt="CarnegieHall1" width="430" height="293" />Rob McNamara</a> writes in <em>Integral Life</em> about &#8216;<a href="http://integrallife.com/member/rob-mcnamara/blog/necessity-practice-excerpt-strength-awaken" target="_blank">The Necessity of Practice.&#8217;</a> Practice, notes McNamara, is preparation. What we are seeing and hearing onstage at Carnegie Hall is a performance informed by preparation. It is the preparation that elevates and defines the quality of the performance.</p>
<p>Everyone has a Carnegie Hall, a place or ideal they&#8217;re trying to get to. A vision for the future. And then, quite often, something happens. We get sidetracked. Distracted. Too busy to practice. We stop off at the Carnegie DELI and call it Carnegie HALL. Our ego tells us we have arrived. That&#8217;s when the unproductive patterns&#8211;sameness, repetition, redundancy, stagnation, smugness&#8212;set in. That&#8217;s the point where our performances become cyclical, begin to repeat themselves, and our audiences get bored, and begin wondering why they paid their money.</p>
<p>McNamara defines the act of practicing as &#8216;Engagement.&#8217; The GameChangers Orchestral Model™ identifies six practices that generate productive outcomes in the world. <em>Engagement</em> is one of the six. The other five are:</p>
<p><em>Heeding</em> (listening, paying attention, observing actively). In the Orchestral Model™, this practice precedes <em>Engagement</em>. As the <a href="http://www.proactivereport.com/about/" target="_blank">social media doyenne, Sally Falkow</a>, (@sallyfalkow) says, &#8220;You don&#8217;t go right up to people having a conversation at a party or social event and just start talking. First you have to hear what conversation is about, and then can you be part of it, and engage with people in a meaningful way.&#8221;</p>
<p><em>Learning.</em> What is revealed to you as a result of your interactions with others, and with your environment? How does your network inform you? How do you turn learning into solutions? All this takes practice.</p>
<p><em>Creating.</em> How does what you do make a difference? How does it make you unique? How do channel creativity toward innovation?</p>
<p><em>Performing. </em>What are your criteria? What is your Carnegie Hall? Is it a seven or eight digit number? A place? A whale of a client? A standard you have set for yourself, or that others have set for you? How does your performance differentiate you?</p>
<p><em>Deciding.</em> How consistent are you? What values do you represent? How clear and shareable are your decisions? What themes are important to you? Who and what influences your behaviors? If your deciding practices are weak, Big Trouble soon come.</p>
<p>Performing and Deciding are what we call the <em>core practices</em>. If you are not good at these&#8211;if you don&#8217;t have a clear vision of where you&#8217;re going, or if you are indecisive and wishy-washy along the way&#8212;the rest of the practices will not matter, because you&#8217;ll be too busy zig-zagging toward a mirage, rendering meaningless decisions in service of illusory goals.</p>
<p>So call the whole thing Engagement, yes, definitely! Practice it! Be engaged! Be present! Pay attention! Notice! That&#8217;s a good first step. Then refine your practices into the six different areas of the Orchestral Model™, like an athlete working on muscle groups or a musician working through different progressions.</p>
<p>And when call comes from Carnegie Hall, you&#8217;ll be ready.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2883/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Miles Stroth: Listen Then Think</title>
		<link>http://www.gamechangers.com/index.html/archives/2876</link>
		<comments>http://www.gamechangers.com/index.html/archives/2876#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Ego]]></category>
		<category><![CDATA[Improv Comedy]]></category>
		<category><![CDATA[Intellect]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Miles Stroth]]></category>
		<category><![CDATA[opportunity]]></category>
		<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2876</guid>
		<description><![CDATA[I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2877" title="Listen4" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Listen4-300x129.jpg" alt="Listen4" width="300" height="129" />I take improv classes when I can, always from top-flight teachers. It helps me keep my edge by putting my performance under scrutiny and review that&#8217;s much more intense than what you or I experience in a workplace environment.  And it keeps me in a learning mode. You&#8217;ve probably never heard the name of my current teacher, <a href="http://www.milesimprov.com/Miles_Stroth" target="_blank">Miles Stroth</a>, but Miles is a legend in the improv community. He has influenced the art of improvisation as a performer and teacher, performed thousands of shows, taught thousands of students and changed the way they play the game.</p>
<p>I was struggling with my scenes in this week&#8217;s class, then had a little breakthrough in the last scene I did (we do dozens of scenes per class). The difference came about when I began by <em>listening</em> instead of <em>thinking</em>.</p>
<p>&#8220;Listen, then think,&#8221; says Miles. &#8220;Don&#8217;t try to make sense of the situation. Interact with it by listening.&#8221;</p>
<p>Here&#8217;s what happens when you <em>think</em> first instead of listening first:</p>
