Dr. David Boje, the originator of the quantum storytelling concept, and his wife, Dr. Grace Ann Rosile, who knows her way around horses, combine equine therapy and a concept called “re-storying” in a program to help military veterans with PTSD: This is yet another way that quantum storytelling is effective. It is not so much about telling […]

Read More


I have an abundance of notes from the Applied Improvisation Conference a few weeks ago in Austin. Suffice it to say it was all-around great. I have to compile these notes for a meeting next week, but they’ll be too detailed and improv nerdy for most people reading this post. What would be more useful, I think, […]

Read More


When we started GameChangers in 2007, the phrase “gamechanger” was not in common usage. Beginning around 2009, I began getting phone calls and emails from friends telling me they’d heard us mentioned in the news. Or that, hey!, we were getting all kinds of free promotion for our brand! Everyone is using the phrase, in […]

Read More


In Part One of this post, we shared an observation made in 1982 by the actor Barnard Hughes, on the set of the motion picture, Tron, that in the digital world, everything is remembered, nothing is forgotten. We defined it in scientific terms as Barney’s Law: Memory expands to fill a network. Here in Part […]

Read More


(RE-PUBLISHING, BY REQUEST, A POST THAT GOT LOST WHEN WE MIGRATED OUR SITE TO A NEW SERVER)  The story of the “Mystery Table” (here’s the backstory) was how one group managed to out-perform eleven others in an ideation session we conducted at the 2012 Annenberg Innovation Summit. All around them, teams went on tilt figuring […]

Read More


Our ERGO communication training system is based on improvisational game structure. Because ERGO is participatory, generative and adaptive, it can produce business outcomes at a scale, and at a level of complexity required in a networked communication environment.  There’s an old street saying, “Game recognizes game.” That’s one way of putting it, but it’s it’s […]

Read More


The Fourth Principle of GameChangers is that Game Explores Theme. The way we we ensure outcomes that matter when we design an ERGO (game) is through the conscious exploration of a Theme. A theme is a guiding idea. A good theme is both expansive and specific. It is the glue that holds together a narrative, as […]

Read More


The Third GameChangers Principle is that there are infinite games. Simply put, there is no situation, scenario, or engagement for which a productive game cannot be designed. A good illustration of this came to me in my Facebook feed this morning, via Henk van der Steen, a brilliant improviser friend from Amsterdam. He posted this […]

Read More


The second principle of GameChangers is that game is infinite. By this we mean that a good game has infinite capacity to  “unfold, unfurl and evolve” (in the parlance of the great improvisation teacher, David Razowsky) so that through the playing of the game we can generate lots of productive outcomes. What we’re really saying when […]

Read More


The first principle of GameChangers is that there is always a game. It may be a good game. It may be a bad one. It may be visible and apparent to everyone, or hidden to all but a few. The only certainty is that there is a game. Always. The ability to see the game, […]

Read More