When the San Francisco Giants won the World Series a week ago, GM sales exec Rikk Wilde had the honor of presenting the World Series MVP trophy to Giants’ pitcher, Madison Bumgarner. The presentation was a mess. First of all GM bet on the wrong team winning, because their man Wilde is an avid Kansas City Royals […]

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Weird. Based on something said in a conversation I had this morning with Alistair Cockburn, author of the landmark book, Agile Software Development: The Cooperative Game, I was going to write a post about the old cliche, glass half-empty or half-full? And then later today this quote by Mark Cuban appeared in my LinkedIn feed: […]

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When we started GameChangers in 2007, the phrase “gamechanger” was not in common usage. Beginning around 2009, I began getting phone calls and emails from friends telling me they’d heard us mentioned in the news. Or that, hey!, we were getting all kinds of free promotion for our brand! Everyone is using the phrase, in […]

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In Fast Company Elizabeth Hyde Stevens talks to people who worked for Jim Henson about his leadership behaviors, which she contrasts with Steve Jobs’ leadership practices. You can jump to it here. To sum it up, Henson was an agile communicator. Here’s the GameChangers summary of Henson’s leadership: 1. He used “Yes and” to build on the […]

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In Part One of this post, we shared an observation made in 1982 by the actor Barnard Hughes, on the set of the motion picture, Tron, that in the digital world, everything is remembered, nothing is forgotten. We defined it in scientific terms as Barney’s Law: Memory expands to fill a network. Here in Part […]

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There are four types of time to consider when building your business narrative: CHRONOLOGICAL time. The name for this type of time comes from a Greek word for time, “chronos.” The Greeks named a god, Chronos, for this type of time. You know about this time. It’s the dominant time frame of the industrialized world. It […]

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(RE-PUBLISHING, BY REQUEST, A POST THAT GOT LOST WHEN WE MIGRATED OUR SITE TO A NEW SERVER)  The story of the “Mystery Table” (here’s the backstory) was how one group managed to out-perform eleven others in an ideation session we conducted at the 2012 Annenberg Innovation Summit. All around them, teams went on tilt figuring […]

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Our ERGO communication training system is based on improvisational game structure. Because ERGO is participatory, generative and adaptive, it can produce business outcomes at a scale, and at a level of complexity required in a networked communication environment.  There’s an old street saying, “Game recognizes game.” That’s one way of putting it, but it’s it’s […]

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The Fourth Principle of GameChangers is that Game Explores Theme. The way we we ensure outcomes that matter when we design an ERGO (game) is through the conscious exploration of a Theme. A theme is a guiding idea. A good theme is both expansive and specific. It is the glue that holds together a narrative, as […]

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The Third GameChangers Principle is that there are infinite games. Simply put, there is no situation, scenario, or engagement for which a productive game cannot be designed. A good illustration of this came to me in my Facebook feed this morning, via Henk van der Steen, a brilliant improviser friend from Amsterdam. He posted this […]

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