<p><em>You begin having a conversation about what&#8217;s in your head instead of about what&#8217;s in the scene. And because neither your scene partner(s) nor your audience can hear what&#8217;s in your head, you&#8217;re having a conversation with yourself, which distances you from the scene instead of engaging in it. You&#8217;re having a conversation with yourself.<br />
</em></p>
<p>Here&#8217;s what happens when you <em>listen</em> before thinking:</p>
<p><em>You can use your intellect to serve the scene (by doing something smart that propels the scene and makes your partner look good) instead of letting your intellect use you (&#8221;I am the smartest person in the room and here&#8217;s proof&#8221;). You&#8217;re having a conversation with reality.<br />
</em></p>
<p>Thinking is the ego talking; Listening is the world talking.<em><br />
</em></p>
<p>Listen. Then Think. That is the order of the opportunity in any scene you&#8217;re in.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2876/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Objectives vs. Outcomes cont&#8217;d</title>
		<link>http://www.gamechangers.com/index.html/archives/2869</link>
		<comments>http://www.gamechangers.com/index.html/archives/2869#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:38:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gifts]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Suggestions From the Audience]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Audience]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[GameChangers]]></category>
		<category><![CDATA[Kevin Wall]]></category>
		<category><![CDATA[Marcy Hamilton]]></category>
		<category><![CDATA[Monologue]]></category>
		<category><![CDATA[Orchestral Model]]></category>
		<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Project Butterfly]]></category>
		<category><![CDATA[Quantum Narrative]]></category>
		<category><![CDATA[Ron Finley]]></category>
		<category><![CDATA[Som]]></category>
		<category><![CDATA[Strath Hamilton]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2869</guid>
		<description><![CDATA[Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the [...]]]></description>
			<content:encoded><![CDATA[<p>Tuesday night, we staged an invitation-only workshop for 25 friends, acquaintances and interested folks to let them experience the marvel that is GameChangers. After reviewing our performance, the GameChangers team&#8217;s consensus is that on this particular night we were not marvelous. We started 15 minutes late, got slow in the middle and rushed at the end. We felt that the experience was, at times, less than riveting for our audience.  A couple of people spent an inordinate amount of time on their mobile devices, and we know for a fact they were not tweeting about how great it all was.</p>
<p>Specific notes:</p>
<p>- After cautioning the audience at the beginning of the presentation about long monologues as a means of communicating, I wrapped up the presentation with a long monologue.</p>
<p>- Our direction was soft on a couple of the exercises. This resulted in a kind of sponginess in the middle of the two-hour session, with drawn-out explanations by Antonio and me, less focus by the teams, and a rushed &#8216;third act&#8217; in the last 15 mins.</p>
<p>- As any improviser can tell you, you have to work on pieces of the process at a time. You cannot drop everything you know on your audience all at once. In my explanation of what we call &#8216;the orchestral model&#8217; of business communication, and the concept we call &#8216;quantum narrative,&#8217; I got into more detail than the audience was able to absorb in such a short window. &#8216;Too clever by half,&#8221;as they say in Blighty. &#8216;Ten pounds of potatoes in a five pound bag,&#8221; as they say in Boise.</p>
<p>- The teamwork that usually happens during our workshops was not so much apparent in this one. Things stayed more individualized, and less knit-together than we would like.</p>
<p>- The tempo at which we conducted the session was inconsistent. If I had been conducting a piece of music, it would have been in about 20 different time signatures, with me conducting at least part of the performance with my back to the orchestra. Missing cues. Dynamics roller-coastery instead of scenic.</p>
<p>These notes are related to our <em>business objective</em> for the workshop, which was to explain GameChangers and give attendees a sampling of what we do with our clients. At achieving this objective, we give ourselves a 50%. We were only about half as effective as we believe we&#8217;re capable of being.</p>
<p>So why are we not upset?</p>
<p>Two reasons: One is that because our process lets us see so clearly where the issues are, we have already taken steps to remedy them before the next open workshop.</p>
<p>The other, bigger, reason is that the <em>outcomes</em> of the session have been extraordinary, better than the outcomes of many workshops where our performance was actually  much better than it was Tuesday. A lot of credit for this goes to the people who were in attendance. One of the points we make in these introductions to GameChangers is to distinguish between objectives of the game, and the outcomes of the game, and wow, has that been our experience since Tuesday.</p>
<p>These are some of the outcomes:</p>
<p>- Our friend<a href="http://wondros.wiredrive.com/l/p/?presentation=db19c167d6514a448b73209c6f7a5b45" target="_blank"> Ron Finley</a>, the &#8216;renegade urban gardener&#8217; connected with our friends Jenna and Adam from <a href="http://www.takepart.com/" target="_blank">TakePart</a>, who were in attendance. TakePart is the digital division of Participant Media. They are going to do a story about Ron.</p>
