I love stories and storytelling. I’ve known since I was 8 or 9 years old that storytelling would be my life. And it has. For most of my working life, I’ve been paid to create stories. And when I’m not doing it for pay, I’m doing it for love. The great storyteller Ray Bradbury (whose home of […]

Read More


Dr. David Boje, the originator of the quantum storytelling concept, and his wife, Dr. Grace Ann Rosile, who knows her way around horses, combine equine therapy and a concept called “re-storying” in a program to help military veterans with PTSD: This is yet another way that quantum storytelling is effective. It is not so much about telling […]

Read More


Weird. Based on something said in a conversation I had this morning with Alistair Cockburn, author of the landmark book, Agile Software Development: The Cooperative Game, I was going to write a post about the old cliche, glass half-empty or half-full? And then later today this quote by Mark Cuban appeared in my LinkedIn feed: […]

Read More



I had often wondered why Robin Williams seemed more and more forlorn every time I saw him perform over the past few years. He was like a magician who’d finished his act and wanted to leave the party, but the guests demanded more tricks, and he, a gentleman, obliged. Oh he still had it. Ideas […]

Read More


In Part One of this post, we shared an observation made in 1982 by the actor Barnard Hughes, on the set of the motion picture, Tron, that in the digital world, everything is remembered, nothing is forgotten. We defined it in scientific terms as Barney’s Law: Memory expands to fill a network. Here in Part […]

Read More


You and I would be hard pressed to come up with something we do well today that we didn’t suck at when we’d first begun. Doesn’t matter what it is—riding a bike, playing an instrument or writing a press release–the time between suckitude and expertise can be an awkward interlude. Often there’s pain involved. We […]

Read More


I first noticed it in a trendy Hollywood bar in the early 1990s: A room full of people singing a song and not one of them making eye contact with anyone else in the room. They were all looking at the karaoke screen. Their connection was the screen. The machine. It didn’t matter whether they […]

Read More


The Third GameChangers Principle is that there are infinite games. Simply put, there is no situation, scenario, or engagement for which a productive game cannot be designed. A good illustration of this came to me in my Facebook feed this morning, via Henk van der Steen, a brilliant improviser friend from Amsterdam. He posted this […]

Read More


The first principle of GameChangers is that there is always a game. It may be a good game. It may be a bad one. It may be visible and apparent to everyone, or hidden to all but a few. The only certainty is that there is a game. Always. The ability to see the game, […]

Read More