<p>- Erin Reilly, the creative director of <a href="http://www.annenberglab.com/" target="_blank">USC&#8217;s Annenberg Innovation Lab</a>, spoke yesterday to her faculty committee about having us do a one-day workshop there in March.</p>
<p>- Marcy and Strath Hamilton of <a href="http://www.tricoast.com/home.htm" target="_blank">Tri-Coast Studios</a>, which is producing a lot of e-books, met a Ruby on  Rails coder named Patrick Maddox, who was in attendance Tuesday.  They&#8217;ve been looking for a coder. Now they&#8217;re talking to Patrick.</p>
<p>- <a href="http://www.gamechangers.com/index.html/archives/560" target="_blank">T.H. Culhane</a> and David Groder, who are working on a robotics education program funded by the U.S. Naval Research Dept., are making a presentation today (Wednesday) at Washington High School in Los Angeles, and are being joined by Ron Finley, who is a Washington High graduate. This is happening as a result of them connecting on Tuesday night.</p>
<p>- T.H. and Groder will soon get introduced by GameChangers associate Jamal Williams, who was in town from D.C. for the Tuesday workshop, to <a href="http://nubiancheetah.blogspot.com/" target="_blank">Nii Simmonds, the &#8216;Nubian Cheetah,&#8217;</a> a Ghanian-born D.C. resident and former investment banker who funds a program called Afrobotics, a robotics competition for African schoolchildren.</p>
<p>- <a href="http://www.cratonep.com/mainpages/team/kevin-wall.html" target="_blank">Kevin Wall,</a> who is producing the opening ceremonies and concert for the 2014 World Cup in Rio, was in attendance. Kevin learned for the first time that Fernando Godoy, who used to be an intern in at one of Kevin&#8217;s companies, is today a successful internet entrepreneur in Sao Paulo and is a partner in Spirit of Football 2014. Kevin and Fernando are going to meet the next time Kevin is in Brazil.</p>
<p>- Tri-Coast Productions and GameChangers are meeting this coming Monday to discuss two projects&#8211;a GameChangers ebook and a video series that would be produced and performed by people from our network of world-class improvisers.</p>
<p>- Andy Sternberg has since Tuesday introduced us to two friends of his whom he believes will be interested in our work.</p>
<p>- We were able to continue a conversation with Nicholle McClelland Betelier, a marketing officer from IdeaLab, that began at a yoga retreat in December.</p>
<p>- A crypto-hipster named Som showed up uninivited, and asked some of the best questions and offered some of the most thoughtful comments of the evening. Thank you, Som, whoever and wherever you are! Please stay in touch!</p>
<p>- My favorite outcome of the evening came about thanks to a &#8216;gift&#8217; from David Groder. At the very end of the session, after my long-winded closing monologue, Groder asked if we could go around the room and have everyone introduce themselves. All 25 people introduced themselves and described the work they&#8217;re doing. It was really remarkable, not only because it completely subverted the normal order of things&#8212;introductions at the end instead of the beginning!&#8212;but also because the people in attendance are doing brilliant things in the world. Attendees are working in robotics, social media, community development,  urban gardening, fashion, cause-related marketing, transmedia  storytelling, architecture, criminal law, venture capital,  entertainment, academia, e-books, tech, watercraft stabilization, app development,  etc. etc. etc. Introductions at the end became a very enjoyable kind of reveal. Almost everyone stayed and talked for half-an-hour or more after the session, and I believe most of that conversation would not have happened if not for David&#8217;s gift to the scene.</p>
<p>Never get objectives confused with outcomes. Objectives are what we use to assess and improve our performance. Outcomes happen as a result of having performed. Objectives are finite. Outcomes are unlimited. Objectives create focus. Outcomes generate value.</p>
<div id="attachment_2871" class="wp-caption aligncenter" style="width: 453px"><img class="size-medium wp-image-2871" title="GC_011712_1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/GC_011712_1-300x225.jpg" alt="Post-event conversations were the most productive part of the evening" width="443" height="332" /><p class="wp-caption-text">Post-event conversations were the most productive part of the evening</p></div>
<p>-</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2869/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Cliche of &#8216;Yesterday&#8217;</title>
		<link>http://www.gamechangers.com/index.html/archives/2865</link>
		<comments>http://www.gamechangers.com/index.html/archives/2865#comments</comments>
		<pubDate>Thu, 12 Jan 2012 20:49:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Additions and Edits]]></category>
		<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[Conversation]]></category>
		<category><![CDATA[Declarative Statements]]></category>
		<category><![CDATA[Employee]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Manager]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Questions]]></category>
		<category><![CDATA[Richard Saul Wurman]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Scheduling]]></category>
		<category><![CDATA[Yes And]]></category>
		<category><![CDATA[Yesterday]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2865</guid>
		<description><![CDATA[Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.
&#8220;And when [...]]]></description>
			<content:encoded><![CDATA[<p>Not long ago, I observed a scene in a retail store where a manager requested something from a busy employee. This request was obviously unexpected. An ambush of sorts. The employee was doing something else at the time. We have all been part of a scene like this, in one role or the other.</p>
<p>&#8220;And <em>when</em> do you need this done?&#8221; sighed the already-dubious employee.</p>
<p>&#8220;Yesterday!&#8221; said the manager, pivoting abruptly and walking away.</p>
<p>The employee shook her head almost imperceptibly and said to no one in particular, &#8220;What am I supposed to do with <em>that</em>?&#8221;</p>
<p>Exactly.</p>
<p>&#8216;Yesterday&#8217; is not an answer. It&#8217;s an attitude.  And a cliche on top of it. The &#8216;I need it yesterday&#8217; attitude says to the employee:</p>
<p>&#8220;You are now guaranteed to fail. I&#8217;m going to be unhappy with you no matter what. You should have thought of this yourself. Do I have to think of everything?&#8221; That&#8217;s  lot of attitude for one word.</p>
<p>And like the employee said, what is a person supposed to do with it?</p>
<p>Give the people in your scenes information they can put to use! Information that will shed light and bring clarity to the problem at hand. Don&#8217;t muck up the scene with your imperious attitude and your unrealistic expectations.</p>
<div id="attachment_2867" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-2867" title="Wurman1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2012/01/Wurman1-300x225.jpg" alt="Richard Saul Wurman holds court at USC school of Architecture, 01.10.12" width="300" height="225" /><p class="wp-caption-text">Richard Saul Wurman holds court at USC school of Architecture, 01.10.12</p></div>
<p>On Tuesday, I went to see <a href="http://wurman.com/rsw/" target="_blank">Richard Saul Wurman</a> speak to an audience of <a href="http://arch.usc.edu/">architecture students and faculty at USC</a>. Afterward he held court outside the classroom for half a dozen students who stayed around and asked him questions. One student asked, &#8220;What do you think of urban planning?&#8221;</p>
<p>Wurman sized up the student for half a beat then shook his head. &#8220;That&#8217;s a terrible question,&#8221; he scolded. (He pulls no punches.) &#8220;It&#8217;s too general, too broad. How can I even begin to answer it? It&#8217;s like asking a doctor what he or she thinks of medicine, or asking an oceanographer what he or she thinks of water!&#8221;</p>
<p>See, there&#8217;s learning in the &#8216;Yesterday&#8217; scene for both players. The employee had an attitude, too. &#8220;When do you need this done?&#8221; made scheduling the task the manager&#8217;s problem. It was therefore not a very useful response to the manager&#8217;s request.</p>
<p>Instead of a question that made scheduling the task the manager&#8217;s problem (and setting herself up to be a victim) a question or statement that engaged the manager in the scheduling process would have been better:</p>
<p>&#8220;I&#8217;ve got five to-do&#8217;s on my list ahead of your request. Help me prioritize.&#8221;</p>
<p>&#8220;I can have it done in 48 hours.&#8221;</p>
<p>&#8220;Rate the urgency from 1 to 5, with 5 being an emergency where I have to drop everything and do it now.&#8221;</p>
<p>Whatever you do, whatever role you&#8217;re playing, give your scene partners information they can act on, not an attitude that makes it more difficult or even impossible for them to solve the problem of the scene.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2865/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamechanging Leadership</title>
		<link>http://www.gamechangers.com/index.html/archives/2824</link>
		<comments>http://www.gamechangers.com/index.html/archives/2824#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:08:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Objectives]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Following]]></category>
		<category><![CDATA[gamechanging]]></category>
		<category><![CDATA[Gamechanging Leadership]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Organizational Behavior]]></category>
		<category><![CDATA[Roles]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Teamwork]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2824</guid>
		<description><![CDATA[In hierarchical organizations, leadership moves primarily from the top  down. That&#8217;s its sole direction. In this model, the CEO is automatically the leader in every scene that doesn&#8217;t  involve the Board of Directors. The people who report to the CEO are the leaders in every scene that does not involve the CEO or the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2835" title="MountainTeam1A" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/12/MountainTeam1A.jpg" alt="MountainTeam1A" width="293" height="375" />In hierarchical organizations, leadership moves primarily from the top  down. That&#8217;s its sole direction. In this model, the CEO is automatically the leader in every scene that doesn&#8217;t  involve the Board of Directors. The people who report to the CEO are the leaders in every scene that does not involve the CEO or the Board etc. etc.  etc. until you get to the janitor, who is the leader of the broom. Every scene has a pecking order, and the pecking order has been decided before the scene begins.</p>
<p>In a business environment that changes at the speed of thought, there are lots of issues with this leadership model. Specifically, it&#8217;s too slow. it does not let an organization act quickly enough on opportunities or adapt cost-effectively to changing market conditions.</p>
<p>In networked organizations, by contrast, leadership is organic, it grows out of the structure of the scene and its problem-solving process, and not from a presumed hierarchy.</p>
<p>Visibly good leadership is essential to attract employees and customers to a brand and keep them engaged in its narrative, but that visibility can come from anywhere. Sure, it can and should still come from the &#8216;top.&#8217; It can also come through the side door, from behind, the center, the edge, from out of left field, up from the ashes, or out from the shadows. It can be bombastic, it can be imperceptible, or any dynamic in between.</p>
<p>In networked organizations, leadership is everyone&#8217;s responsibility, and there is no single context for it, or one accepted style of leading. <em>It is the scene that determines what leadership looks like, and what purpose it serves.</em></p>
<p>Further, being a leader is no bigger or lesser a deal than being a follower (i.e. team player). Just as everyone in a networked organization ix expected to be a leader, everyone is also expected to be a follower. A player&#8217;s leadership (or followship) status is a condition of the scene and the game, not necessarily a condition of his or her rank in the organization.</p>
<p>Among the questions addressed, on a scene-by-scene basis, in a gamechanging leadership model:</p>
<p>-Whose subject matter expertise, perspective, or professional experience is most important to the scene?</p>
<p>-How well-articulated and shareable is the vision?</p>
<p>-Is your scene&#8217;s narrative (and its possible outcomes) scripted ahead of time, or co-created by your team as a result of its problem-solving process?</p>
<p>-Are your team&#8217;s roles complementary and supportive, lacking expertise to solve the problem, or overlapping and in conflict?</p>
<p>-What is the balance, and who does the balancing, between listening and speaking? Between information and intuition? Deconstruction and construction? Postmortem and Premortem? Questions and declarations?</p>
<p>-How does a team stay focused on the problem at hand, while at the same time honoring historical and future organizational narratives?</p>
<p>-Who decides? How?</p>
<p>-What&#8217;s the game? When is it time to change the game or edit the scene?</p>
<p>And while there&#8217;s no one style or way of behaving that defines effective leadership, two things are true of all gamechanging leaders:</p>
<p><em>1) They listen first. 2) They do not script outcomes.</em></p>
<p>They understand that there are many ways to solve a problem, and that most of those ways will not be their own. This leadership model is the only way to act quickly enough on market opportunities and adapt cost-effectively enough to changes in the environment to stay competitive in the networked world.</p>
<p><em>NEXT: How we define Roles</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2824/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameless</title>
		<link>http://www.gamechangers.com/index.html/archives/2815</link>
		<comments>http://www.gamechangers.com/index.html/archives/2815#comments</comments>
		<pubDate>Mon, 21 Nov 2011 20:27:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[Entrances]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Focus]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Initiations]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Listening]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Agreement]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Heart]]></category>
		<category><![CDATA[Linda Katehi]]></category>
		<category><![CDATA[Occupy Wall Street]]></category>
		<category><![CDATA[Old Game]]></category>
		<category><![CDATA[Protest]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[UC Davis Pepper Spraying]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2815</guid>
		<description><![CDATA[The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the Occupy Wall Street movement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.
Here&#8217;s the scene breakdown:
A [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2818" class="wp-caption alignright" style="width: 291px"><img class="size-medium wp-image-2818" title="Katehi1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/11/Katehi1-281x300.jpg" alt="Katehi" width="281" height="300" /><p class="wp-caption-text">Katehi</p></div>
<p>The old games are exactly that. Old. And like anything old, they lack sap, spine, vigor. In many ways, the <a href="http://en.wikipedia.org/wiki/Occupy_Wall_Street" target="_blank"><em>Occupy Wall Street </em>m</a>ovement calls this out. Saturday&#8217;s Silent Protest against the UC Davis Chancellor, Linda Katehi, is one of the best ways yet of #OWS demonstrating the impotency of old games.</p>
<p>Here&#8217;s the scene breakdown:</p>
<p>A day after <a href="http://www.youtube.com/watch?v=WmJmmnMkuEM" target="_blank">the notorious on-campus pepper-spraying incident</a>, the UC Davis protesters have the idea of  creating dialogue with Katehi, by forming a stage between the Administration Building and her car. (Note that no one is out front taking credit for this idea, it doesn&#8217;t <em>belong</em> to anyone. Ownable ideas are typical of an old game; shareable ideas are typical of a new game.) The stage is a hundred yards long, a catwalk extending the length of the theater, lined by hundreds of students sitting on the ground in order to effectively elevate the stage.</p>
<p>In forming this stage, the protesters change roles, from &#8216;Quad Occupiers&#8217; to &#8216;Silent Audience.&#8217; It doesn&#8217;t take them much time to do this. There&#8217;s no &#8217;spin&#8217; of a story being told or sold, no research to back it up, no &#8216;official position,&#8217; only a simple intuitive agreement to keep their mouths shut for the duration of the scene. Game on. &#8216;Silent Protest&#8217; is the name you can give the game. The reality of the scene emerges from the focus on this game, this agreement. It is the absence of protest that will make the protest so dramatic.</p>
<p>After 3 hours of what must have been a lot of hemming, hawing and phone-calling by her team about &#8216;how to handle it,&#8217; <a href="http://www.youtube.com/watch?v=8775ZmNGFY8" target="_blank">the scene finally begins when the Chancellor enters</a>, accompanied by a couple of non-speaking &#8216;extras.&#8217; She is lit dramatically by the glow of cameras&#8212;-eyes of the world&#8212;-tracking her across the stage. Her delaying has made this a nighttime scene, which is even more dramatic, the darkness creating a heavier silence. By taking the stage without a script, i.e. nothing in her head, Katehi is exposed as someone with nothing in her heart. She&#8217;s got nothing. Because &#8212;-</p>
<p><a href="http://boingboing.net/2011/11/21/uc-davis-chancellor-katehi-iss.html" target="_blank">The script won&#8217;t be ready until tomorrow</a>!</p>
<p>The silence of the audience is remarkable.  Its discipline is impressive. No one breaks. The silence is  marred by a few unable-to-resist journos whose subdued questions  as the Chancellor nears her car only underline the otherwise-completeness of the silence.</p>
<p>Here is what gets revealed by the scene: The Chancellor cannot speak for herself. Her heart is closed, her emotions as frozen as the mask of solicitude frozen on her face. She is afraid of saying the wrong thing. Her institution&#8217;s students intimidate her. There is no dialogue between player and audience, between administration and student, between authority and autonomy. No dialogue. Just an old game, getting called out for what it is. Empty.</p>
<p>The protesters didn&#8217;t have to say a thing. All they had to do was create an environment in which the old game of &#8217;script and control&#8217; would be displayed in all its inadequacy for the world to see.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2815/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>De-Severance</title>
		<link>http://www.gamechangers.com/index.html/archives/2709</link>
		<comments>http://www.gamechangers.com/index.html/archives/2709#comments</comments>
		<pubDate>Tue, 13 Sep 2011 17:02:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Metaphor]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[Connecting]]></category>
		<category><![CDATA[Customers]]></category>
		<category><![CDATA[David Boje]]></category>
		<category><![CDATA[De-Severance]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Intellect]]></category>
		<category><![CDATA[Intuition]]></category>
		<category><![CDATA[Severance]]></category>
		<category><![CDATA[Storytelling Organizations]]></category>
		<category><![CDATA[Sword]]></category>
		<category><![CDATA[Weapon]]></category>
		<category><![CDATA[Weapon of Choice]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2709</guid>
		<description><![CDATA[Dr. David Boje, the author of Storytelling Organizations, is on the faculty in the College of Business at New Mexico State University, and he is also a skilled blacksmith, who comes up with many of his ideas while he&#8217;s working in his forge. Among his creations are kung-fu swords forged using 1075 high carbon steel. [...]]]></description>
			<content:encoded><![CDATA[<p>Dr. David Boje, the author of <a href="http://www.amazon.com/Storytelling-Organizations-David-Boje/dp/1412929776" target="_blank"><em>Storytelling Organizations</em></a>, is on the faculty in the College of Business at <a href="http://www.nmsu.edu/" target="_blank">New Mexico State University</a>, and he is also a skilled blacksmith, who comes up with many of his ideas while he&#8217;s working in his forge. Among his creations are kung-fu swords forged using 1075 high carbon steel. Boje uses the phrase &#8216;de-severance&#8217; to describe the work of the blade. By this, he means that the purpose of the blade is not cleaving, but connecting&#8211;connecting fire and steel, art and craft, action and purpose, history with the moment of creation. The act of de-severance connects a blacksmith in Las Cruces, N.M. in 2011, <a href="http://www.bladeforums.com/forums/showthread.php/628834-1075-steel" target="_blank">with every other blacksmith who ever forged a blade</a> at any time, for any reason.</p>
<p>As you go about your business today, wielding a sword forged by your your authority, your education, your responsibility, your intelligence and experience, don&#8217;t think of this sword as a <em>severing</em> device that you use to slice, dice, and eviscerate. Don&#8217;t go medieval on anyone&#8217;s ass, or be chopping off  heads to generate fear among the populace. Instead, think of this sword of yours as a <em>de</em>-severing device, a weapon of compassion, one that joins&#8211;<img class="alignright size-medium wp-image-2716" title="SwordsCollage1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/09/SwordsCollage1-300x194.jpg" alt="SwordsCollage1" width="357" height="230" /></p>
<p>the fire of purpose with the steel of structured action;</p>
<p>the art of entrepreneurship with the craft of leadership;</p>
<p>the genius of others with your own;</p>
<p>your history and your future;</p>
<p>your intuition and your intellect;</p>
<p>your character and your role;</p>
<p>your brand and your customers.</p>
<p>A weapon of choice isn&#8217;t the same thing as a choice of weapons. How you choose to use your weapon is way more important than what weapon you choose to use.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2709/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>JIM ROME&#8217;S JUNGLE GAMES</title>
		<link>http://www.gamechangers.com/index.html/archives/2675</link>
		<comments>http://www.gamechangers.com/index.html/archives/2675#comments</comments>
		<pubDate>Fri, 12 Aug 2011 15:38:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[Derek Harper]]></category>
		<category><![CDATA[Derek Jeter]]></category>
		<category><![CDATA[Edits]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Jim Rome]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[The Rex Game]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2675</guid>
		<description><![CDATA[Huge fan of Jim Rome&#8217;s work here. Guy has as much game as any sports journalist, ever. The depth of knowledge, the richness of the vocabulary, the energy and focus and the network he&#8217;s built are awesome. His interviews with sports personalities and scenes with his &#8216;Clones&#8217; (what he calls his audience) who hang out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-2676" title="RexGame1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/RexGame1-300x185.jpg" alt="RexGame1" width="300" height="185" />Huge fan of <a href="http://www.jimrome.com/" target="_blank">Jim Rome&#8217;s work</a> here. Guy has as much game as any sports journalist, ever. The depth of knowledge, the richness of the vocabulary, the energy and focus and the network he&#8217;s built are awesome. His interviews with sports personalities and scenes with his &#8216;Clones&#8217; (what he calls his audience) who hang out in &#8216;the Jungle,&#8217; (his network), are great examples of improvisation at work. Listen and add. Yes and. Make statements. Listening to Rome is like watching <a href="http://www.youtube.com/watch?v=ckEwct0y9zY" target="_blank">Dwayne Wade in the open court with a basketball</a>. If you like sports, the Jungle is always a good hang.</p>
<p>Rome and his radio production team recently played a 20-show game they dubbed &#8220;The Rex Game.&#8217; One of his producers noticed one day that they&#8217;d had someone named Rex on three consecutive shows. An improviser, seeing such a pattern, has one response: Do more! That&#8217;s what Rome and Team did, they kept interviewing Rex&#8217;s.</p>
<p>For 20 consecutive shows, they interviewed someone named Rex. Imagine how much bullshit a game like this cuts through in production meetings. How it swept subjectivity, judging, opinionating, credit-claiming and ego out of the room like the Red Sox do the Yankees at Fenway. &#8220;We have a guest.&#8221; &#8220;Who?&#8221; &#8220;Rex.&#8221; &#8220;Book it.&#8221;</p>
<p>How easy is that? compared to, let&#8217;s say&#8230;</p>
<p>&#8220;We have a guest.&#8221; &#8220;Who.&#8221; &#8220;A soccer player. She&#8217;s interesting.&#8221; &#8220;How interesting?&#8221; &#8220;Real interesting.&#8221; &#8220;To you she&#8217;s interesting because she&#8217;s hot. But this is radio. Does she have a take?.&#8221;  &#8220;She has a take.&#8221; &#8220;What kind of a take?&#8221; &#8220;A good take.&#8221; &#8220;How good?&#8221; Etc. etc. etc.</p>
<p>Rome summed up the benefits of the Rex Game like this: &#8220;You don&#8217;t get to 20 Rexes without stretching a little bit.&#8221;</p>
<p>Exactly. Extension is what you want out of a game. Doing something you&#8217;ve never done before in order to get where you&#8217;ve never gone before. That&#8217;s what improvisation is all about.</p>
<p>Interestingly, when Rome got requests from callers and his producers for him to play another similar game, say a Derek Game, Rome riffed on it for a bit, &#8220;Derek Jeter, Derek Harper, Derek Coleman, Derek and the Dominoes&#8230;&#8221; and then quickly decided against it. This is an excellent example of a clean edit, something else Rome does exceptionally well. His transitions are clear. He never meanders.</p>
<p>UPDATE: Though Rome decided against the Derek Game, he and his team are playing a Kyle Game, interviewing someone named Kyle for as many days in a row as they can. Just more proof of how much game the Rome team has. As the great improviser, <a href="http://www.improvinterviews.com/2006/11/craig-cackowski-4206-part-1.html" target="_blank">Craig Cackowski</a>, says, &#8220;Don&#8217;t look for <em>the</em> game. Look for <em>a</em> game.&#8221;</p>
<p>The Jungle is full of game  You can always let go of one vine and grab another. Just make sure you have a take when you do, because the Jungle can be a cruel place when you don&#8217;t.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2675/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>República Popular do Corinthians</title>
		<link>http://www.gamechangers.com/index.html/archives/2665</link>
		<comments>http://www.gamechangers.com/index.html/archives/2665#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:07:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Fernando Godoy]]></category>
		<category><![CDATA[Flex Interativa]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[República do Corinthians]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2665</guid>
		<description><![CDATA[
Our friends at Flex Interativa in Brazil have launched República Popular do Corinthians. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (Corinthians is the most successful and popular football club in Brazil) designed as a government, with elections, a constitution, currency and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<div id="attachment_2666" class="wp-caption aligncenter" style="width: 269px"><img class="size-medium wp-image-2666" title="Corinthians3" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians3-259x300.jpg" alt="Map of the República" width="259" height="300" /><p class="wp-caption-text">República Popular do Corinthians</p></div>
<p style="text-align: left;">Our friends at <a href="http://www.flexinterativa.com.br/" target="_blank">Flex Interativa</a> in Brazil have launched <a href="http://republica.corinthians.com.br/governo/" target="_blank">República Popular do Corinthians</a>. This is a beautiful game, as Brazilians call their beloved sport of football. It is a professional sports team&#8217;s fan site (<a href="http://en.wikipedia.org/wiki/Sport_Club_Corinthians_Paulista" target="_blank">Corinthians</a> is the most <a href="http://www.corinthians.com.br/internacional/_en/index.htm" target="_blank">successful and popular football club in Brazil</a>) designed as a government, with elections, a constitution, currency and an architecture that seamlessly connects fans (citizens) and Corinthians F.C. (government).</p>
<p style="text-align: left;">The game will produce all kinds of positive outcomes like brand loyalty, merchandise and ticket sales, cross-platform connectivity, enthusiasm, dialogue, identity, community development, and unplanned business opportunities. In a networked world, the audience and brand co-create brand narratives, and a game structure like this is a great environment for that co-creation.</p>
<div id="attachment_2670" class="wp-caption aligncenter" style="width: 516px"><img class="size-medium wp-image-2670" title="Corinthians2" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/Corinthians2-300x186.jpg" alt="How to get elected to the Corinthians Congress" width="506" height="312" /><p class="wp-caption-text">How to get elected to the Corinthians Congress</p></div>
<p style="text-align: left;">Ole! Ole! Ole! for Fernando Godoy and Flex Interativa. Play on!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2665/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burning Platforms</title>
		<link>http://www.gamechangers.com/index.html/archives/2650</link>
		<comments>http://www.gamechangers.com/index.html/archives/2650#comments</comments>
		<pubDate>Wed, 03 Aug 2011 16:35:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Agreement Principle]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Levels of Meaning]]></category>
		<category><![CDATA[Metaphor]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Photos & Videos]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Speed]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[BP]]></category>
		<category><![CDATA[Burning Platforms]]></category>
		<category><![CDATA[Change]]></category>
		<category><![CDATA[Cosmetic]]></category>
		<category><![CDATA[Deepwater Horizon]]></category>
		<category><![CDATA[Emotional]]></category>
		<category><![CDATA[Meaning]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Rocky and Bullwinkle]]></category>

		<guid isPermaLink="false">http://www.gamechangers.com/index.html/?p=2650</guid>
		<description><![CDATA[Before yesterday, I&#8217;d never, to my recollection, heard the phrase &#8216;burning platform&#8217; used in a business conversation. Yesterday I heard it used multiple times in two different conversations, with teams in two different businesses, in two different parts of the U.S., to refer to issues they are addressing.
A pattern defines a game.
This is what a [...]]]></description>
			<content:encoded><![CDATA[<p>Before yesterday, I&#8217;d never, to my recollection, heard the phrase &#8216;burning platform&#8217; used in a business conversation. Yesterday I heard it used multiple times in two different conversations, with teams in two different businesses, in two different parts of the U.S., to refer to issues they are addressing.</p>
<p>A pattern defines a game.</p>
<p>This is what a burning platform looks like:</p>
<p><img class="aligncenter size-full wp-image-2651" title="BurningPlatform1" src="http://www.gamechangers.com/index.html/wp-content/uploads/2011/08/BurningPlatform1.jpg" alt="BurningPlatform1" width="479" height="365" /></p>
<p>What&#8217;s the story here? Well, let&#8217;s see&#8230;it&#8217;s an environmental disaster&#8230;lives are no doubt endangered (many have already escaped in lifeboats, jumped or been killed (e.g. &#8216;fired&#8217;)&#8230;the focus is on containment instead of productivity&#8230;the PR spinning is beginning&#8230;a hundred lawyers are circling&#8230;Wall Street is manipulating markets based on shareholder emotions&#8230;the media is fanning the fear&#8230;the government is organizing committees that will haunt and impede productivity for years to come&#8230;cities, states and municipalities are seeking reparations. Whatever good can emerge from this mess will be years, maybe a generation, in coming.</p>
<p>Metaphors like &#8216;burning platform&#8217; represent a level of meaning that  accompanies all communication, the Meta level. (The other two are  Cosmetic and Emotional). The Meta level contains metaphor, symbolism, allegory, parable, analogies, etc. Meta meaning is powerful stuff and should be chosen with great care. It&#8217;s why brands work so hard, at such great expense, on their identity. Those symbols mean a lot.</p>
<p>At GameChangers, we practice what I call <a href="http://www.gamechangers.com/index.html/archives/1680">the science of  narrative</a>. This   science requires specific, deliberate and objective  choices about  what  metaphors we put into play.</p>
<p>The Center for Public Policy and Administration <a href="http://www.imakenews.com/cppa/e_article000368179.cfm?x=b11,0,w" target="_blank">defined the phrase &#8216;burning platform&#8217; in 2005</a>. &#8216;Burning platform&#8217; according to the CPPA, came into meaning when a driller on a burning offshore oil-drilling platform calculated that his best chance of survival was a 150-foot jump that he&#8217;d never make under normal conditions.  A burning platform came to mean an &#8216;urgent condition requiring bold choices.&#8217; All good, and useful. Context is huge, however, and after the <a href="http://en.wikipedia.org/wiki/Deepwater_Horizon_explosion" target="_blank">Deepwater Horizon explosion</a>, the context for this phrase changed and, along with it, its meaning. Now it means &#8216;unmitigated disaster.&#8217;</p>
<p>Look at the  photo again. That&#8217;s the image of a burning platform most of your audience will conjure when this phrase is used. Whatever changes come about because of the pictured scenario promise to be painful, litigious, lengthy and costly. This is not what we want when we change the game. We want change that is productive, agreeable, fast and inexpensive to implement.</p>
<p>Clearly, we need a new metaphor to capture this meaning.</p>
<p>It&#8217;s like that old <a href="http://www.youtube.com/watch?v=kRW7pITY5Cg&amp;feature=related" target="_blank"><em>Rocky and Bullwinkle</em> cartoon intro</a>, where Bullwinkle pulls a monster out of a hat and says &#8220;No doubt about it, I&#8217;ve gotta get another hat.&#8221;</p>
<p><a href="http://www.gamechangers.com/index.html/archives/2288" target="_blank">We&#8217;ve gotta get another hat.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamechangers.com/index.html/archives/2650/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

